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Two ways in which the Borg have undeniably been buffed

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  • wackywombatwackywombat Member Posts: 1 Arc User
    edited November 2012
    They are no more intelligent than they were previously. Their damage has just been unintentionally increased.

    That's not nessisarily a bad thing. Although there are a few exceptions, most of the borg still cant one shot a properly geared tank but they CAN mess-up the pure DPS escorts that have become more common.

    Personally, I like the extra challenge. The elite STFs aren't supposed to be the guaranteed success that they've become, they really need to be more difficult and unpredictable then they were pre-season 7.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited November 2012
    That's not nessisarily a bad thing. Although there are a few exceptions, most of the borg still cant one shot a properly geared tank but they CAN mess-up the pure DPS escorts that have become more common.

    Personally, I like the extra challenge. The elite STFs aren't supposed to be the guaranteed success that they've become, they really need to be more difficult and unpredictable then they were pre-season 7.

    Then upgrade the AI and add some healing abilities to the Borg instead of relying on cheap shots.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    Then upgrade the AI and add some healing abilities to the Borg instead of relying on cheap shots.

    This has my full support
    ZiOfChe.png?1
  • wackywombatwackywombat Member Posts: 1 Arc User
    edited November 2012
    Then upgrade the AI and add some healing abilities to the Borg instead of relying on cheap shots.

    The problem with that is adding additional healing to NPCs makes DPS dependance more important, not less. I'm not saying the Borg are balanced now, but they're certainly not game breaking overpowered either.

    Adding some new AI MIGHT be a solution, but what would you change? Make them target highest DPS and not highest threat? Use different abilities? AI is not a simple thing to create and balance, you can't just 'Make them smarter' without breaking or re-writing existing mechanics.

    I wouldn't be against it, but what type of abilities or behavior would you suggest that would make them more challenging, but not destroy their balance?
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    It only makes DPS more important to those that only know about shooting and nothing else, a drain build can very effectively destroy an enemies heals.. except drains don't work anymore. I guess power drains not working is what makes enemies tougher and smarter too.
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  • beerstickmanbeerstickman Member Posts: 1 Arc User
    edited November 2012
    Just a thought, but is anyone running mismatched gear? I know i was running borg stuff with a maco mk12 sheild prior to season 7. Now im running the full mk12 maco set and im not getting one shotted by borg.
    [SIGPIC][/SIGPIC]
  • wackywombatwackywombat Member Posts: 1 Arc User
    edited November 2012
    Just a thought, but is anyone running mismatched gear? I know i was running borg stuff with a maco mk12 sheild prior to season 7. Now im running the full mk12 maco set and im not getting one shotted by borg.

    I'm still running a mismatched set (2pc borg + maco shield) and I never get one-shot. The maco shield is far superior to any other option for a tank, even taking all the set bonuses into account.

    I still believe the set bonuses need to be COMPLETELY redone from the ground up, the 3pc bonuses range from conditional to completely worthless. I'm not sure why Cryptic insists on putting what is essentially a console ability as the 3 pcs bonus, they should change them to consoles and give us useful passives instead.
  • xcom43xcom43 Member Posts: 723 Arc User
    edited November 2012
    I am slightly starting to get pissed off with this borg TRIBBLE.

    Here is way

    One
    I all ways seem to draw the argo no matter what i do the borg all ways freaking hit me no matter what.Even if i make adjustment to my power levels to a lower weapons power it still draws the argo.

    Two
    Another thing that is really starting to TRIBBLE me off is the invisible torpedo's that do 25,000 k in damage.And then there is the dam plasma fire witch is totally BS be cause it will destroy you if you do not have Hazard Emitters.In witch case i do.Plasma Fire in it self does way to much damage even for spheres.

    Three
    Like i said no matter what i do i all ways seem to draw the argo of the borg.Even if i am at 9.5 K away from them no matter who is in my team i all ways draw argo.And yes i am a tac most of the time even if i play my eng i all ways draw it on him too.

    These new invisible torpedo's are starting to TRIBBLE me off be cause one you can not see them two they freaking do massive amounts of damage even on spheres witch is total freaking BS.

    Another issue that is getting on my nerves is that i can not even create a private PVE unless i am all ready in a team.

    Now on the hive mission Explain way in the hell they need to be 1 too 3 level higher then us on elite id say that this is total BS there is no reason for them to be this high.

