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Official Feedback Thread: Artifacts

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  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited March 2014
    So many pages and I just have 1 question - What is needed to get a pvp artifact like the vanguard banner?
    I saw 40k glory in trade of blades, but they say there that I must claim it first before I can buy another copy.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    ethandw wrote: »
    So many pages and I just have 1 question - What is needed to get a pvp artifact like the vanguard banner?
    I saw 40k glory in trade of blades, but they say there that I must claim it first before I can buy another copy.

    To claim your first pvp artifact from the IWD campaign you need a seal of the battlefield artifact , nobody knows how these are won yet , its probably by accomplishing something in the pvp campaign.
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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2014
    It looks like it's a reward for advancing in the PvP campaign. First one is at 10 points out of 30, I believe. Once you earn it on one character, you can buy it on other characters, I believe.
    "Meanwhile in the moderator's lounge..."
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  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2014
    iambeck and ironzerg, thanks for the answer.
    Seems like there are lots of speculations at the moment.
    Too bad it's not just about glory, like the raven skull.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2014
    loboguild wrote: »
    Leveling new toons has never been easier with three artifacts + augment starting with level 4.

    Artifact slots 2 and 3 are locked until level 60, or at least they were.
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  • quitegonejinquitegonejin Member Posts: 3
    edited April 2014
    leveling has never been the prime factor in people being hesitant to start new characters. Mostly its the monkey sink.
  • harnelharnel Member Posts: 0 Arc User
    edited April 2014
    leveling has never been the prime factor in people being hesitant to start new characters. Mostly its the monkey sink.

    love some autocorrect, eh?

    But yeah, this is why I love account-wide stuff, like the guardian of neverwinter pack.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited April 2014
    WIll pvp campaign banners be useable in pve dungeons?
    I mean their stats for sure but their special use?

    (I guess it will be usable in pvp domination or in pvp zones but i am interested in pve)

    If the answer is yes they will be very OP in boss fights.
  • harnelharnel Member Posts: 0 Arc User
    edited April 2014
    kozi001 wrote: »
    WIll pvp campaign banners be useable in pve dungeons?
    I mean their stats for sure but their special use?

    (I guess it will be usable in pvp domination or in pvp zones but i am interested in pve)

    If the answer is yes they will be very OP in boss fights.

    hah. Team slaps down five banners that reduce enemy damage mitigation by 7% each. Suddenly, the boss is very, very dead in record time.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited April 2014
    My thoughts exactly...
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited April 2014
    kozi001 wrote: »
    WIll pvp campaign banners be useable in pve dungeons?
    I mean their stats for sure but their special use?

    (I guess it will be usable in pvp domination or in pvp zones but i am interested in pve)

    If the answer is yes they will be very OP in boss fights.
    Yes. /10 char
    graalx3 wrote: »
    The current plan is to not have any restrictions on artifact use. With the addition of open world PvP in Icewind Dale where would you draw the line?
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    harnel wrote: »
    hah. Team slaps down five banners that reduce enemy damage mitigation by 7% each. Suddenly, the boss is very, very dead in record time.

    Especially if the debuff stacks with HV set and ray of enfeeblement and any other mitigation debuff ... Sweet , so suddenly pvp artifact just became very useful in pve , weren't they trying to avoid that this time? xD
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  • diogene0diogene0 Member Posts: 2,894 Arc User
    edited April 2014
    iambecks1 wrote: »
    Especially if the debuff stacks with HV set and ray of enfeeblement and any other mitigation debuff ... Sweet , so suddenly pvp artifact just became very useful in pve , weren't they trying to avoid that this time? xD

    Yep they need to stop that debuff stacking madness in one way or another, that's making the game a joke for people with some gear and cookie cutter builds...
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    oh great, so the open-world PVP is becoming de facto required, just like it is now for Skull artifact farming........
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited April 2014
    I hate PvP - I spent a few days doing it to get the skull artifact, and hated it. I would really recommend making those PvP artifacts exactly that - only usable in PvP. That' way PvE-focused players will not be going after them for PvE use and annoying the real PvPers in the process ;) And yeah, even if multiple identical banners don't stack, a PvE team could still use one banner of each type for some really nice buffing/debugging combination .... making dungeon fights needlessly easy.
    Hoping for improvements...
  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2014
    adinosii wrote: »
    I hate PvP - I spent a few days doing it to get the skull artifact, and hated it. I would really recommend making those PvP artifacts exactly that - only usable in PvP. That' way PvE-focused players will not be going after them for PvE use and annoying the real PvPers in the process ;) And yeah, even if multiple identical banners don't stack, a PvE team could still use one banner of each type for some really nice buffing/debugging combination .... making dungeon fights needlessly easy.
    You do know that the banner debuffs significantly less than a common lantern, do you?

