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How to get 3100 gs?

juttetsujuttetsu Member Posts: 33 Arc User
Hi all. Currently I have a gs of 2700. How do I get to 3100 for the new dungeon? Is it as simple as upgrading all my artifacts and artifact gear? Currently they are all purple quality.
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  • edited August 2016
    This content has been removed.
  • xxmantaraxxxxmantaraxx Member Posts: 362 Arc User
    Personal experience from getting both my mains up that high is DF gear, 4 artifacts to orange and R8+ enchants.

    a little trick I used is dragon hoard enchants, they are artificially worth more IL than other enchants. I was able to squeek my OP over the line by replacing a R7 dark in his utility slots with a dragon hoard.

    Ara Atheanes GWF
    Traxus Atheanes GF
    Bastiel Atheanes DC
    Ellara Atheanes CW
    Keira Atheanes TR
    Sarasin Atheanes SW
    Jerkface McGee HR
    -MANTARA- OP

  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    This is going to sound somewhat elitist, but you are talking about the ELITE dungeon currently available. Having run it on test with a decent group, I'll tell you this: Unless you are REALLY good with your class, using the old "figure out how to hit the min and then get carried through the instance" technique that has worked with other dungeons won't work here. The first area, way before the first boss....with a basically BIS group somewhat familiar with the area...wiped multiple times.

    Its not for the faint of heart and it is intended for people who know the game well, know their class well, have completed all of the other instances, have spent time refining their gear for optimal stats....

    It is not for people who are like "Hey, I got these cheap Dragon Hoard enchants that are rank 10s, I'll replace my Dark 7's in my utility slots with these and I'll be able to get to 3101 IL and access the new dungeon, YAY!". You will not have a good time. As it stands, there won't be much "carrying" through this dungeon. Yes, people on test got through it in 30 minutes, but these are people who know their stuff and have gear that wont be immediately available when it opens.

    To each their own of course and I wish you the best of luck. I just have concerns about people trying this dungeon at 3100, getting frustrated and not even being able to leave the campfire, and then getting the dungeon nerfed to the point of another cakewalk by people who have been WAITING for this for years.....

    /soapbox
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    This is going to sound somewhat elitist, but you are talking about the ELITE dungeon currently available. Having run it on test with a decent group, I'll tell you this: Unless you are REALLY good with your class, using the old "figure out how to hit the min and then get carried through the instance" technique that has worked with other dungeons won't work here. The first area, way before the first boss....with a basically BIS group somewhat familiar with the area...wiped multiple times.

    Its not for the faint of heart and it is intended for people who know the game well, know their class well, have completed all of the other instances, have spent time refining their gear for optimal stats....

    It is not for people who are like "Hey, I got these cheap Dragon Hoard enchants that are rank 10s, I'll replace my Dark 7's in my utility slots with these and I'll be able to get to 3101 IL and access the new dungeon, YAY!". You will not have a good time. As it stands, there won't be much "carrying" through this dungeon. Yes, people on test got through it in 30 minutes, but these are people who know their stuff and have gear that wont be immediately available when it opens.

    To each their own of course and I wish you the best of luck. I just have concerns about people trying this dungeon at 3100, getting frustrated and not even being able to leave the campfire, and then getting the dungeon nerfed to the point of another cakewalk by people who have been WAITING for this for years.....

    /soapbox

    Actually, those of us who got through it in 30 minutes or less, did it in our mod 5 sets and without any of the new stuff.
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    I'm trying to remember where I was gear-wise when I got to 3.1K - Full Elemental Burning set for sure, I've worn it since M6 dropped (it's getting a little smelly, but I'm looking forward to upgrading to Prestige soon). My artifacts were all at least Purple (gear and normal), maybe one was Legendary, but pretty sure that's it, certainly none were mythic. My enchantments were all in the R8-R10 range. When I crossed the 3.5K line, that's when all my artifact gear was Legendary, all my artifacts were mythic and all my enchants were at least R10 (still wearing the same smelly Elemental Burning set though....)
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited August 2016

    This is going to sound somewhat elitist, but you are talking about the ELITE dungeon currently available. Having run it on test with a decent group, I'll tell you this: Unless you are REALLY good with your class, using the old "figure out how to hit the min and then get carried through the instance" technique that has worked with other dungeons won't work here. The first area, way before the first boss....with a basically BIS group somewhat familiar with the area...wiped multiple times.

