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Looking for a ship.

siollefulsiolleful Member Posts: 17 Arc User
So after restarting for the thousandth time i've decided i'm sticking with my fed character and maining it. I'm looking for a ship to invest into . I'm not against c store ships or any like that and i tend to like the fast quick ships Eg the defiant.

So what im asking for is advice, what ship is quick nimble and take a few hits and not melt in a few seconds.I know typically that the escorts are most fragile so i expect there will be a pay off for the upgraded surviabilty , just i cant stand slow cruisers , anything that turns like a brick is out for me.

Thanks..

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    dracounguisdracounguis Member Posts: 5,358 Arc User
    edited October 2018
    Escorts too fragile, cruisers too slow. I guess you want a destroyer/lt. cruiser? T6 Miranda?
    If you have a lifetime sub, the Manticore Heavy Destroyer is nice.
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    siollefulsiolleful Member Posts: 17 Arc User
    thanks,I'll have a look into the t6 randa
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    edited October 2018
    I think what you need is a ship that's part cruiser and part escort. A ship that can dish out punishment with the best of them but take a beating in return. If you're going to purchase a C-Store ship, you'll want to get one with a highly desirable ship trait that all of your other Fed Alligned characters will want. You'll want the ability to use Beams or Cannons, to broadside or to go with a front facing build, you will want a ship that has the versatility to run all types of builds and be able to change easily when things in the game are altered.

    There is one ship that fits this bill for a Federation Character. The 'must have ship' for any fed buying their first ship. I submit for consideration..

    The Arbiter Battlecruiser.

    One of the most versatile ships in all of STO and comes with a trait that you will want to use on any ship. The console is also pretty nice and can be used as a great 'panic button' to massively increase survivability.

    Plus, you can give it an all black hull to make it look extra cool. :smile:

    If you also have Romulan and Klingon Characters, you might also want to consider the Cross Faction Bundle that gives you 3 of the best ships in the game for a discounted price.
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    casualstocasualsto Member Posts: 672 Arc User
    Arbiter is the best, hands down, but it doesn't quite move like an escort unless you gear it up with the Competitive engines.

    Another option if you're really, really sharp with your reactions and willing to build for dps and dedicate sci+aux to survivability is the Chimesh T6 Andorian Escort. The Pilot Maneuvers and proper timing make you a damage powerhouse, you turn really well, move really well, do plenty of damage and you don't die out of the first shot.

    If you're willing to minimally drop some nimbleness for a solid choice, Arbiter is way better, out of any standpoint, power levels, dps, survivability.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    If you're used to the handling of a ship like the Defiant, then yeah.. the Arbiter will take some getting used to. There is quite a difference in handling, but the Arbiter is still nimble enough for cannons or Dual Beam Banks.

    It is true though, when comparing the Arbiter to the Valiant, the Arbiter sacrifices handling for durability.
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    cbrjwrrcbrjwrr Member Posts: 2,782 Arc User
    Arbiter. 5/3 layout, trait is really worth it, damage dealing potential is basically one of the best ships in the game. (in the days of T5 ships it was basically the best Fed ship) More than fast enough, same with turn rate.
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    siollefulsiolleful Member Posts: 17 Arc User
    Thanks all, and while people keep suggesting the arb. i'm nervous about it since it seem a far cry from what i normally fly.
    Ideally i'm looking at something between them such as a destroyer, or light crusier. Heck even a good nimble sci ship would be interesting
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    arionisaarionisa Member Posts: 1,421 Arc User
    Being extremely fond of Escort type ships I will definitely give a thumbs up the the Arbiter. I think I got mine from a promotion or something a while back. Threw my DBBs and all from my heavy escort carrier on it so I could get the mastery trait and ...

    I now have the Fleet version and other than jumping in something else temporarily for mastery traits this is the ship I fly. I did put an RCS accel or two on it for a better turn rate, but even without them it's definitely nimble enough for DBBs or cannons and unlike an actual escort, it can take quite a licking before it quits ticking.

    Disclaimer, my Andorian captain in my siggy flies my Kumarri exclusively, my other Feds are all in the Arbiter.
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    siolleful wrote: »
    Thanks all, and while people keep suggesting the arb. i'm nervous about it since it seem a far cry from what i normally fly.
    Ideally i'm looking at something between them such as a destroyer, or light crusier. Heck even a good nimble sci ship would be interesting

    The multi-mission science ships are a bit zippier than the Arbiter and fairly sturdy.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2018
    siolleful wrote: »
    Thanks all, and while people keep suggesting the arb. i'm nervous about it since it seem a far cry from what i normally fly.
    Ideally i'm looking at something between them such as a destroyer, or light crusier. Heck even a good nimble sci ship would be interesting

    There are some significant technical differences between the two items you're suggesting.
    • "Destroyers" are really just slower, tougher escorts, i.e. ships that can take dual cannons and have a Commander Tactical boff seat. They typically also have a console that switches them between an offensive and defensive mode.
    • "Light cruisers" are really ordinary cruisers, with a Commander Engineering boff seat and all four Cruiser Commands (buffing auras). The Reliant-class (T6 Miranda) is the only T6 one of these Fedside at the moment.
    • The Arbiter-class (also called the T6 Avenger) that many have suggested is a battlecruiser, which gets Commander Engineering seating, but can use dual cannons in exchange for one less cruiser command (the least useful one, thankfully: "Attract Fire" is useless in PVP and only slightly less useless in PVE).

