So after restarting for the thousandth time i've decided i'm sticking with my fed character and maining it. I'm looking for a ship to invest into . I'm not against c store ships or any like that and i tend to like the fast quick ships Eg the defiant.
So what im asking for is advice, what ship is quick nimble and take a few hits and not melt in a few seconds.I know typically that the escorts are most fragile so i expect there will be a pay off for the upgraded surviabilty , just i cant stand slow cruisers , anything that turns like a brick is out for me.
Thanks..
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If you have a lifetime sub, the Manticore Heavy Destroyer is nice.
There is one ship that fits this bill for a Federation Character. The 'must have ship' for any fed buying their first ship. I submit for consideration..
The Arbiter Battlecruiser.
One of the most versatile ships in all of STO and comes with a trait that you will want to use on any ship. The console is also pretty nice and can be used as a great 'panic button' to massively increase survivability.
Plus, you can give it an all black hull to make it look extra cool.
If you also have Romulan and Klingon Characters, you might also want to consider the Cross Faction Bundle that gives you 3 of the best ships in the game for a discounted price.
Another option if you're really, really sharp with your reactions and willing to build for dps and dedicate sci+aux to survivability is the Chimesh T6 Andorian Escort. The Pilot Maneuvers and proper timing make you a damage powerhouse, you turn really well, move really well, do plenty of damage and you don't die out of the first shot.
If you're willing to minimally drop some nimbleness for a solid choice, Arbiter is way better, out of any standpoint, power levels, dps, survivability.
It is true though, when comparing the Arbiter to the Valiant, the Arbiter sacrifices handling for durability.
Ideally i'm looking at something between them such as a destroyer, or light crusier. Heck even a good nimble sci ship would be interesting
I now have the Fleet version and other than jumping in something else temporarily for mastery traits this is the ship I fly. I did put an RCS accel or two on it for a better turn rate, but even without them it's definitely nimble enough for DBBs or cannons and unlike an actual escort, it can take quite a licking before it quits ticking.
Disclaimer, my Andorian captain in my siggy flies my Kumarri exclusively, my other Feds are all in the Arbiter.
The multi-mission science ships are a bit zippier than the Arbiter and fairly sturdy.
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There are some significant technical differences between the two items you're suggesting.
Now, to compare specific ships, the Avenger/Arbiter is slower to turn than the Miranda/Reliant, but not prohibitively so. The Avenger also gets dual cannons (by the way, use only dual heavy cannons), which are more damaging but have a narrower firing arc than the beams that the Miranda can use. The T6 Avenger also gets Intelligence specialization seating and more of it, compared to Pilot for the Miranda, and can fit up to three Tac boffs.
Personally, I prefer the Avenger: it's quite nimble, it's durable, and it can put a hell of a lot of firepower on target.
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Since you said you're just getting into it, pretty much every ship that isn't an escort is going to be too immobile in the beginning since you will probably lacking gear, which can give you the wrong impression of the potential on some of the ships (most ships, including c-store/lobi/event etc can be build into a top tac/sci build for dps. Some more effective then others, but almost all ships are being able to be build into high performance builds).
My suggestions: Get the Competetive 2 Set (shields/engine) which gives you a) mobility and b) a solid set bonus for starters. Everything else, you'll need to settle on when you've decided what kind of build you want to make, but rest assured here, again the arbiter gives you a wide range of option towards pretty much any non-sci build.
Price can vary quite a lot on them but even a cheap one with a "bad" or less popular mod will help while you gear up and being account bound you can always bounce it to an alt later.
Don't buy the Jupiter and don't listen to Pryor.
Anyone after a carrier now is better off getting the jem vanguard one.
The OP never said they wanted a carrier, they were after a cruiser with some bite. The Arbiter does that perfectly and is rightly one of the most respected ships in the game.
I have literally no idea what you're on about with the Jupiter as carriers in general are not exceptional PVE beasts full stop, and lord knows they'd be cannon fodder in today's PVP matches.
You should be banned from the forum for your lack of knowledge and horrible advice.
Shut the hell up.
@coldnapalm
I don't have the Jupiter, but isn't the strength of a carrier in its pets?
As such, the Jupiter should not have a difficult time against HP sponges.
I know that my https://sto.gamepedia.com/Vo'Quv_Carrier can still hold its own in PVE despite being slow as dirt and having virtually no turn rate whatsoever.
Fighters have the numbers but frigates in theory last longer.
Cannon pets in theory should be better but the dodgy ai curtails that. Pets like to fly loops not strafe, only decent strafers are the vanguard wingmen who activate it as a player based command.
The ai overall is badly in need of an overhaul for pretty much every facet of hangar pets so they do basics like docking when ordered to or following the carrier as you move around a map rather than sit like a lump and despawn (or sit like a lump 45km away refusing to depsawn)
Yes, the ship makes up quite a bit from the Pets. An experienced player could make the Jupiter perfectly viable at end game, there are things you can do to offset it's offensive ineptitude. For example, the best you can run is Lt. Tactical Abilities so on a FAW build you're limited to FAW II. This comes with a -40 Accuracy which can be rough. You can at least partially counter it with something like Hostile Acquisition and your pets should more then make up for the rest. I ran a Fleet Jupiter for quite a while in PVE and it did just fine, I even took it on some advanced and a couple Elite PVE runs with my fleet. Yeah, in the Elites I wont go so far as to say I was carried.. but I was heavily 'assisted.' I used two bays of Elite Swarmers and yes.. they can dish some pain.
The big issue is that the OP, a new player asked for some advice on a new PVE ship.. a first time buy. He outlined his parameters that he likes smaller and more agile ships and along came the usual voice of stupidity recommending a tactically underpowered carrier with one of the slowest turn rates on the Fed side. The advice was simply awful and once again Pryor and his idiocy has taken a thread off topic. The suggestions of the Arbiter and the Recon Destroyer were perfectly in line with what the OP wanted, but once again.. pryor gets beaten in PvP by a ship and is now telling everyone it's 'the best.'
Since we're on the topic though.. is the Jupiter Viable? of course. A player like you could absolutely make it work.. is it a good pick for a new player looking for a nimble and tactically focused ship for PVE? Considering it's the exact opposite of that.. the answer is no.
Fair enough. Science vessels and Carriers are not friendly towards beginning players.
I'm far from a specialist for pure carriers, but primary command/temporal and secondary strategist should be a safe bet.
Temporal debuffs with AoE, Command team support, Strategist survival.
Science heavy carrier i would probably go with temporal, engineering heavy with command.
Perhaps someone with more experience with carriers has other ideas on it though.