    Its not for the faint of heart and it is intended for people who know the game well, know their class well, have completed all of the other instances, have spent time refining their gear for optimal stats....

    It is not for people who are like "Hey, I got these cheap Dragon Hoard enchants that are rank 10s, I'll replace my Dark 7's in my utility slots with these and I'll be able to get to 3101 IL and access the new dungeon, YAY!". You will not have a good time. As it stands, there won't be much "carrying" through this dungeon. Yes, people on test got through it in 30 minutes, but these are people who know their stuff and have gear that wont be immediately available when it opens.

    To each their own of course and I wish you the best of luck. I just have concerns about people trying this dungeon at 3100, getting frustrated and not even being able to leave the campfire, and then getting the dungeon nerfed to the point of another cakewalk by people who have been WAITING for this for years.....

    /soapbox

    Actually, those of us who got through it in 30 minutes or less, did it in our mod 5 sets and without any of the new stuff.

    Still, you know your stuff and have a ton of experience with the classes :)
  • stretch611stretch611 Member Posts: 123 Arc User
    edited August 2016
    The huge problem with the 3.1k il minimum is that people can be vastly different in the level of gear/stats.

    Someone that is trying to squeeze out the last few il points by changing utility slots will probably be heading for a bad day.

    One of the easier ways to get your item level up is with upgrading artifacts to legendary or mythic. However if you are using artifacts that give you movement or regeneration as stats, it will not be nearly as useful as artifacts that give power or crit.

    If your class is poorly balanced, you will have a bad day too... for example if you have too much armor penetration on your gear, any amount that brings your total Resistance ignore stat above 60% will be wasted. In the same regard, if you have a belt that you bought on the cheap, and only because it was cheap, it will not give you the benefit of having a belt that improves your primary/secondary ability scores and stats you can actually use well.

    If you are on a new character that does not have a lot of boons from campaigns, you are also destined for a bad day. Many campaign boons can give the equivalent stats of one or even two rank 10 enchants... you do not get any more item level from having boons, but they make you have a stronger toon and that can bee a huge difference between a good and bad day in a dungeon. Having a guild boon can be a huge difference... Right now my guild gives me the equivalent of ten rank10 enchants in offense and an additional ten rank10 enchants in defense. Also boons that have not corresponding attribute point are helpful too... like 3% ap gain, burning guidance, endless consumption... In short the more campaign boons you have the better, guild boons are wonderful too, even though none of them increase your il at all.

    Your pet is another big factor in your ability to get through a dungeon... Again, it wont change your il, but a pet can make or break your chances to get through any particular dungeon. If you have a cool looking pet that is not an augment and has no bonding runestones, dump it... its nothing more than a liability in a dungeon. Your best choice is a pet with 3x bonding runestones (the best you can afford). If you can't afford a minimum of 3 normal bonding stones (and truly a bare minimum here) buy an augment pet instead (stones, cat, goat...) There is purple quality companion only gear on the AH with 2 enchant slots... fill your pet equipment slots with these. Even though it will not give you more item level, your best enchants should be on your pets... especially if you have bonding pets. Bonding runestones multiply the stats returned to you from your pet.

    Additionally with pets, your active pets (non-summoned) can make a huge difference. Many people go with +HAMSTER ability scores. In general, these are not the best active skills to have, pets with things like +% damage, or +% crit severity are usually the best. and there are many other ones that are useful, however it should be useful to your class/build.

    In short, if you are only increasing your item level to barely squeak by the minimum requirements to get in a dungeon you will have a very bad day. (regardless of what dungeon that is, from Malabog's Castle to Fang Breaker Island.)