    Now, to compare specific ships, the Avenger/Arbiter is slower to turn than the Miranda/Reliant, but not prohibitively so. The Avenger also gets dual cannons (by the way, use only dual heavy cannons), which are more damaging but have a narrower firing arc than the beams that the Miranda can use. The T6 Avenger also gets Intelligence specialization seating and more of it, compared to Pilot for the Miranda, and can fit up to three Tac boffs.

    Personally, I prefer the Avenger: it's quite nimble, it's durable, and it can put a hell of a lot of firepower on target.
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    charon83charon83 Member Posts: 96 Arc User
    edited October 2018
    Can only reiterate what was said about the Arbiter, the ship is a beast and once you get into endgame stuff (like farming ship traits for your builds etc) you'll be happy to have it either way. You're worrying too much about the turn rate, the arbiter like was said can mount dual cannons as well as Dual beam banks and it has more than enough mobility to use it. If you end up with the impression its not enough, you could get a RCS accelerator to fix it. And let me tell you, even a Universe Class can be mobile without an RCS and that one is about half as mobile then even the heaviest of cruisers/dreadnoughts.

    Since you said you're just getting into it, pretty much every ship that isn't an escort is going to be too immobile in the beginning since you will probably lacking gear, which can give you the wrong impression of the potential on some of the ships (most ships, including c-store/lobi/event etc can be build into a top tac/sci build for dps. Some more effective then others, but almost all ships are being able to be build into high performance builds).

    My suggestions: Get the Competetive 2 Set (shields/engine) which gives you a) mobility and b) a solid set bonus for starters. Everything else, you'll need to settle on when you've decided what kind of build you want to make, but rest assured here, again the arbiter gives you a wide range of option towards pretty much any non-sci build.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    I've found slapping a conductive RCS (engineer R&D) console helps most slower turning ships.

    Price can vary quite a lot on them but even a cheap one with a "bad" or less popular mod will help while you gear up and being account bound you can always bounce it to an alt later.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    It just wouldn't be a ship thread without pryor coming along and offering worthless PvP related advice.

    Don't buy the Jupiter and don't listen to Pryor.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    The jupiter is a whale and as carriers go not that good either.

    Anyone after a carrier now is better off getting the jem vanguard one.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I have never seen a Jupiter compete with an Arbiter for performance so i honestly don't know why you are pushing that ship so hard.
    The OP never said they wanted a carrier, they were after a cruiser with some bite. The Arbiter does that perfectly and is rightly one of the most respected ships in the game.

    I have literally no idea what you're on about with the Jupiter as carriers in general are not exceptional PVE beasts full stop, and lord knows they'd be cannon fodder in today's PVP matches.
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    pryor#5476 wrote: »
    @lordsteve1......... it doesn't matter, pick the suckyest ship, with proper skill tree & build you will do good.
    For PvE iv noticed that Beam Arrays Using Beams Fire At Will do best.

    You should be banned from the forum for your lack of knowledge and horrible advice.

    Shut the hell up.
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    questeriusquesterius Member Posts: 8,320 Arc User
    edited October 2018
    coldnapalm wrote: »
    pryor#5476 wrote: »
    @lordsteve1......... it doesn't matter, pick the suckyest ship, with proper skill tree & build you will do good.
    For PvE iv noticed that Beam Arrays Using Beams Fire At Will do best.

    No, the current PvE meta is cannons. BFAW is only good if you are complete trash at piloting. Beam would only do better than cannons on ships that have a lt tact seating max...as...well, you would use BO at that point. Not sure if there is even a T6 ship with that limit...but there are a few T5 which has that limit. And yes, good players can take the worst ships in this game and do fine in PvE content. Hell even T1 ships. I finished my first run through of all the missions on the romulan side the first time through in my T3 valdore ship as I didn't buy the T5 retrofit yet and I really just liked the ship. And that was even before I realized consoles stacked. Because really...having same bonus not stacking is game design 101. However, the Jupiter, with it's rather slow speed and turn rate, limited weapons and a sci heavy bent will do poorly against giant HP sponges that are more for sustained DPS over spike that science abilities are. Also things like FPB does almost nil to enemies that do piddly damage compared to a player on targets that have 10x more (on normal) HP.

    @coldnapalm
    I don't have the Jupiter, but isn't the strength of a carrier in its pets?
    As such, the Jupiter should not have a difficult time against HP sponges.

    I know that my https://sto.gamepedia.com/Vo'Quv_Carrier can still hold its own in PVE despite being slow as dirt and having virtually no turn rate whatsoever.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    postagepaidpostagepaid Member Posts: 2,899 Arc User
    With carriers it really depends on the pets.