    You guys give us all these issues and expect us to take it.I my self do not mind a good fight but when i die like 5 five times out of no where it starts to TRIBBLE me off.

    plasma fires totally outrages i am sorry to say witch every body here knows it is true,
    these annoying invisible torpedo's are getting on my nerves be cause for one you guys said in season 6 hey we fixed them well guess what not not not.They have only been fixed temporary and then they broke again and now there back.Another issue is that the borg ships are shooting past 12k away and i know that they are.I keep geting my butt kicked buy the Tac cube in ISE and do not know way.:mad::mad::mad:

    I really hope you guys fix these issues that Fuded up STFs They where fun you should have left them alone.Now they just tick people off.

    I really do not mind dieing once or twice but when it is 5 times or more it starts to tick me off.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Direct Response to your post:

    One
    If you're drawing aggro, go defensive so you can tank it. Also stack monotanium and electroceramic hull plating.

    Two
    Always have Aux2SIF and HE going. CONSTANTLY. That will give you boosted kinetic resistance and will keep you from getting plasma fires. Run two copies of HE and keep Aux2SIF going. Even Aux2SIF1 is useful since the boost to kinetic resist is pretty significant.

    Three
    Repeat of One.

    As for Private PvE queues? Quit complaining, you're not the only one suffering Pugs.

    And Hive Onslaught? Let's see... first off you're playing on Elite. It's supposed to be harder. Secondly you're attacking the central Borg unimatrix. Unimatrix 00. OF COURSE THEY WILL HAVE THEIR MOST POWERFUL STUFF THERE... If they didn't I would be insulted by said mission. They don't want you to faceroll the Borg. Tbh, out of all the STFs, that one is probably what I would constitute as the most fair.

    And plasma fires? Really? Either 1) Fly a cruiser, 2) Run two copies of HE.

    And if you're getting your butt kicked and you don't know why? Try taking a look and seeing what you're doing, and what isn't working, then CHANGE THAT.

    I roughly translated your post as this:
    "OH NOES. The Borgs be too powerful for meeees. Nerf them NAO plox!!! (just so you know, they will be getting nerfed over the next few patches just cuz of all the whining). Make them weak slime that I can faceroll with a derpy build again plox!!!"

    My response to that: Grow a pair, and take it like a man. The Borg are SUPPOSED to be powerful. Quit complaining when you get smacked around. How do you think the Borg have felt all this time??
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • diogene0diogene0 Member Posts: 0 Arc User
    edited November 2012
    I'm flying a tac on an escort and i have no trouble because of dots. It happens, but it's rare. I can't tell you what you're doing wrong but there's an issue somewhere, the borg aren't that silly.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    My response to that: Grow a pair, and take it like a man. The Borg are SUPPOSED to be powerful. Quit complaining when you get smacked around. How do you think the Borg have felt all this time??

    Damn man, calm down... they (Cryptic) need to find a balance that keeps casual and elite players on their toes, give them time, this likely isn't as major nerf as you suspect
    ZiOfChe.png?1
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    adamkafei wrote: »
    Damn man, calm down... they (Cryptic) need to find a balance that keeps casual and elite players on their toes, give them time, this likely isn't as major nerf as you suspect

    Hm? What do you mean calm down? I'm perfectly calm.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • xcom43xcom43 Member Posts: 723 Arc User
    edited November 2012
    adamkafei wrote: »
    Damn man, calm down... they (Cryptic) need to find a balance that keeps casual and elite players on their toes, give them time, this likely isn't as major nerf as you suspect

    There are things in stfs that are completely bugged.I agree

    And to the person that uh gave me that one comment i am allowed to complain.I dumped lots of money into this game.So i have every right to complain.

    And second i rarely complain about any thing in this game up till now.

    And yes there are a lot of messed up stuff in the STFs even the Hive mission.

    And another thing is yes i all ways get the Argo no matter what i do even if i lower my power settings.And i do try different tactics every time.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    xcom43 wrote: »
    There are things in stfs that are completely bugged.I agree

    And to the person that uh gave me that one comment i am allowed to complain.I dumped lots of money into this game.So i have every right to complain.

    And second i rarely complain about any thing in this game up till now.

    And yes there are a lot of messed up stuff in the STFs even the Hive mission.

    And another thing is yes i all ways get the Argo no matter what i do even if i lower my power settings.And i do try different tactics every time.

    I draw aggro plenty. And yet I survive? Maybe you're doing something wrong. And dumping money into a game doesn't mean anything if you don't do anything intelligent with that money.

    I poured no money into this game, and am perfectly fine with the way things are. I will never understand how people can be perfectly fine face-rolling things over and over. It's no fun tbh. And now that the npcs can actually put up a fight, there's lots of complaining. Strange people all of you.

