Feedback: Common Trowel I don't understand why the Common Trowel is a temporary item. If players can reacquire a Common Trowel for free, then why not make it permanent? I would rather have Common Trowels be a stackable consumable like Skill Kits than worry about timers.
Feedback: Common Trowel I don't understand why the Common Trowel is a temporary item. If players can reacquire a Common Trowel for free, then why not make it permanent? I would rather have Common Trowels be a stackable consumable like Skill Kits than worry about timers.
this might be their solution to complains about bag space with the IWD permanent ice pick. but making it discardable and having it in a shop to buy whenever you want would fix that solution as well. having it on a timer is a real pain
Guild - The Imaginary Friends We are searching for slave labor, will pay with food from our farm!
Kessel's Retreat and resistance requirements: good call out. I've mentioned it to the designer working on Fangbreaker Island.
If you make this new dungeon require EF resistance to get on the island I don't think I'll even bother running at all it for the same rewards I can get for less than 15mins in CN (Which aren't great either). I love the dungeon, and the new areas are gorgeous- It's quite possibly the most fun I've had but this grind added on top of grind for gear is not welcome. I've almost unlocked all Masterwork professions and their stats are better for me.. I might just 'Sit this one out' like I did with the crazy monkey dance you expected us to do with Black Ice gear/resistance in mod 3 and come back in a couple mods when you've come to your senses and realized you guys are actually making the same mistake all over again.
Also- The hammerstone pick was one of the best things you've allowed me to purchase. Make something equivalent for this ostorian relic farming.
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
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I'll never retrace my steps.
A few points on this. 1. I don't mind working to get gear. What I mind is working to KEEP gear that I have achieved. It limits alting in an unreasonable manner and gives you the feeling of going backwards. The current system of elemental infusion is much much better at that. Yes, it is a pain to get there and involves a lot of work, but once infused it stays that way and you can then work on another piece. 2. Please don't make the whole elemental infusion side of things, black ice etc. pointless. If you add two zones but effectively make the other bits of icewind-dale pointless for anything other than grinding boons it would be a waste. Since we're talking about end game gear here, why not add a black ice requirement and a UE requirement to the new gear?
I really agree with what you said here, and I thought the new gear would be like that until I got on the preview.
ACCOUNT space is a massive problem , I get so bored of moving right RP around I give up 50% of the time and burn junk that I know would be more value elsewhere.. but jeeperss creeeeeepers. SIMPLY your system already.
Your comment made me wonder how feasible it would be to make all enchants and refining stones, etc. stack to 999 like some other things have been done. It would definitely help!
Back to the original topic, I seriously hope the droprate has been increased to make this a lot less irksome, if there's not going to be a reversal. That said the gear doesn't even look that attractive, so maybe it's a pointless discussion as nobody will want to wear it.
@DEVs: Ok i've just been reading threads here out of intrest, i mainly go on the test server to look over the class changes with my own eye's plus a few other things.
But i've had a thought on this whole charging thing.
If it only ticked down in combat in dungeons and world zones where the everfrost resistance is actually useful and didn't tick anywhere else you'd see a lot less fury over bag space and the charge system.
That might be hard to implement, but since this is supposed to be the top end gear now that gets as you noted, everfrost resistance for free. Why not make just the everfrost resistance rating dependent on charging instead of (as i understand it), the whole thing.
The whole reason people are throwing a massive fit over this comes back to the point that they simply aren't remotely interested in grinding for charging when they aren;t running the new content which takes up a big part of their playtime.
Actually major suggestion here. What i think we'd all like to see is armour made like monts. You select appearance, stas, 2, 3, and 4 set bonuses, and infusion bonuses, (and maybe even some other stuff mr not got an endgame geared toon yet isn't thinking of), separately, so people can go from madness resistance to everfrost resistance to either of those just by selecting somthing they've suitably unlocked.
Obviously that would be a big piece of work, as it;s the suggested wardrobe system + extra, but i think it would really be popular with damm near everyone TBH. A lot of the call to be able reclaim certain things, (like caturday cloaks), would die with that as well which is a potential time saver on your end not having to implement that kind of stuff.
Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:
The stat distribution of the Manaseeker armor pieces isn't the same as the Drowcraft. So it's very difficult to swap out pieces. Unlike the Dusk -> FrostBorn, which are stat compatible (same stat type in the same position in the comparable armor pieces).
Not a good idea. Even more incentive to avoid this equipment.
Why do they keep putting recovery on CW armor T_T
We have spell twisting we don't need more recovery ...
BECAUSE not all builds are based on spell twisting. Also spell twisting doesnt make recovery useless since you need to press an att will to consume the stack of the spelltwisting while recovery decrease the cooldown for the encounter without require anything to do that.
BECAUSE not all builds are based on spell twisting. Also spell twisting doesn't make recovery useless since you need to press an att will to consume the stack of the spelltwisting while recovery decrease the cooldown for the encounter without require anything to do that.
Any build not running spell twisting is going to be completely usless to the group. It's a flat mandatory pick for an effective CW.
That said the reason they're putting it on is simple. At some point in the near future the CW will get their big class balance pass. When that happens Spell Twisting will be nerfed and CW will have to stack more than low amounts of recovery once again to be effective.
Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:
BECAUSE not all builds are based on spell twisting. Also spell twisting doesn't make recovery useless since you need to press an att will to consume the stack of the spelltwisting while recovery decrease the cooldown for the encounter without require anything to do that.
