It might be better on wide-screens, but on normal 4:3 screens, the character preview in the character creator is too small. The menus completely dominate the screen, making it pretty much impossible to edit facial profiles.
http://i.imgur.com/gKTziKJ.jpg
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You're using a pretty small screen resolution and as far as I can tell from the Steam hardware survey, 4:3 is no longer widely used (and therefore arguably not 'normal').
Still... have you tried zooming out the character preview?
The Devs might also want to banish the simplified menus when you bring up the advanced one, which would probably also solve your problem.
Right. Implementing an option to hide or minimize certain menus would also work.
I was able to see the whole side of the face when zooming out 2 steps, but at that distance it's rather hard to work on facial details.
At the time I took the screenshot, I was running @1280*1024 (It's a 5:4 screen, rather than a 4:3 but still basically a square display ), the highest resolution-option the game would offer me.
Yes, i know I'm using a dinosaur of a screen on this machine, but since they are already catering to crowds running 5:4 and 4:3 displays and low-end computers (we have resolutions going down as far as 800x600), they might as well design the menus to be useful.
Even on my current PC, with dual-headed 1920x1200 screens, I run with the UI elements at something like 0.8 zoom.
^This.
With my 16:10 monitor running at 1920x1080, this new UI on tribble is suffering from overlaps everywhere, especially in space. The worst part of it is, with the old ui I have fairly big gaps between each UI element even with my UI laid out exactly the same way.
The character creation screen however seems very claustrophobic and cramped. Like they gave 75% of the screen to one menu, then crammed everything else into the remaining 25%. When I tried it, I was left with the impression that it's far more awkward and clumsy to use. I was also thinking
"I downloaded nearly 6GB of patch for this?!"
It definitely seems a big step backwards.
If they never get around to doing so, you could always run a windowed mode and just resize the window to a smaller 'widescreen' resolution to see if that resolves anything. It's a poor-man's fix, but should hopefully do the trick if worst comes to worst. This would at least give you a small idea of how the client handles different UI scaling.
Thats what it looked to me too, those menus on the right side need to be made removable to make room.