Also... I would like too see Banishment changed. Banishment - immuneLongSTUN -> Circle of Light(another version of power) but unlike COP it would be for foes, basically a debuff when a foe steps inside the circle. radius instead of 30' -> 15' Protection - Paladin gains more Threat generation while standing inside Devotion…
Well... dmg boost could come from Aura of wrath and Aura of restoration, if they wanted too boost dmg. Aura of Wrath - Change it from diminishing HP -> Amount of dmg taken (similar too Galeb companion) Aura of Restoration - Change the healing% -> DMG% but would need too be less then Wrath since it would be a solid% vs…
Would say go: Sigil of devoted wheel of elements horn of valhalla sigil of oathbound defense you'll have decent amount once have higher enchantment and your using a AC cloak, since using the Valhalla set.
in my opinion. Lifedrinker should be similar too the Feytouch but when triggered increases lifesteal chance 8% an siphons power and defense by 8% for like 10seconds on a cooldown of 20sec's at [Pure] something like that.
personally would like too see: Divine touch - dmg increased binding oath - for some reason, i kind of would like a vacuum/pull-in effect up to 5 mobs(doesn't affect players). Banishment - reworked/replaced with something else. ----- divine protector, i cant see it going pass 8 seconds duration, anymore they would have too…
So, (Justice [path]) is a exploit? Vengeful judge (Mastery feat) - each charge of divine call (3x) reducing 35% cooldowns an has a chance too gain another divine call from encounter powers. Echoes of light - At-will's have a 5% chance to instantly recharge all cooldown for encounters powers on the next encounter power…
Pretty sure it's the new normal, like roll tide said that (nodes would be constantly be contested) and matches would take hour+, if it was like pre-mod. it good and it bad imo... Contesting/capping splits a team up and take some pressure of other nodes an gives a team a chance especially for pugs matches. Atm, well when i…
indeed, people make a few mistakes when going up against a paladin especially below 60. 1. People assume that they can just kill anyone in the match even a paladin. (Paladins and Shadowknights(knight classes), in probably most MMORPG were always hard too kill because of there survival skill and defen [not for there dps]…
idk, feels like it will get boring after awhile, people either going too ignore the paladin or just troll them. Course there will be good player then there will be the bad one. Similar too Rogue before the mod 6; good one were unstoppable, while bad one still did good just because of the class mechanics. TR (pre-mod) vs…
indeed, TR is a DPS... means you have to fight for a spot over the rest of the dps that Q'ing too find a lobby; GWF+TR+HR+SW+CW = dps VS. Tank (GF) and Healer(DC). Tank an healer will always get in quicker cause they dont have too compete against other class in that area thanks too the system for now. that's the reason why…
idk, haven't seen or been in a match that actually let people 1v1. There always that one kid/dude that messes it up, an make people just sit at campfire because of baiting people too there deaths. Sure there some pre-mades, but odds are pretty slim. indeed, it's frustrating but haven't seen too much of it lately. I don't…
needs more hp. as for balance: Should be similar too the deadliest warrior [Ninja vs. Spartan(TR vs GF/GWF[heavy armor/high defense(PvP armored)])].... https://youtu.be/gkvPSnVJFlc then again that ninja must have been poorly spec'd.
Indeed, it's not a slayer game and team base... Yet, if it is indeed a team orientated then why are TR's able too one-shot people; especially a heavy defense class like a GF/GWF like shown below... Doesn't really show team work at all, feels like the TR playing halo and your playing CoD(examples). Ability too avoid dmg an…
another thing that effect the tanking on Elol; event rock falling and the fireballs if they get nail with them as it can be a chain reaction an that will decrease the threat.
Only difference between the two, iron vanguard has better trash engaging/AE ability (frontline surge) as imo swordmaster has better single target agro for boss fights like lostmauth. Plus if there rolling a tactician path an popping a daily too give you that 5 sec immune to dmg(steel defense) with fighter's recovery pretty…
na i doubt that, some idea were thought too be good but didn't turn out like it should. It's like gears of war when it first released when the sniper was one shot downs and epic said it wasn't suppose too be like that and wasn't fix until the next game released... It's because the Dev are just too lazy too fix an actually…
na... like i mentioned before, have a playlist that only allows (1) of any class, since like some mentioned above most of the teams that form will always have 2-3 rogues (not always but most of the time)... Nothing wrong with having teams but if it was just one of a class in the match per team, it would probably be a…
Well, dps tank can also be classified a control tank since alot of there abilities have some-kind control effect of some-kind and work quite decently if say like a warlock behind them taking advantage of the situation. So... in a sense it still being a tank role, since there job is too control the situations. That's just…
honestly, i personally would like another Queue to matchmaking that only allows 1 of any class per team(it's own leaderboards); similar too the dungeon matchmaking with a few tweaks(probably take longer, but worth the wait imo). but indeed...
Honestly, would like too be able too zone into a epic dungeon(weaker verison[but not completely weak where anyone can solo]) solo and farm/mess around with same loot table as epic.
There an aura during the defending phase an basically pwns you, if you move pass the minion spawn points... soo.. can't move them too heads, plus have a higher chance too bug the heads anyways.. Indeed it's easier and faster too offtank the adds (4 spawn points [2 mid and 1 each on the outsides])... Mechanic goes: Phase 1…
would have thought atleast tier2, at this rate it will reset back too 0 tier (>.<). ''Neverwinter @NeverwinterGame 2h2 hours ago Tiamat's Hoard Reclamation is server wide. It takes quite a bit of donations to see an increase in percentage.'' i would like too know a rough est. for amount of points required for each tier.
Should just add another playlist(social) option, that locks rogues out from joining. Course, 2 problems... Rogues would complain, simply because no one would join the normal domination(other then rogues, because most wouldn't join it). Second issue, people be complaining about another OP class/build... Second, isn't so bad…