Any build not running spell twisting is going to be completely usless to the group. It's a flat mandatory pick for an effective CW.
That said the reason they're putting it on is simple. At some point in the near future the CW will get their big class balance pass. When that happens Spell Twisting will be nerfed and CW will have to stack more than low amounts of recovery once again to be effective.
They've already removed it from the armor. It was probably there because they were trying to give players the option to choose different stats. I don't get why people seem to think spell twisting is suddenly OP when it's the only thing keeping CW competitive with other DPS.
The stat distribution of the Manaseeker armor pieces isn't the same as the Drowcraft. So it's very difficult to swap out pieces. Unlike the Dusk -> FrostBorn, which are stat compatible (same stat type in the same position in the comparable armor pieces).
Not a good idea. Even more incentive to avoid this equipment.
Why do they keep putting recovery on CW armor T_T
We have spell twisting we don't need more recovery ...
BECAUSE not all builds are based on spell twisting. Also spell twisting doesnt make recovery useless since you need to press an att will to consume the stack of the spelltwisting while recovery decrease the cooldown for the encounter without require anything to do that.
Keep pretending that. CW builds use spell twisting because there are no viable alternatives. If stacking recovery and putting 15 points in renegade/oppressor was a viable alternative you'd see it all over the place.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Whoa, whoa, I am totally not making any kind of claim about bag space being all happy. Pretty much everything people are saying about inventory issues is totally true. I just meant to say that this new gear wasn't a specific attempt to make people care even more about multiple gear sets and carry even more gear around. But this new gear doesn't "solve" any of the many problems that exist with inventory already.
It's true that specific gear that's good in specific situations tends to increase bag pressure (believe me, I know, I played a Druid in WoW, it was nuts). Making all gear really generic isn't great either, though. Just having Everfrost resist at all does, in theory, make this problem worse. We did our best to ameliorate this by giving you Everfrost resist "for free" -- in other words, any gear that has EF resist has it on top of any other stats. None of the EF gear "pays" for EF resist in lower stats elsewhere. It's not a perfect solution, but hopefully it helps. It should mean that you don't have to take off EF resist gear when you do most other things. It's still good general-purpose gear.
Someday it would be great if we could do some kind of in-game wardrobe system, where you could quickly slot out a whole gear set at the touch of a button. That kind of thing is a big effort to build, though. There are definitely people here who want to do it (me included!) but it gets tough when a producer says "well, would you rather have that than a new zone?" Maybe someday.
Kessel's Retreat and resistance requirements: good call out. I've mentioned it to the designer working on Fangbreaker Island.
It's probably also worth mentioning that, because the best EF resist gear is quite hard to get (compared to the old Black Ice resist gear), more EF resist is available in other places (potions, shirt & pants, etc.). So even if you can't get the Fangbreaker gear, and you don't have enough Tradebars to get the TB store gear, you can still get a pretty good chunk of EF resist (about 60% of the way to max) in other ways. Getting as much of this "miscellaneous" EF resist as possible will help a lot in doing the toughest HEs (which are very brutal until you have some EF resist).
MY supports at 2k not even need everfrost resist( paladin-gf) solo vs the epic he. I CAN mitigate evefrost. Damage dealers can lifesteal everfrost!. we DONT want to do heroic we want to do the dungeon.
Keep pretending that. CW builds use spell twisting because there are no viable alternatives. If stacking recovery and putting 15 points in renegade/oppressor was a viable alternative you'd see it all over the place.
Comments
I don't understand why the Common Trowel is a temporary item. If players can reacquire a Common Trowel for free, then why not make it permanent? I would rather have Common Trowels be a stackable consumable like Skill Kits than worry about timers.
We are searching for slave labor, will pay with food from our farm!
Also- The hammerstone pick was one of the best things you've allowed me to purchase. Make something equivalent for this ostorian relic farming.
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
I probably would.. lol
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Neverwinter Census 2017
All posts pending disapproval by Cecilia
But i've had a thought on this whole charging thing.
If it only ticked down in combat in dungeons and world zones where the everfrost resistance is actually useful and didn't tick anywhere else you'd see a lot less fury over bag space and the charge system.
That might be hard to implement, but since this is supposed to be the top end gear now that gets as you noted, everfrost resistance for free. Why not make just the everfrost resistance rating dependent on charging instead of (as i understand it), the whole thing.
The whole reason people are throwing a massive fit over this comes back to the point that they simply aren't remotely interested in grinding for charging when they aren;t running the new content which takes up a big part of their playtime.
Actually major suggestion here. What i think we'd all like to see is armour made like monts. You select appearance, stas, 2, 3, and 4 set bonuses, and infusion bonuses, (and maybe even some other stuff mr not got an endgame geared toon yet isn't thinking of), separately, so people can go from madness resistance to everfrost resistance to either of those just by selecting somthing they've suitably unlocked.
Obviously that would be a big piece of work, as it;s the suggested wardrobe system + extra, but i think it would really be popular with damm near everyone TBH. A lot of the call to be able reclaim certain things, (like caturday cloaks), would die with that as well which is a potential time saver on your end not having to implement that kind of stuff.
https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
Any build not running spell twisting is going to be completely usless to the group. It's a flat mandatory pick for an effective CW.
That said the reason they're putting it on is simple. At some point in the near future the CW will get their big class balance pass. When that happens Spell Twisting will be nerfed and CW will have to stack more than low amounts of recovery once again to be effective.
https://github.com/nilsbrummond/Neverwinter-ACT-Plugin