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wackywombat Arc User

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  • There's no simple way to answer that unfortunately. It's my opinion that unless your character has an extremely serious shortfall, think long term and play up the strengths. Other people may disagree with me and suggest a more well rounded play style, but it's really personal preference. For your non-dps/non-tank toons the…
  • Hmmm... I thought it would have been higher then that, but then again, I was guessing based on the completely broken ability descriptions. Thanks for letting me know, that's one less thing to worry about.
  • TBH, it depends on your focus. The shields really benefit more of a tank build that relies on sustain, but it will still require skills to boost shield resistance and augment the heal. It won't do much against heavy alpha damage, like the invisible borg attacks, but it will help you recover faster if you dont have many…
  • I really don't feel sorry for you, or anyone else that already chose the shield regen pre-nerf. It gave you, just based on the numbers, more then 5x regen/5 than most tier XII shields. If that didn't raise any alarm bells... I got the skill completely expecting it to get nerfed to the level it showed on the ground,…
  • The draw isn't the bonus weapon power, it's the power resistances. When the bonus procs it reduces the power drain from firing your energy weapons. It doesn't seem like much, but when you're running 6 energy weapons the higher sustained power level can mean a MAJOR increase in sustained DPS. It's probably the equivilent to…
  • I hear this complaint all the time and I have to wonder, what equipment and builds are you guys using? What energy distribution? What ships? The Borg do seem to do a little more burst with Season 7, but I've never been one or two shot by anything less then the Unimatrix Lance attacks in the Hive. I'm not trying to be…
  • The size of a ship doesn't necessarily denote how powerful it is, but there are other advantages. The shear mass of Cruisers, and to a lesser extent science vessels, mean they have the ability to seal off massive sections when there are hull breaches and there's room for backup crew for essential positions. Most escorts,…
  • Yeah, that really surprised me as well. I'm not sure why Cryptic went out of their way to make the ship a heavy science escort, they even went out of the way to rename it from Chel Grett Cruiser to Chel Grett Warship. The way the NPCs dump debuffs on you, I kinda expected a Science cruiser setup with a decent turn rate.…
  • Not going to lie, I'm a little disappointed with the layout of the ship. We haven't had any good Science cruisers in quite awhile and this seemed like a good chance to put one in. The design doesn't quite make sense to me either, it's an escort with 8 weapons and science bias. It outguns even the best klingon battlecruiser…
  • You wont see it in the skill tree, you need to pull up your character sheet and look under your stats there. The skill can go over 99, that's just the cap for skill points, with the bonus your skill will shoot up to the 120s.
  • Yeah, I'm playing 50-75% less since the release of season 7 and it's the same for many guys in my fleet. The problem is there's absolutely no short term incentives for ANYTHING now. You can't get anything good from drops so once you have your Romulan/Omega marks (one mission every 4 days fills that up) and the starbase…
  • I did suggest damage be reduced, and it would have to depend on how it's balanced. I'm not talking dropping damage by 1 or 2 percent here, but extending a fight so it takes 2-3 times longer for the average player to loose (or take down) shields. If done properly escorts would STILL do the most damage, but would also have…
  • Fixed that for you :P I agree some different reputation systems would be nice, but releasing a whole bunch properly testing the system is just asking for trouble. I think 2-3 per season will probably be a good pace, it'll give people time to work on the new content without being overwhelmed and then introduce new content…
  • QFT. You always saw ships slowly loosing their shields during battle in the shows and movies, but I don't think I ever saw them recovering until afterwards. I'd actually like to see both damage and healing toned down to make resistances and base heals (like shield regen rate) more relevant. Fighting would be much more…
  • I'm pretty sure this is just a typo in the skill description. I believe it was previously listed around 100 (probably 105) per 6, which is still significant when most shields are between 200 and 300.
  • What, is there a problem with Romulan mathematics? :P Yeah sorry, wrote that rather late last night and didn't bother to proof it.
  • The thing about Spiral Wave Disruptors is with their bonuses ([DMGx2][ACCx2]) they have some of the best base damage in the game. With disruptor consoles and high weapon power it's not unusual for me to do 2k damage a hit under the right circumstances. The Borg weapons are ok, but are pretty much just MK XII rares. I never…
  • Ehrlehn's build is very similar to what I would have suggested, with a few minor tweaks, it's a solid build and once you're used to it you can make a few tweaks for personal taste. It's worth mentioning that you could drop the Borg console all together now, it's not part of the Borg set anymore. I still use it for the…
  • I'm still running a mismatched set (2pc borg + maco shield) and I never get one-shot. The maco shield is far superior to any other option for a tank, even taking all the set bonuses into account. I still believe the set bonuses need to be COMPLETELY redone from the ground up, the 3pc bonuses range from conditional to…
  • The problem with that is adding additional healing to NPCs makes DPS dependance more important, not less. I'm not saying the Borg are balanced now, but they're certainly not game breaking overpowered either. Adding some new AI MIGHT be a solution, but what would you change? Make them target highest DPS and not highest…
  • That's not nessisarily a bad thing. Although there are a few exceptions, most of the borg still cant one shot a properly geared tank but they CAN mess-up the pure DPS escorts that have become more common. Personally, I like the extra challenge. The elite STFs aren't supposed to be the guaranteed success that they've…
  • I don't find that cruisers are under powered, they do an amazing job of tanking and healing, I think the problem really lies in the complete LACK of Tac options. For both the science and engineering consoles you have several different viable options available for every ship but only one, MAYBE two, tactical. In addition,…
  • Just out of curiosity, how many people here are using the Assimilated engine/deflector with MACO/HG shield setup? The Assimilated set was changed with S7, the console removed from the set so in order for the Regen to proc you need the shield equipped. Without the free heal and resistance buff you might just be noticing the…
  • Level appropriate gear, as in MKXI or MKXII? I have to ask because, honestly, with the addition of the Fleet stores and relative ease to obtain exceptional MKXII gear most drops are barely worth more then recycling them once you obtain a decent set of gear. Although the Dilithium currency is in good shape, the same cannot…
  • Is there any truth to the rumor that a 'Fleet Assault Cruiser Refit' is getting added to the store at a later date? I heard rumblings when the refit was first released but nothing since.
  • EDIT :: This is a complete rewrite of something less... pleasant. I'm not usually an avid poster but I REALLY don't agree with the design of the Reputation system. I apologize if it comes out a little disjointed. Perhaps so but with Season 7 fast approaching I'm left more then a little anxious about the changes. This is…
  • They changed it so the crate is locked until T3 instead of T5
  • I honestly don't think Cruisers are all that bad, it's just that since FTP launched it seems like there's a focus on DPS above all else, and the general survivability of every PC ship has increased. There was more of a balance before the changes to Tac team, when you had to be careful with an escort because most stuff…
  • Yeah, the Starbase has a lot of potential but I REALLY hate the system. I was very apprehensive when fleet marks were added, it was just another redundant currency that only existed to FORCE grinding of the new content. You know, at T2 the mission sizes were fine but there's really no reason to increase both the cost of…