    The players that know what they are doing choose stats that are useful for their class and build. They know how to play their class and what role they play. (Tanks actually aggro mobs, Support buff/debuff/heal, DPS kills...) They also have a useful pet and many boons. They can go into an area at the minimum il and excel because they are well rounded, not just trying to squeeze out a few stat points.
    @stretch611

    Murphster - SS CW | Jennsen Rahl - MoF CW
    Taarna - GWF
    Eowyn - Protector OP | Leela - Devoted OP
    Mara Jade - TR
    Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
    Sturm Nightblade - GF
  • emilemoemilemo Member Posts: 1,718 Arc User

    This is going to sound somewhat elitist, but you are talking about the ELITE dungeon currently available. Having run it on test with a decent group, I'll tell you this: Unless you are REALLY good with your class, using the old "figure out how to hit the min and then get carried through the instance" technique that has worked with other dungeons won't work here. The first area, way before the first boss....with a basically BIS group somewhat familiar with the area...wiped multiple times.

    Its not for the faint of heart and it is intended for people who know the game well, know their class well, have completed all of the other instances, have spent time refining their gear for optimal stats....

    It is not for people who are like "Hey, I got these cheap Dragon Hoard enchants that are rank 10s, I'll replace my Dark 7's in my utility slots with these and I'll be able to get to 3101 IL and access the new dungeon, YAY!". You will not have a good time. As it stands, there won't be much "carrying" through this dungeon. Yes, people on test got through it in 30 minutes, but these are people who know their stuff and have gear that wont be immediately available when it opens.

    To each their own of course and I wish you the best of luck. I just have concerns about people trying this dungeon at 3100, getting frustrated and not even being able to leave the campfire, and then getting the dungeon nerfed to the point of another cakewalk by people who have been WAITING for this for years.....

    /soapbox

    Maybe the bis people who played it on preview cant play their classes :neutral:
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Ilvl is just flawed and flat out lies about the performance of a player. It does NOT take into account your companion setup. Even a 3.5k player with an augment will get out DPS'd by a much lower ilvl toon who has a BiS bonding setup. All of that power creep does not get factored in.
  • sasagerusasageru Member Posts: 269 Arc User
    IL is more an indication of wealth than experience, so there are going to be plenty of people who want carrying through the new content and dungeon.

    Armor reinforcement kits on DF armor, with rank 9's and legendary level artifacts should just about do it I think? I'm working on this for my DC - my rogues just fine, but my DC who is my second main is gonna be an AD sink to get that extra 400 IL score needed :P
    DPS Rogue | Heal/Buff Cleric
     
  • superent666superent666 Member Posts: 133 Arc User
    edited August 2016
    I´m hoping to get there by inflating IL with armor reinforcement kits on Dusk pieces (since I will hopefully be able to fully ignore this truly WEIRD new Sisyphos-armor set except for a pair of boots, potions etc....) and neck, belt and rings (yay, more ap and stamina gain:P) Use UD rings all your alts can make good use of so you can swap them (Brutality for example) 3 mythic artifacts/1 legendary next 2xrp and rank 9 enchants and still no legendary artifact equipment since the attempt to level up 12 artifacts next 2xrp will use up all resources completely because prices are so freakishly high...this will take a while though (only 2.7k IL now, ~2.85 with 3 mythic artis), so my plan B is to just borrow some r12´s from a friend so I can enjoy getting my toons butt kicked in the new dungeon:D
    To clarify: before, I always tried to upgrade my 3 toons sensibly, that is why, for example, the tr has a p.vorpal, useful insignia bonuses and companions but still runs around with some r7`s...all r8´s come from either CN or lockboxes, there never was a reason before to inflate IL.
    Post edited by superent666 on
  • asterotgasterotg Member Posts: 1,742 Arc User
    emilemo said:

    This is going to sound somewhat elitist, but you are talking about the ELITE dungeon currently available. Having run it on test with a decent group, I'll tell you this: Unless you are REALLY good with your class, using the old "figure out how to hit the min and then get carried through the instance" technique that has worked with other dungeons won't work here. The first area, way before the first boss....with a basically BIS group somewhat familiar with the area...wiped multiple times.

