So many pages and I just have 1 question - What is needed to get a pvp artifact like the vanguard banner?
I saw 40k glory in trade of blades, but they say there that I must claim it first before I can buy another copy.
So many pages and I just have 1 question - What is needed to get a pvp artifact like the vanguard banner?
I saw 40k glory in trade of blades, but they say there that I must claim it first before I can buy another copy.
To claim your first pvp artifact from the IWD campaign you need a seal of the battlefield artifact , nobody knows how these are won yet , its probably by accomplishing something in the pvp campaign.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited April 2014
It looks like it's a reward for advancing in the PvP campaign. First one is at 10 points out of 30, I believe. Once you earn it on one character, you can buy it on other characters, I believe.
iambeck and ironzerg, thanks for the answer.
Seems like there are lots of speculations at the moment.
Too bad it's not just about glory, like the raven skull.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
hah. Team slaps down five banners that reduce enemy damage mitigation by 7% each. Suddenly, the boss is very, very dead in record time.
Especially if the debuff stacks with HV set and ray of enfeeblement and any other mitigation debuff ... Sweet , so suddenly pvp artifact just became very useful in pve , weren't they trying to avoid that this time? xD
Especially if the debuff stacks with HV set and ray of enfeeblement and any other mitigation debuff ... Sweet , so suddenly pvp artifact just became very useful in pve , weren't they trying to avoid that this time? xD
Yep they need to stop that debuff stacking madness in one way or another, that's making the game a joke for people with some gear and cookie cutter builds...
oh great, so the open-world PVP is becoming de facto required, just like it is now for Skull artifact farming........
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited April 2014
I hate PvP - I spent a few days doing it to get the skull artifact, and hated it. I would really recommend making those PvP artifacts exactly that - only usable in PvP. That' way PvE-focused players will not be going after them for PvE use and annoying the real PvPers in the process And yeah, even if multiple identical banners don't stack, a PvE team could still use one banner of each type for some really nice buffing/debugging combination .... making dungeon fights needlessly easy.
I hate PvP - I spent a few days doing it to get the skull artifact, and hated it. I would really recommend making those PvP artifacts exactly that - only usable in PvP. That' way PvE-focused players will not be going after them for PvE use and annoying the real PvPers in the process And yeah, even if multiple identical banners don't stack, a PvE team could still use one banner of each type for some really nice buffing/debugging combination .... making dungeon fights needlessly easy.
You do know that the banner debuffs significantly less than a common lantern, do you?
Anyway, I think it is better to have a new artifact through a pvp, rather than having a very small percent to win it in a dungeon like vt or having to pay a ludicrous price for it.
I too don't like pvp too much as a pve cw having to do pvp, but limiting artifacts to work in pvp only is not the solution because we do need more choices.
I hope we can do the pvp campaign mainly in domination and not in a messy open battle with companions.
I hope we can do the pvp campaign mainly in domination and not in a messy open battle with companions.
There's 30 score points you can get - ten in domination, 10 in Gauntlgrym, and 10 in Icewind Dale. To get the highest tier bonus, you only need 18, though you get a title and a pirate commander fashion set for getting 25 and 30 respectively. Those are cosmetic though - all the juicy mechanical stuff is worth 18 points or less, so you're in the clear.
Jarlaxle isn't recognizing that you have 2 level 60 characters in icewind dale so it isn't possible to begin the class artifact quest , I have a CW and GWf both level 60 and both in IWD , well over 10k GS and 3 boons.
Or is the quest still locked? , I just took it for granted that if you added the guy the quest must be active.
Question about the class artifacts:
If I win a class specific artifact with one class (e.g cw) and i want to claim it with another (e.g hr), will i be able to claim it more than once (both on cw and hr and other alts)?
In other words - Is it an unlock of a class specific artifact for all the alts to claim or just 1 copy I need to choose who to give it to?
Question about the class artifacts:
If I win a class specific artifact with one class (e.g cw) and i want to claim it with another (e.g hr), will i be able to claim it more than once (both on cw and hr and other alts)?