    Anyway, I think it is better to have a new artifact through a pvp, rather than having a very small percent to win it in a dungeon like vt or having to pay a ludicrous price for it.
    I too don't like pvp too much as a pve cw having to do pvp, but limiting artifacts to work in pvp only is not the solution because we do need more choices.

    I hope we can do the pvp campaign mainly in domination and not in a messy open battle with companions.
  • harnelharnel Member Posts: 0 Arc User
    edited April 2014
    ethandw wrote: »
    I hope we can do the pvp campaign mainly in domination and not in a messy open battle with companions.

    There's 30 score points you can get - ten in domination, 10 in Gauntlgrym, and 10 in Icewind Dale. To get the highest tier bonus, you only need 18, though you get a title and a pirate commander fashion set for getting 25 and 30 respectively. Those are cosmetic though - all the juicy mechanical stuff is worth 18 points or less, so you're in the clear.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Jarlaxle isn't recognizing that you have 2 level 60 characters in icewind dale so it isn't possible to begin the class artifact quest , I have a CW and GWf both level 60 and both in IWD , well over 10k GS and 3 boons.
    Or is the quest still locked? , I just took it for granted that if you added the guy the quest must be active.

    You just get this message :
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  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2014
    Question about the class artifacts:
    If I win a class specific artifact with one class (e.g cw) and i want to claim it with another (e.g hr), will i be able to claim it more than once (both on cw and hr and other alts)?
    In other words - Is it an unlock of a class specific artifact for all the alts to claim or just 1 copy I need to choose who to give it to?
  • harnelharnel Member Posts: 0 Arc User
    edited April 2014
    ethandw wrote: »
    Question about the class artifacts:
    If I win a class specific artifact with one class (e.g cw) and i want to claim it with another (e.g hr), will i be able to claim it more than once (both on cw and hr and other alts)?
    In other words - Is it an unlock of a class specific artifact for all the alts to claim or just 1 copy I need to choose who to give it to?
    it's an account-wide unlock. if you lose it, you can even reclaim a new one. like the promo companions - you even get them from the same guy, the rewards claim vendor, meaning they're also available to character fresh off the tutorial.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited April 2014
    Once you unlock a class artifact it is available to every other character on the same account regardless of class or level so say you have 4 characters on your account , all 4 can pick up a copy of the artifact as soon as it has been unlocked.

    Super ninja'd ^ xD
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  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2014
    Thanks for the quick reply, I appreciate it :)

    Edit: Logged in to preview and was told I "do not qualify for the task" Jarlaxle had in mind, even though i have level 60 cw and tr with at least 3 boons.

    Is it a known issue or should I report it?
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    ethandw wrote: »
    Thanks for the quick reply, I appreciate it :)

    Edit: Logged in to preview and was told I "do not qualify for the task" Jarlaxle had in mind, even though i have level 60 cw and tr with at least 3 boons.

    Is it a known issue or should I report it?

    Believe it or not the answer to this came to me last night in a dream.

    BUG

    Anyhow if I remember right, on preview there is some issue with the boons/ campaign completion, being taken into account. If you already have them, yes they work correctly, but for some reason the client does no recognize you have actually complted the boons. For instance you cannot craft gloves in Dread rings due to this bug.

    However if you complete the campaigns on Preview it will recognize it correctly.
  • nuitrarinuitrari Member, NW M9 Playtest Posts: 54 Arc User
    edited April 2014
    Thought I'd post them all for those not on preview shard.
    Stats listed in order unlocked, active ability from green to legendary


    Class Artifacts:

    Sigil of the Controller - Stability
    300 Crit/300 Power/400 Control Resist
    PBAoE Repel(?) for 1310/1743/21275/2608, plus root for 1.5 secs with 874/1162/1450/1738 add'l damage

    Sigil of the Devoted - Union
    300 Power/300 Defense/400 Incoming Healing Bonus
    40/60/80/100% Action Points over 15 secs, plus heal yourself for 437/581/725/869 whenever you use encounter over the 15 secs

    Sigil of the Great Weapon - Power
    300 Power/300 Arm Pen/1,600 Hit Points
    PBAoE damage 2402/3195/3988/4781, plus increase your damage/decrease incoming damage by 6-14% for 8/10/12/14 secs, depending on number of enemies you hit

    Sigil of the Trickster - Power
    300 Crit/300 Deflection/400 Combat Advantage Bonus
    Teleport to target, deal 2271/3021/3770/4520 damage in a cone in front of you

    Sigil of the Hunter - Stability
    300 Movement/300 Deflection/400 Stamina/Guard Gain
    Rain of arrows at target enemy location, dealing 437/581/725/869 damage every .5 secs for 6 secs

    Sigil of the Guardian - Union
    300 Defense/300 Deflection/400 AoE Resist
    Block 50/60/70/80% of incoming attack's damage once a sec for 10 secs


    PVP Artifacts:

    Tactician's Banner - Union
    300 Crit/300 Movement/400 Action Point Gain
    Allies gain 15/20/25/30% movement bonus and gain APs 2/3/4/5% faster, foes gain APs 2/3/4/5% slower

    Vanguard's Banner - Power
    1,200 Hit Points/300 Power/300 Lifesteal
    Allies gain 210/279/349/418 Power and Lifesteal, foes have -4/5/6/7% damage resist

    Defender's Banner - Stability
    300 Defense/300 Regen/400 Incoming Healing Bonus
    Allies gain 210/279/349/418 Tenacity and Regen, foes deal 4/5/6/7% less damage


    Other Artifacts:

    Black Ice Beholder - Union
    300 Arm Pen/300 Recovery/400 Combat Advantage Bonus
    Summons a beholder, moves in a line dealing 874/1162/1450/1738 damage a sec. After 10 secs or when collides with object it explodes for 3058/4067/5076/6085 damage
    From Kessel's Retreat skirmish

    Sphere of Black Ice - Union
    300 Life Steal/300 Recovery/400 Control Bonus
    Roots target for 3 secs, dealing 1450/1738 damage per sec for 3 secs, then explodes and damages all nearby foes for 3625/4346 damage
    New lockbox artifact, starts at Epic

    Forgehammer of Gond - Stability
    300 Deflection/300 Power/400 Control Resist
    Summons Epic/Legendary(!) tool useable for all crafting professions, and halves damage you take from all attacks for 4/4.5 secs
    From Profession packs, starts at Epic


    Looking at the artifacts I must say that they seem pretty class oriented I have a problem with the stats of 2 artifacts, the GF one and the HR one, starting with the GF one.
    I think that 90% of the GF out there already hit the Defense soft cap so getting another 300 points in defense off the artifact is absolutely useless, there are 2 stats that come to mind that most GF will agree they don't want to see on their end game gear which are Defense and Life steal. I for one think that the HR artifact stats are more along the lines of what a GF would benefit from (although I don't think movement increase should be on artifacts). What I would personally love on the GF artifact are HP Inc, Deflection, Stamina/Guard Inc, Regeneration, Control resist bonus, Deflection severity I think those stats are all along the lines of what a "classic" tank role benefits from.
    Now for the HR artifact, the stats on that artifact are just too defensive for the traditional HR and like I stated before you shouldn't put Movement Inc as a stat on artifacts for 2 main reasons, first Movement Inc doesn't count in your GS, second Movement Inc is the least sought after stat, we already have 3 enchantment slots that we can stack with Movement Inc (helm,legs,arms).
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2014
    Feedback:

    Class artifacts can't be used as RP in another artifact which is acceptable but this should be applied only to the green and maybe blue ones, once the artifact have epic or legendary level means we have already invested a lot of AD on them and it would be fair if we could use them as RP
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  • ethandwethandw Member, NW M9 Playtest Posts: 80 Arc User
    edited April 2014
    Feedback:

    Class artifacts can't be used as RP in another artifact which is acceptable but this should be applied only to the green and maybe blue ones, once the artifact have epic or legendary level means we have already invested a lot of AD on them and it would be fair if we could use them as RP
    Sounds like a reasonable solution.
    It currently feels like the developers fear an abuse of these artifacts' RP and are choosing a too rigid and strict method, rather than search for a compromise.
    I want to know, when I take my artifact to rank 95, that my effort has not been wasted in vain and that the RP I got can serve me in the future, should I wish to make a transition to another artifact.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited April 2014
    ethandw wrote: »
    Sounds like a reasonable solution.
    It currently feels like the developers fear an abuse of these artifacts' RP and are choosing a too rigid and strict method, rather than search for a compromise.
    I want to know, when I take my artifact to rank 95, that my effort has not been wasted in vain and that the RP I got can serve me in the future, should I wish to make a transition to another artifact.

    We have suggested a reasonable compromise.....make the artifact itself give 0RP, but give at least partial credit for the RPs that were put into it.

    Not being able to use the artifacts to feed other, better artifacts that might come along later means that people might be hesitant to upgrade them for fear of wasting RPs.
    Hoping for improvements...
  • cayappcayapp Member Posts: 826 Arc User
    edited April 2014
    adinosii wrote: »
    We have suggested a reasonable compromise.....make the artifact itself give 0RP, but give at least partial credit for the RPs that were put into it.

    Not being able to use the artifacts to feed other, better artifacts that might come along later means that people might be hesitant to upgrade them for fear of wasting RPs.

    My thoughts on the matter is not so knee jerk. I agree some restrictions are needed on the class artifacts due to the potential abuse.

    My Solution is pretty simple. Make class artifact not usable to refine non class artifacts and allow you to use them to refine only class artifacts. This might still have the potential for abuse, but it is a compromise
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited April 2014
    Does Incoming healing bonus work on regen ticks??
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited April 2014
    and on lifesteal?
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