    Its not for the faint of heart and it is intended for people who know the game well, know their class well, have completed all of the other instances, have spent time refining their gear for optimal stats....

    It is not for people who are like "Hey, I got these cheap Dragon Hoard enchants that are rank 10s, I'll replace my Dark 7's in my utility slots with these and I'll be able to get to 3101 IL and access the new dungeon, YAY!". You will not have a good time. As it stands, there won't be much "carrying" through this dungeon. Yes, people on test got through it in 30 minutes, but these are people who know their stuff and have gear that wont be immediately available when it opens.

    To each their own of course and I wish you the best of luck. I just have concerns about people trying this dungeon at 3100, getting frustrated and not even being able to leave the campfire, and then getting the dungeon nerfed to the point of another cakewalk by people who have been WAITING for this for years.....

    /soapbox

    Maybe the bis people who played it on preview cant play their classes :neutral:
    I dont think so. I know some of the ppl who played it on preview and finished it in 30 minutes. A buff/ debuff DC with BIS gear, flail snail, fire weapons etc., who, besides all the buffs and debuffs, outdpses 90% of the players on this server. The guy who posted all this nice 'look we killed/completed XY in a few seconds/ minutes and wrote one of the most elaborated CW guides on his CW. A GF, who soloed CN and most of the other dungeons, OP and GWF. The GWF, as the DC told me, was the guy who outdpsed my GWF alt dealing double the dmg, while my 3.2k IL GWF deals 2-20 times the dmg of most 3k chars, due to being a GWF, R 12 bondings and SH 20 boons.

    I can still remember the DC cursing in TS after the run and he keeps complaining about the frost dmg, that deals 1/2 of the unmitigated dmg as true dmg (boss hits for 1kk, GF blocked it and died from 500k frost dmg). If they fix this, it might be easier to survive, but with the dmg needed to kill this bosses in mind, a 3.1k IL group will most likely take 1-1 1/2 hours to complete this dungeon, if they can do it at all.

    Chars: CW, DC, GF, GWF, HR and TR.
  • aslan3775aslan3775 Member, NW M9 Playtest Posts: 295 Arc User
    I think this dungeon falls into the 'Be careful what you wish for' syndrome.

    It sounds like a great dungeon for those who have spent the time to understand their character and class, and truly have a high level toon. It is what people with 3.6 iLevel have been requesting for the past nine months to a year. Once I have my 3.2 iLevel TR outfitted with all the boons and augments, etc., I can't wait to try it. But even having all mythic artifacts, legendary weapons (not twisted--so more work there), and legendary belt/amulet, with rank 9/10/11 in my slots, Black Ice overloads, etc., I know that I would not put out enough DPS to be anything more than a liability.

    And I am ok with that, so I won't queue until I can properly help the team.

    Time to get to work. Here's hoping for a 2X RP soon. ;-)
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    aslan3775 said:

    Here's hoping for a 2X RP soon. ;-)

    Weekend of September 1st soon enough ? There is a multiple event showing on the Live Calendar for that weekend that includes: 2 x Experience, 2 x Refinement, 2 x Echantments and Runestones and 20% discount for items available from the Tradebar Store. That should cover most peoples needs :)

  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    The fact is, there's PLENTY of content in game for the under 3k population. Every campaign, every DD, every skirmish. The only end game content that's effectively out of reach up to now is PvP, so this marks the only true high end PvE experience, and it's only high end for the 3k set, not the BiS folks.

    This isn't a "careful what you wish for thing," it's an "about time, great start, so thanks! Time to roll out Legendary versions of all DDs now." thing.
  • reposterzreposterz Member Posts: 293 Arc User
    Most people I know are casual players at around 2.5-2.7k IL, they say it is quite tedious to get 3.1k with the current auction house economy. No one that I know wants to use real money to get Zen so hopefully devs try and restructure game requirements for the new dungeon or make the economy of the game greatly reduced in cost.