In other words - Is it an unlock of a class specific artifact for all the alts to claim or just 1 copy I need to choose who to give it to?
it's an account-wide unlock. if you lose it, you can even reclaim a new one. like the promo companions - you even get them from the same guy, the rewards claim vendor, meaning they're also available to character fresh off the tutorial.
Once you unlock a class artifact it is available to every other character on the same account regardless of class or level so say you have 4 characters on your account , all 4 can pick up a copy of the artifact as soon as it has been unlocked.
Edit: Logged in to preview and was told I "do not qualify for the task" Jarlaxle had in mind, even though i have level 60 cw and tr with at least 3 boons.
Edit: Logged in to preview and was told I "do not qualify for the task" Jarlaxle had in mind, even though i have level 60 cw and tr with at least 3 boons.
Is it a known issue or should I report it?
Believe it or not the answer to this came to me last night in a dream.
BUG
Anyhow if I remember right, on preview there is some issue with the boons/ campaign completion, being taken into account. If you already have them, yes they work correctly, but for some reason the client does no recognize you have actually complted the boons. For instance you cannot craft gloves in Dread rings due to this bug.
However if you complete the campaigns on Preview it will recognize it correctly.
Thought I'd post them all for those not on preview shard.
Stats listed in order unlocked, active ability from green to legendary
Class Artifacts:
Sigil of the Controller - Stability
300 Crit/300 Power/400 Control Resist
PBAoE Repel(?) for 1310/1743/21275/2608, plus root for 1.5 secs with 874/1162/1450/1738 add'l damage
Sigil of the Devoted - Union
300 Power/300 Defense/400 Incoming Healing Bonus
40/60/80/100% Action Points over 15 secs, plus heal yourself for 437/581/725/869 whenever you use encounter over the 15 secs
Sigil of the Great Weapon - Power
300 Power/300 Arm Pen/1,600 Hit Points
PBAoE damage 2402/3195/3988/4781, plus increase your damage/decrease incoming damage by 6-14% for 8/10/12/14 secs, depending on number of enemies you hit
Sigil of the Trickster - Power
300 Crit/300 Deflection/400 Combat Advantage Bonus
Teleport to target, deal 2271/3021/3770/4520 damage in a cone in front of you
Sigil of the Hunter - Stability
300 Movement/300 Deflection/400 Stamina/Guard Gain
Rain of arrows at target enemy location, dealing 437/581/725/869 damage every .5 secs for 6 secs
Sigil of the Guardian - Union
300 Defense/300 Deflection/400 AoE Resist
Block 50/60/70/80% of incoming attack's damage once a sec for 10 secs
PVP Artifacts:
Tactician's Banner - Union
300 Crit/300 Movement/400 Action Point Gain
Allies gain 15/20/25/30% movement bonus and gain APs 2/3/4/5% faster, foes gain APs 2/3/4/5% slower
Vanguard's Banner - Power
1,200 Hit Points/300 Power/300 Lifesteal
Allies gain 210/279/349/418 Power and Lifesteal, foes have -4/5/6/7% damage resist
Defender's Banner - Stability
300 Defense/300 Regen/400 Incoming Healing Bonus
Allies gain 210/279/349/418 Tenacity and Regen, foes deal 4/5/6/7% less damage
Other Artifacts:
Black Ice Beholder - Union
300 Arm Pen/300 Recovery/400 Combat Advantage Bonus
Summons a beholder, moves in a line dealing 874/1162/1450/1738 damage a sec. After 10 secs or when collides with object it explodes for 3058/4067/5076/6085 damage
From Kessel's Retreat skirmish
Sphere of Black Ice - Union
300 Life Steal/300 Recovery/400 Control Bonus
Roots target for 3 secs, dealing 1450/1738 damage per sec for 3 secs, then explodes and damages all nearby foes for 3625/4346 damage
New lockbox artifact, starts at Epic
Forgehammer of Gond - Stability
300 Deflection/300 Power/400 Control Resist
Summons Epic/Legendary(!) tool useable for all crafting professions, and halves damage you take from all attacks for 4/4.5 secs
From Profession packs, starts at Epic
Looking at the artifacts I must say that they seem pretty class oriented I have a problem with the stats of 2 artifacts, the GF one and the HR one, starting with the GF one.
