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  • Your accumulated FC follows your characters regardless of the fleet you earned them in (console), if you lost any I would definitely reach out to support because the only thing you lose when leaving a fleet is access
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  • Love the attempt at the analogy zeroing in on my word usage of "investment" but your example is still very off... using a car off the lot, 5 years later the dealership makes you come back and swap your v12 engine for a v4, expects you to like it because it's more gas efficient and sell the new updated model at its original…
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  • Was a spender, as I've stated my positions on this power creep reduction pass, figured I'd spell it out in basic terms as well... won't get another $$ from me as this attempt at "balance" negates my reason for investment and it's not because of new content but rather some new shiny needs to be sold... nerf the old to sell…
  • Meh, about sums up my overall feelings towards the balance pass and short description of the "new" pvp... Sorry but IMO, part of what made STO different then every other "MMO" rpg esque game is that this was basically a large co-op online game with no real "losers" and none of the constant balance tweaks and sob stories…
  • There's nothing inherently fun about CCA, it's all about efficiency and the fact that human beings typically chose the path of least resistance... For players motivated to level their fleet, requiring large amount of marks, dil etc, those players will go to where their time is best spent and running advanced ques that can…
  • Partly because WOW was referenced multiple times in this thread and others as justifications for "resets" I would like to point out a fallacy in that argument which I have not seen expressly made yet. The greatest issue with that comparison is WoW did it roughly annually (gear reset) but was always accompanied by certain…
  • @sophlogimo Not only was that a very crass response, you completely glossed over the intent of what was written to suit your own agenda and try and throw an underhanded dig my way, regardless I will clarify.. A blanket nerf across the board that essentially renders items "useless" and by that I mean if there's 2-3…
  • Sorry but removing items from gameplay is not "new direction or content" it's rehashing the same same old in a lazy fashion. The power creep has been plain to see for anyone paying attention and instead of increasing difficulty of content or adding something new COUPLED with balance tweaks IMO is how this should be…
  • @themadprofessor#9835 Not only is your analogy patently flawed as ticket prices in a real world situation like tht typically increase by the inflation rate, and any massive spike in cost is directly related to an increase in content "new stadium, new xyz" and is always researched to be at the proper price point to optimize…
  • This is a console take to add into the polls: Currently pug groups for most advanced ques are brutal. Most do not move for the objectives, dps is terrible, and most die multiple times (no gear check or dps check to keep sub par players from queuing). I pug a lot relatively speaking and the overall efficiency of those runs…
  • Sorry but this will not be received well on console... console version if we receive the patch as is will be hit infinitely harder then pc for a few reasons... -younger game, pc variant is a 5+ mature game state with massive overages of dil available in game and multiple avenues to have received tech upgrades, aka easy to…
  • Romulan scimitar t6 variants which literally JUST became sellable... try running anything but beams on those... I'm probably a bit more salty about the change then others for the sheer reason on timing. I wholeheartedly agree with understand the changes from a pc perspective who have had this meta for a long time as well…
  • @azrael605 Thank you for that bit of info. As a non pc player and it sounds like you were in game during the content and ship releases, how many of the dreadnaughts did you see flying around when Science/torps and cannons were the meta?
  • So are you trying to say that the flambard science t6 variant of the scimitars, whose release was delayed to milk the t5 scimtar sales, would have received the same purchases in total IF bFAW was not in the current state that it is? Personally I wouldn't have as what other purpose doesn't it really serve other than a beam…
  • At this point I don't care if it's a troll thread, console player that got wind of these changes and is beyond pissed... Releasing of ships that literally are meta zen ships for FAW builds all the while this was in the works. A massive balance patch like this had to be in the works for months, before it was announced, and…
  • Biggest issue I have with the FAW nerf is cryptic literally has sold through cstore and lobi (lockbox ships) which quite literally come off as being designed to bring synergies to these traits. The biggest issue non FAW users have with it is because beams have a 250 arc and only the terrible cannons come close 180... mess…
  • Are you limiting the amount of fleets to join? Will brackets be made ahead of time? I'll relay the idea over to officers and see if there's a want
  • On a side note, first time I ran the race I came in 3rd and overshot the 2nd place flag as did everyone else probably now knowing... jumped in place and grabbed it over the fence, all I thought at the time was "YOINK" and had a big evil smile on my face... then back to hating how much time is in between events that last 2…
  • The day the patch dropped the turn rate bug, or should I say the new norm
  • You won't ever see a console specific forum because I can guarantee the Activity level has dropped significantly in the last month due to their incessant lack of bug fixes, commentary and overall vision. Console players are generally the most fickle and get shinnied all the time... you throw a broken game at the market…
  • +1 for this... most timers reset on a pre determined server time for all players. IMO, making all timers (tour the galaxy, hourly rep (the 3 max for 200), etc.). The change would make for a much more streamlined process of managing timers across multiple characters
  • Just because I'm really irked at their dropping the ball on this... different scale but I would liken STO console release to pokemonGO on mobile.... such a HUGE opportunity and it is being constantly squandered. I should also mention that for players that spent money, still are within their rights to cancel transactions if…
  • Console player here and though I may not have full blown doom and gloom going on, it is getting harder and harder to justify logging in, playing, spending etc and my personal issues are centered around one piece, bugs. Cryptic has always been poor with its CService of neverwinter is any indicator, however they fixed their…
  • null The fleet recruitment forums are actually hidden, fairly well I might add. For such a central part of the game to be a sub forum associated with a header that makes no sense leads to little traction, especially with console players who are likely to hit 3 areas, general, academy and support. Back to the recruitment…
  • So does the flat out lie of "this has not been reported" open the door for legitimate charge backs to be requested if a CC was used? Items were purchased in good faith under the assumption that the base game would work, be maintained and service rendered. Service and a working game are severely lacking/non existent so if…
  • Really should be a console forum as we have currently 45-60% of the game? And no announcement or release schedule for when the content will be brought up to par. Neverwinter released in a similar fashion (60% of the PC game) and it took them year+ to get them on par... I don't see any indication that this will be any…