    Most guys I know are saying the new Mod is not appealing and will stop playing for a while, I know not everyone shares this sentiment but Mod 10 is making the game quite stale and not appealing. It would not hurt if devs made the PVP equipment less expensive in terms of Seals of Truimph.

    My friends and family find it quite bewildering people can go beyond IL 2.8k, which means they have somehow refined items and acquire enchants of high level quite fast?

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  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    People always want to get things that are out of reach to them. They will get that 3100 score by hook or by crook to get into FBI. The upcoming 2xRP/2xenchant provides the perfect opportunity to do it. Then FBI pugs will be overrun with players that barely pass muster gear-wise hoping for a carry. From what I read so far, there will be no carry in FBI
  • reposterzreposterz Member Posts: 293 Arc User

    There are a lot of things that can make it easy to get to 3.1k. Well of Dragon circuits, dailies and weeklies in Sharandar and Dread Ring. Dread Ring lairs help a lot. Sales, coupons, 2x RP, DH and QM enchants for RP drops, Leadership and grinding for AD. It is not as hard as it seems. After getting all rank 10s, you will stall just due to Superior mark and ward costs, but that is past 3.1k

    What you are recommending is grinding of AD, which is still grinding.. not exactly an ideal solution for casuals.
  • edited August 2016
    This content has been removed.
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    I hate grinding too - but this is an MMO and despite the notions to the contrary, it is NOT and pay-to-win game. It's a pay-to-grind-less game - note: LESS. Even if you dump $5000 in, there will still be many elements of the game you simply MUST grind out. Ideal solution for casuals? No, maybe not, but the reality for ANY non-P2W MMO you can name.

    I have 3.6k - it's taken years to get this far, and I still have a long way to go. I'm very much a casual player - managing maybe 3 days where I play more than it takes to invoke as set professions, and that's a maybe.

    Fact is, anyone who requires instant gratification, should go play Skyrim and not bother with MMOs at all. Such a person would be much happier. Months, maybe more than a year, to go from new player lvl 1 to over 3.1K item level unless you plan to invest $$ to speed it up. That's the reality of MMO, like it or not
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    40 bucks will get you item level 3100.. just buy the new zen armor parts and use traDE bars to unlock the rest (will be easy with the keys from zen pack)
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • tomiotartomiotar Member, NW M9 Playtest Posts: 227 Arc User
    Before you rush and kinda fake IL I suggest you to check the prizes for that dungeon. There was a large argument and suggestion about what they prizes should be on the thread about the loot table, but on that discussion the devs present their points clearly and to be honest I've bothering on getting to 3,1k after what I read on the 2th page:
    asterdahl said:

    While it is true that Fangbreaker will be the most difficult content at the time of release, keep in mind that this is still content that you will be able to run repeatedly and that after mastering the mechanics won't necessarily take an extraordinary amount of time. We're still working out the exact rewards as more data comes back from playthroughs. Your continued playthroughs and feedback are invaluable.

    If it turns out completing Fangbreaker on average is about three times as long as Castle Never, we will be working to ensure the rewards match that relationship. We'll be tweaking Fangbreaker to ensure that it is notably rewarding for content of its length and difficulty. Please keep in mind though that we will not be dramatically changing the scale of rewards over previous dungeons. While we've worked hard to make sure that Fangbreaker provides new and interesting challenges, and worked to implement boss fights that require coordination, this is still an epic dungeon.

    We know that the rewards for every piece of content have not always been commensurate with the effort or time required. We're working hard to make sure that happens less and less often and rectify it when it does.

    ghoulz66 said:

    People running this dungeon are already decked out. People will be using rank 9s/10s for this dungeon. Rank 8s as a reward is kinda insulting.

    As Urabask pointed out, when you receive an enchant, it's primarily meant to serve as refinement for your current enchantments or at worst, an item to be sold to others and that money converted into whatever you currently need in order to advance. Giving out an enchantment strong enough to be equipped immediately at any noteworthy interval would collapse the market.