I think that 90% of the GF out there already hit the Defense soft cap so getting another 300 points in defense off the artifact is absolutely useless, there are 2 stats that come to mind that most GF will agree they don't want to see on their end game gear which are Defense and Life steal. I for one think that the HR artifact stats are more along the lines of what a GF would benefit from (although I don't think movement increase should be on artifacts). What I would personally love on the GF artifact are HP Inc, Deflection, Stamina/Guard Inc, Regeneration, Control resist bonus, Deflection severity I think those stats are all along the lines of what a "classic" tank role benefits from.
Now for the HR artifact, the stats on that artifact are just too defensive for the traditional HR and like I stated before you shouldn't put Movement Inc as a stat on artifacts for 2 main reasons, first Movement Inc doesn't count in your GS, second Movement Inc is the least sought after stat, we already have 3 enchantment slots that we can stack with Movement Inc (helm,legs,arms).
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
edited April 2014
Feedback:
Class artifacts can't be used as RP in another artifact which is acceptable but this should be applied only to the green and maybe blue ones, once the artifact have epic or legendary level means we have already invested a lot of AD on them and it would be fair if we could use them as RP
Class artifacts can't be used as RP in another artifact which is acceptable but this should be applied only to the green and maybe blue ones, once the artifact have epic or legendary level means we have already invested a lot of AD on them and it would be fair if we could use them as RP
Sounds like a reasonable solution.
It currently feels like the developers fear an abuse of these artifacts' RP and are choosing a too rigid and strict method, rather than search for a compromise.
I want to know, when I take my artifact to rank 95, that my effort has not been wasted in vain and that the RP I got can serve me in the future, should I wish to make a transition to another artifact.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Sounds like a reasonable solution.
It currently feels like the developers fear an abuse of these artifacts' RP and are choosing a too rigid and strict method, rather than search for a compromise.
I want to know, when I take my artifact to rank 95, that my effort has not been wasted in vain and that the RP I got can serve me in the future, should I wish to make a transition to another artifact.
We have suggested a reasonable compromise.....make the artifact itself give 0RP, but give at least partial credit for the RPs that were put into it.
Not being able to use the artifacts to feed other, better artifacts that might come along later means that people might be hesitant to upgrade them for fear of wasting RPs.
We have suggested a reasonable compromise.....make the artifact itself give 0RP, but give at least partial credit for the RPs that were put into it.
Not being able to use the artifacts to feed other, better artifacts that might come along later means that people might be hesitant to upgrade them for fear of wasting RPs.
My thoughts on the matter is not so knee jerk. I agree some restrictions are needed on the class artifacts due to the potential abuse.
My Solution is pretty simple. Make class artifact not usable to refine non class artifacts and allow you to use them to refine only class artifacts. This might still have the potential for abuse, but it is a compromise
Comments
I saw 40k glory in trade of blades, but they say there that I must claim it first before I can buy another copy.
To claim your first pvp artifact from the IWD campaign you need a seal of the battlefield artifact , nobody knows how these are won yet , its probably by accomplishing something in the pvp campaign.
Seems like there are lots of speculations at the moment.
Too bad it's not just about glory, like the raven skull.
Artifact slots 2 and 3 are locked until level 60, or at least they were.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
love some autocorrect, eh?
But yeah, this is why I love account-wide stuff, like the guardian of neverwinter pack.
I mean their stats for sure but their special use?
(I guess it will be usable in pvp domination or in pvp zones but i am interested in pve)
If the answer is yes they will be very OP in boss fights.
hah. Team slaps down five banners that reduce enemy damage mitigation by 7% each. Suddenly, the boss is very, very dead in record time.