    Fighters have the numbers but frigates in theory last longer.

    Cannon pets in theory should be better but the dodgy ai curtails that. Pets like to fly loops not strafe, only decent strafers are the vanguard wingmen who activate it as a player based command.

    The ai overall is badly in need of an overhaul for pretty much every facet of hangar pets so they do basics like docking when ordered to or following the carrier as you move around a map rather than sit like a lump and despawn (or sit like a lump 45km away refusing to depsawn)
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    seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    questerius wrote: »
    I don't have the Jupiter, but isn't the strength of a carrier in its pets?
    As such, the Jupiter should not have a difficult time against HP sponges.

    I know that my https://sto.gamepedia.com/Vo'Quv_Carrier can still hold its own in PVE despite being slow as dirt and having virtually no turn rate whatsoever.

    Yes, the ship makes up quite a bit from the Pets. An experienced player could make the Jupiter perfectly viable at end game, there are things you can do to offset it's offensive ineptitude. For example, the best you can run is Lt. Tactical Abilities so on a FAW build you're limited to FAW II. This comes with a -40 Accuracy which can be rough. You can at least partially counter it with something like Hostile Acquisition and your pets should more then make up for the rest. I ran a Fleet Jupiter for quite a while in PVE and it did just fine, I even took it on some advanced and a couple Elite PVE runs with my fleet. Yeah, in the Elites I wont go so far as to say I was carried.. but I was heavily 'assisted.' :smiley: I used two bays of Elite Swarmers and yes.. they can dish some pain.

    The big issue is that the OP, a new player asked for some advice on a new PVE ship.. a first time buy. He outlined his parameters that he likes smaller and more agile ships and along came the usual voice of stupidity recommending a tactically underpowered carrier with one of the slowest turn rates on the Fed side. The advice was simply awful and once again Pryor and his idiocy has taken a thread off topic. The suggestions of the Arbiter and the Recon Destroyer were perfectly in line with what the OP wanted, but once again.. pryor gets beaten in PvP by a ship and is now telling everyone it's 'the best.'

    Since we're on the topic though.. is the Jupiter Viable? of course. A player like you could absolutely make it work.. is it a good pick for a new player looking for a nimble and tactically focused ship for PVE? Considering it's the exact opposite of that.. the answer is no. :wink:
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    questeriusquesterius Member Posts: 8,320 Arc User
    questerius wrote: »
    I don't have the Jupiter, but isn't the strength of a carrier in its pets?
    As such, the Jupiter should not have a difficult time against HP sponges.

    I know that my https://sto.gamepedia.com/Vo'Quv_Carrier can still hold its own in PVE despite being slow as dirt and having virtually no turn rate whatsoever.

    Yes, the ship makes up quite a bit from the Pets. An experienced player could make the Jupiter perfectly viable at end game, there are things you can do to offset it's offensive ineptitude. For example, the best you can run is Lt. Tactical Abilities so on a FAW build you're limited to FAW II. This comes with a -40 Accuracy which can be rough. You can at least partially counter it with something like Hostile Acquisition and your pets should more then make up for the rest. I ran a Fleet Jupiter for quite a while in PVE and it did just fine, I even took it on some advanced and a couple Elite PVE runs with my fleet. Yeah, in the Elites I wont go so far as to say I was carried.. but I was heavily 'assisted.' :smiley: I used two bays of Elite Swarmers and yes.. they can dish some pain.

    The big issue is that the OP, a new player asked for some advice on a new PVE ship.. a first time buy. He outlined his parameters that he likes smaller and more agile ships and along came the usual voice of stupidity recommending a tactically underpowered carrier with one of the slowest turn rates on the Fed side. The advice was simply awful and once again Pryor and his idiocy has taken a thread off topic. The suggestions of the Arbiter and the Recon Destroyer were perfectly in line with what the OP wanted, but once again.. pryor gets beaten in PvP by a ship and is now telling everyone it's 'the best.'

    Since we're on the topic though.. is the Jupiter Viable? of course. A player like you could absolutely make it work.. is it a good pick for a new player looking for a nimble and tactically focused ship for PVE? Considering it's the exact opposite of that.. the answer is no. :wink:

    Fair enough. Science vessels and Carriers are not friendly towards beginning players.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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    questeriusquesterius Member Posts: 8,320 Arc User
    edited October 2018
    pryor#5476 wrote: »
    I just bought ALL Yellowstone Run abouts last night, now I'll have that toon copied to Tribble to figure out what build and skill tree to go with.
    With all 8 Yellowstones out attacking......... they hit hard.
    For a Carrier, what's recommend as far as Specializations...?..... to help and boost the hanger pets effectiveness?

    I'm far from a specialist for pure carriers, but primary command/temporal and secondary strategist should be a safe bet.

    Temporal debuffs with AoE, Command team support, Strategist survival.
    Science heavy carrier i would probably go with temporal, engineering heavy with command.

    Perhaps someone with more experience with carriers has other ideas on it though.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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