    Simply put, this is the way the enchantment system in Neverwinter works. This is not particularly unique to Neverwinter, in many games—MMORPG and otherwise—once you've begun to invest in a gem or equivalent socket-able item system, generally you aren't liable to pick one up that will serve as an outright replacement. In fact, it would be almost discouraging to level one up if you were likely to earn an outright replacement.

    Equipment on the other hand, is replaced outright, and Fangbreaker will absolutely include new, worthwhile equipment. The relic armor in Fangbreaker should offer a number of new best in slot pieces for many classes. When fully charged, relic armor is item level 150, edging out masterwork and dragonflight.

    When you think about whether a rank 8 enchant feels good or not, obviously there are other factors playing into that feeling. How long did the dungeon take? How hard was it? Out of your runs, how often did you see a rank 8? When choosing what to reward, we could of course give out a smaller enchant more often, or a larger enchant less often.

    The same concept applies to equipment progression. In the Underdark, equipment progression was primarily earning demonic ichor. There was a steady reward there, you knew how long it would take to progress. With the new relic armor set, there's an element of predictability to some of the components you'll need to restore your armor, but then there's the base piece, and you'll need to obtain that drop from Fangbreaker.

    Obviously, when you get a piece of loot that you've been hunting after, there's a feeling of exhilaration. On the other hand, when you are steadily earning what you need to get that piece you've been wanting, there's a contentedness with knowing you're on track. Neither system is perfect, and opinions on which system is superior will vary from adventurer to adventurer.

    We'll continue to attempt to strike a balance between the two.



    I also want to address briefly some concerns that have been expressed in regards to the new equipment. We currently have no plans to produce a number of similarly-powered sets that must all be kept alongside one another to deal with different encounters. Currently we don't have the systems in place to support this and we know that switching between and maintaining multiple sets is incredibly inconvenient. While I can't talk about our plans post-Storm King's Thunder, it was pointed out in another thread that if this is the case, what about set bonuses like those anti-Demogorgon set bonuses on drowcraft armor?

    When we re-approached set bonuses we wanted something that could still feel meaningful without having the sort of gamebreaking impact that a lot of the old set bonuses had. Tying set bonuses into current content was a good solution, however, as adventurers move on to new sets they may not want to lose those valuable advantages against old content. We understand that and we're looking into adjustments to help ease the situation.
    ghoulz66 said:

    DEVs, you really should turn back to hard content with BoE rewards. Take CN back in mod 2 for example.

    Since bind on equipment armor is such a popular suggestion I want to take some time to address this particular topic. Bind on equip armor dropping directly from dungeons has not been a part of Neverwinter since the level cap increase and we have no current plans to reintroduce it, I want to talk about why we made that decision. Forgive me for the length of this explanation.

    There are a number of sources of power in the game right now that one can buy off the auction house. Equipment (namely those pieces which are displayed on your character) is an area that we would like to represent your own personal achievement. When you see an adventurer in relic armor, we want you to know that they personally completed Fangbreaker Island. When you see an adventurer in dragonflight armor, we want you to know that they worked hard with their guild to down the dragonflight.

    The reasons for this extend beyond simply preserving these slots as a status symbol. We want these slots to represent an area that can drive you forward to obtain something truly epic that you can use immediately upon obtaining it, and that in most cases, it's always going to be better than what you could've bought on the auction house, without having to upgrade it. We want you to run Fangbreaker to get the loot from Fangbreaker.

    That's not to say that bind on equip armor does not have a place in Neverwinter. We introduced masterwork equipment to help fill this gap. Before masterwork, professions were in a sad state in terms of tangible, non-consumable items they could create. Mastework did not solve everything, and to be clear we don't intend to only introduce new recipes through the masterwork system. However, we are quite satisfied with how well masterwork items have continued to maintain their value. Not only have these items maintained their value but their value is entirely tied up in the work of numerous players who collaborated, directly or through the auction house to bring those items to market.

