test content
What is the Arc Client?
Install Arc

xiaoxiaon Arc User

Reactions

Comments

  • Wouldn't this imply that it's not the QA department at fault since they're *finding* the flaws, but the development staff / managers are ignoring it to push the update? I've been in QA in the game industry before and I've frequently seen them be the one to place the blame on when in reality, a Priority 1/2 (crashing or…
  • I'm having the same problem. Looks like the NPC isn't activated yet, as the location they *should* be at is currently unoccupied, located on the New Romulus Command map in the Planetary Data Center.
  • Seems like some changes have been made on Tribble recently. I'll be recording the changes, creating more screenshots and editing my OP accordingly over the next few days. And to the CM that moved this thread to the Tribble General Forum from the Standard General Discussion sub-forum... can you explain why? Did you read…
  • I recommend sending in a bug report on Tribble in regards to this. Just put a link to your screenshot along with an explanation including your default resolution and hope they get around to testing and regressing the resolution in character creation. If they never get around to doing so, you could always run a windowed…
  • We shall see how things change as Tribble continues to get patched. Hopefully the trait UI will be cleaned up a bit more and new traits will be added with more versatility and functionality. ... also, I like how this thread was created to encourage people who aren't using Tribble to start using it and viewing this…
  • The latter. Those traits are optional and can be selected along with any other traits that are currently in the game and available to your race. :) I might have to reiterate or just clarify how this functionality works in my OP...
  • I feel this balances the tac a bit more - this being said from someone who mains a Tactical. I wouldn't be totally against being able to use the ability at 60 or 70% Hull though... but even so, what used to be a near guaranteed 24%+ damage buff with a 1/4 uptime while not requiring any incoming damage is a bit silly given…
  • I expect there to be a trait that will in some way modify every kit for each class by the time Season 8 rolls out. It's possible it doesn't happen until later into the Season's release, but for balance issues, I'd hope there's something that makes it somewhat challenging to decide which traits/kits to use. The more talk…
  • There's some interesting feedback here. Still, I feel many people are expecting some of these traits to be used regardless of the fact you choose them as you level. Not everyone will want to use turrets as an engineer, so you have the option to choose not to use the trait. There are only a select few traits that are…
  • While I understand your opinion, I feel it's going to be very difficult to avoid this simply due to how class active abilities currently function. When it comes down to it, a tactical will always have the most damage potential, and engineer the most healing/tanking potential and a sci, the most crowd control and support…
  • What use is a trait that boosts the effect of turrets if you're a tactical or grenade kit skills if you're an engineer? That said, there are some traits that 'could' be available for all classes but aren't. Why? Likely because the developers want to show some progression towards actual roles each class can play. I expect…
  • Correct - and the tooltip damage does improve when I equip any consoles that boost tetryon damage. I'm pretty sure that this will encourage more players to use this energy type in higher-tiered combat.
  • To clarify, a trait respec seems to reset all of your *selected* traits, but not your base traits. I'm fairly positive this will be reworked in upcoming patches. That said, please read what I posted thoroughly. The traits you begin with are themed based on your race and class, but 60%+ of the traits you obtain as you…
  • It's a 'reverse' Isometric charge in a sense. The damage scales down on each subsequent target and starts at a lower value than Isometric Charge begins at. That said, it *is* affected by tactical consoles... so the damage with full buffs and the other T5 rep skill could result in some very bursty damage.
  • The most important thing to keep in mind here is that Cryptic Studios is running a Free to Play game. There is no monthly fee or an initial Pay to Play aspect in this game. They must earn an income to pay for their servers, upkeep, services and employees. Encouraging players to spend money on the game, whether it's through…
  • Many of my contacts have had issues getting this to work. The following repro steps have *worked* for everyone encountering this issue: Go into sector space Swap instances Go to your primary ship's bridge Press U -> Click Stations Select the first bridge slot and select any BOff. Do *not* reselect "None". If this does not…
  • How about a way to refine dilithium *ore* into fleet marks via DOff missions? I think that would be an interesting conversion that I feel could be balanced quite easily - especially if it was handled in a way where it was limited as a daily.
  • Mail me if you have a FED Engineer and Science Bridge Officer for trade. Currently on the market for one of each.
  • 1169 EDC, 161 Rare Salvage, 120 Proto Salvage, 29 Rare Tech, 15 Proto Tech = 5000 Omega Marks, 22 BNP, 32000 Dilithium Just did the conversion with all I have straight to dilithium. With the current rates, I'd get 634,176 dilithium. 600K dilithium probably isn't worth the 5K Omega Marks and 22 BNPs. I guess I'll have to…
  • I finally linked my accounts to post on this. I'm really suprised I won! Thank you and your fleet so much for hosting the trivia and its prizes, midniteshadow7. :D It's very cool that some fleets are so involved in the community events.