Especially if the debuff stacks with HV set and ray of enfeeblement and any other mitigation debuff ... Sweet , so suddenly pvp artifact just became very useful in pve , weren't they trying to avoid that this time? xD
Yep they need to stop that debuff stacking madness in one way or another, that's making the game a joke for people with some gear and cookie cutter builds...
Anyway, I think it is better to have a new artifact through a pvp, rather than having a very small percent to win it in a dungeon like vt or having to pay a ludicrous price for it.
I too don't like pvp too much as a pve cw having to do pvp, but limiting artifacts to work in pvp only is not the solution because we do need more choices.
I hope we can do the pvp campaign mainly in domination and not in a messy open battle with companions.
There's 30 score points you can get - ten in domination, 10 in Gauntlgrym, and 10 in Icewind Dale. To get the highest tier bonus, you only need 18, though you get a title and a pirate commander fashion set for getting 25 and 30 respectively. Those are cosmetic though - all the juicy mechanical stuff is worth 18 points or less, so you're in the clear.
Or is the quest still locked? , I just took it for granted that if you added the guy the quest must be active.
You just get this message :
If I win a class specific artifact with one class (e.g cw) and i want to claim it with another (e.g hr), will i be able to claim it more than once (both on cw and hr and other alts)?
In other words - Is it an unlock of a class specific artifact for all the alts to claim or just 1 copy I need to choose who to give it to?
Super ninja'd ^ xD
Edit: Logged in to preview and was told I "do not qualify for the task" Jarlaxle had in mind, even though i have level 60 cw and tr with at least 3 boons.
Is it a known issue or should I report it?
Believe it or not the answer to this came to me last night in a dream.
BUG
Anyhow if I remember right, on preview there is some issue with the boons/ campaign completion, being taken into account. If you already have them, yes they work correctly, but for some reason the client does no recognize you have actually complted the boons. For instance you cannot craft gloves in Dread rings due to this bug.
However if you complete the campaigns on Preview it will recognize it correctly.
Looking at the artifacts I must say that they seem pretty class oriented I have a problem with the stats of 2 artifacts, the GF one and the HR one, starting with the GF one.
I think that 90% of the GF out there already hit the Defense soft cap so getting another 300 points in defense off the artifact is absolutely useless, there are 2 stats that come to mind that most GF will agree they don't want to see on their end game gear which are Defense and Life steal. I for one think that the HR artifact stats are more along the lines of what a GF would benefit from (although I don't think movement increase should be on artifacts). What I would personally love on the GF artifact are HP Inc, Deflection, Stamina/Guard Inc, Regeneration, Control resist bonus, Deflection severity I think those stats are all along the lines of what a "classic" tank role benefits from.
Now for the HR artifact, the stats on that artifact are just too defensive for the traditional HR and like I stated before you shouldn't put Movement Inc as a stat on artifacts for 2 main reasons, first Movement Inc doesn't count in your GS, second Movement Inc is the least sought after stat, we already have 3 enchantment slots that we can stack with Movement Inc (helm,legs,arms).
Class artifacts can't be used as RP in another artifact which is acceptable but this should be applied only to the green and maybe blue ones, once the artifact have epic or legendary level means we have already invested a lot of AD on them and it would be fair if we could use them as RP
It currently feels like the developers fear an abuse of these artifacts' RP and are choosing a too rigid and strict method, rather than search for a compromise.
I want to know, when I take my artifact to rank 95, that my effort has not been wasted in vain and that the RP I got can serve me in the future, should I wish to make a transition to another artifact.
We have suggested a reasonable compromise.....make the artifact itself give 0RP, but give at least partial credit for the RPs that were put into it.
Not being able to use the artifacts to feed other, better artifacts that might come along later means that people might be hesitant to upgrade them for fear of wasting RPs.
My thoughts on the matter is not so knee jerk. I agree some restrictions are needed on the class artifacts due to the potential abuse.
My Solution is pretty simple. Make class artifact not usable to refine non class artifacts and allow you to use them to refine only class artifacts. This might still have the potential for abuse, but it is a compromise