    Any direct equipment drops would compete heavily with this market and the drop rates would need to be abysmally low not to crash that market. We want those who have chosen to place a lot of emphasis on professions to have a place in Neverwinter. It's worth noting that this market is not merely represented by those that have invested heavily enough to have obtained masterwork recipe books themselves, but also those that provide materials.

    Of course, we also introduced the dusk set with Underdark, and now the frostborn and warborn sets with Module 10. We want to give players an option to quickly gear up so that they can play with their friends, but we don't want those options to represent the best available equipment.

    Hopefully this gives a bit of background into why we have continued to not include bind on equip armor in dungeons. That being said, we understand the sentiment that it would be great to see exciting drops that can be sold on the auction house for large sums. This is an attractive area from a design perspective as well, as items like this have a high value early on and naturally lose value as the supply increases.

    There are some issues, such as that drop rates for those sort of items that felt reasonable as party rollable loot tend to feel too low when split among 5 individual players' loot rolls. On the other hand, there's potential for abuse with rollable loot. That being said, we've not given up on including valuable items that can be sold. We're continuing to examine possibilities moving forward.
    I've put on bold the basics about what he is telling you. You are not going to get anything that you can use straigth out off the dungeon and you also are not getting anything that you can sell for good profit. The new 3,1k dungeon is just a regular dungeon design to be played for high IL players and get any challenge, but you are not getting anything that you can't get outside taking longer time. They are actually trying to get the prizes down of the masterwork sets so, at the end, every one will get the 150 IL sets without forcing you to reach the fake IL to play the dungeon. Before Mod6 the people that currently had the sets they keep repeating the dungeons for the drops, but the devs prefer the people to run the dungeons just for the fun and give nothing thats is worth to them. Basically, if you reach the 3,1IL then you can be certain you are not getting anything usefull for you in there.

  • superent666superent666 Member Posts: 133 Arc User
    @demonmonger And after that I'll go meet a unicorn that' ll grant me a wish and I'll have IL 4.2k?yay:) But no...damn.. then I'll have even more reason to complain...' cause for no good reason whatsofreakinever the game let's players progress to that level though there is a big fat Nada of content for those power stages.

    And what I would also like to put up for consideration is this: I think it's a vastly different experience for newer players to gear up now than it was for older ones. I bet some of the dungeons were actually fun when they were new and i hear there were even more of them. New players do those dungeons under different conditions....with progressed power creep, more often than not with other toons that are grossly overpowered and whose players know those dungeons so well they could do them in their sleep. You might think you are " carrying" them but you' re also completely ruining the fun.
    I think it would be awesome if there was some serious end game content ( the new dungeon can be only a start for that...) but it' s not going to happen if there are no changes to progression.
    What is the point of running elol for the bazillionst time with a 2.65k IL DC? Recently I choked on a cookie in the boss fight and the stupid toon managed to get in a chain reaction, die twice over and then lie there like roadkill. I was shocked/embarrassed:) My fellow pugies competently dispatched the wyrm and then had ample time to revive their funny cleric. Surely it had taken them like two seconds longer without his buffs. And then i thought: yay there' all be a new dungeon soon! But if I join it at a time when it'll be old news already, all mechanics and exploits figured out, power creep further progressed, speedfarming started...then meh:(
    Maybe kvet is right and the format just isn' t for me...but then again...different game design options are possible theoretically. And anyways...forum- whining is more fun than elol/cn/bla for the trillionst time :trollface:
  • reposterzreposterz Member Posts: 293 Arc User

    @demonmonger And after that I'll go meet a unicorn that' ll grant me a wish and I'll have IL 4.2k?yay:) But no...damn.. then I'll have even more reason to complain...' cause for no good reason whatsofreakinever the game let's players progress to that level though there is a big fat Nada of content for those power stages.

    And what I would also like to put up for consideration is this: I think it's a vastly different experience for newer players to gear up now than it was for older ones. I bet some of the dungeons were actually fun when they were new and i hear there were even more of them. New players do those dungeons under different conditions....with progressed power creep, more often than not with other toons that are grossly overpowered and whose players know those dungeons so well they could do them in their sleep. You might think you are " carrying" them but you' re also completely ruining the fun.
    I think it would be awesome if there was some serious end game content ( the new dungeon can be only a start for that...) but it' s not going to happen if there are no changes to progression.
    What is the point of running elol for the bazillionst time with a 2.65k IL DC? Recently I choked on a cookie in the boss fight and the stupid toon managed to get in a chain reaction, die twice over and then lie there like roadkill. I was shocked/embarrassed:) My fellow pugies competently dispatched the wyrm and then had ample time to revive their funny cleric. Surely it had taken them like two seconds longer without his buffs. And then i thought: yay there' all be a new dungeon soon! But if I join it at a time when it'll be old news already, all mechanics and exploits figured out, power creep further progressed, speedfarming started...then meh:(
    Maybe kvet is right and the format just isn' t for me...but then again...different game design options are possible theoretically. And anyways...forum- whining is more fun than elol/cn/bla for the trillionst time :trollface:

    Hey I agree with some of your points, I hope devs think about casual players as well rather then grind and grind. Let put it this way, people I know want some modifications to the concepts presented in Mod 10 but are uncertain if the devs will make things more straight forward or make things worse... maybe next patch makes things easier for casuals. I know some people work hard for this game and should be rewarded but try to help casual players able to join in the fun.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User



    Actually, those of us who got through it in 30 minutes or less, did it in our mod 5 sets and without any of the new stuff.

    That's AMAZING! How could you do it in those old things??? :-)
  • revan06100revan06100 Member, NW M9 Playtest Posts: 205 Arc User
    edited August 2016
    kvet said:

    The fact is, there's PLENTY of content in game for the under 3k population. Every campaign, every DD, every skirmish. The only end game content that's effectively out of reach up to now is PvP, so this marks the only true high end PvE experience, and it's only high end for the 3k set, not the BiS folks.



    This isn't a "careful what you wish for thing," it's an "about time, great start, so thanks! Time to roll out Legendary versions of all DDs now." thing.

    PLENTY of content ? LOL.
    You call 4 skirmishes and 6 dungeons a lot of content ? Pre-mod6 was not bad, content wise, but now, i find it a bit innacurate to call 10 instances a lot of content, and don't come up with TDG or POM, it's a boring-no brainer-worthless thing they call "skirmish"...
  • reposterzreposterz Member Posts: 293 Arc User

    kvet said:

    The fact is, there's PLENTY of content in game for the under 3k population. Every campaign, every DD, every skirmish. The only end game content that's effectively out of reach up to now is PvP, so this marks the only true high end PvE experience, and it's only high end for the 3k set, not the BiS folks.



    This isn't a "careful what you wish for thing," it's an "about time, great start, so thanks! Time to roll out Legendary versions of all DDs now." thing.

    PLENTY of content ? LOL.
    You call 4 skirmishes and 6 dungeons a lot of content ? Pre-mod6 was not bad, content wise, but now, i find it a bit innacurate to call 10 instances a lot of content, and don't come up with TDG or POM, it's a boring-no brainer-worthless thing they call "skirmish"...
    Ok you got a point that there are not enough skirmishes for Level 70 players. It would be great if you gave some serious suggestions as to how to improve the situation, it would be great to bounce ideas and hope the devs listen.
  • edited August 2016
    This content has been removed.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    I enjoyed doing old mod 1 2 3 dungeons and hoping to unlock the secrets in the maps to get the hidden treasure chests.
    I enjoyed doing old dungeons where sets could drop from boss.
    I enjoyed farming in lands to collect my fabled armors.

    Now I just farm xp for power points, farm throne of the dwarves gods for salvageable items, and do random quests to get max boons.

    Funny enough you can buy the equivalent of dragon flight now with about 4500 zen
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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