    As I said though, did you stack electroceramic and monotanium? Cuz if not, you're already doing something wrong.

    And did you even read my post? Seriously, try following that advice before complaining more. If it doesn't work (which I know it will work so you have no reason to read further) THEN post and complain.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • sean2448sean2448 Member Posts: 815 Arc User
    edited November 2012
    it is called they needed a boost were getting threw to fast they nerf it
  • sean2448sean2448 Member Posts: 815 Arc User
    edited November 2012
    I like the STF"s where they are at :cool:
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    sean2448 wrote: »
    I like the STF"s where they are at :cool:

    Shame you and I are such a small minority.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited November 2012
    Elite run Borg are stronger, regardless of what Cryptic says.


    Personally I LIKE a challenge. But an enemy that ignores shields and hits you for two to three times your maximum hull strength?


    That's not a challenge, that's just obscene.
  • jellico1jellico1 Member Posts: 2,719
    edited November 2012
    The only issue I see is the invisible torpedoes

    There damage is fine if you could see them comming
    Plasma fire is fine

    Other than that the borgs strength is just
    Fine on elite where it is at

    The days of escorts driving up dropping anchor
    And blasting away eating popcorn are over

    Learn some tactics and skills
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
  • rezkingrezking Member Posts: 1,109 Arc User
    edited November 2012
    momaw wrote: »
    Recently Borticus said that the Borg were not buffed. Well, I subjectively feel like they are killing me a whole lot more than they used to, but here are two measurable and objective ways that I KNOW they have changed.

    1.) I have a Vo'quv build centered around energy drains. Drop their power, pummel them with torpedoes. On ISE, I used to be able to drop the tactical cube's shields and keep them down as long as my energy siphons were active. I was using plasmonic leech, energy siphon, beam:target shields, and somewhere around 200 points in Flow Capacitors skill. I also have polarized disruptors that hit for another -50 when they trigger. It was a very specialized but successful build.

    That no longer works. I even had a team mate help me, and he also has energy siphon and plasmonic leech, and both of us together were not able to drop the cube's shields. A third player joined and the shields finally switched off.

    2.) On the ground, I was using Tachyon Harmonic to whack Borg shields off, usually on conjunction with Tricorder Scan and my grenade launcher, to clean up the smaller borg quickly.

    That no longer works. Where Borg drones used to lose ALL of their shield when hit by tachyon harmonic, now they lose about 20-25%. It does less damage than a single shot with my pulsewave. Tachyon harmonic is now effectively not even worth using.

    So, between crippling some of my strongest abilities in space and on ground, my science character is feeling pretty darn useless now.

    Just played ISE and WOW OMFG.
    First, PWE destroys STF by tinkering with the dilithium and loot drops.
    Now, as revenge for voicing our disapproval, they SECRETLY boost all STF Borg stats.

    It's a childish move by PWE and I demand they return all STF Borg stats to pre-Season 7 levels.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • rezkingrezking Member Posts: 1,109 Arc User
    edited November 2012
    Oh yeah, 1 more thing.

    There are those that think, heaven forbid, we can't be nearly as powerful as the Elite Borg :eek:
    They want more of a "challenge" :rolleyes:


    Well, the solution to that is quite simple and doesn't affect the gameplay for anyone else (those that like to be on a near equal footing with Elite Borg) :D

    They can use Tier 4 ships...or Tier 3 for that REAL challenge they so crave :)
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited November 2012
    foundrelic wrote: »
    Personally I LIKE a challenge. But an enemy that ignores shields and hits you for two to three times your maximum hull strength?


    That's not a challenge, that's just obscene.

    I share your position
    ZiOfChe.png?1
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited November 2012
    The problem with that is adding additional healing to NPCs makes DPS dependance more important, not less. I'm not saying the Borg are balanced now, but they're certainly not game breaking overpowered either.

    Adding some new AI MIGHT be a solution, but what would you change? Make them target highest DPS and not highest threat? Use different abilities? AI is not a simple thing to create and balance, you can't just 'Make them smarter' without breaking or re-writing existing mechanics.

    I wouldn't be against it, but what type of abilities or behavior would you suggest that would make them more challenging, but not destroy their balance?

    For one, make them recognize when other Borg craft are in need of repairs and the ability to prioritize healing order, starting with themselves. Give Cubes Borg-flavored Hazard Emitters and Target Subsystems abilities. This would give them the ability to heal mobs and damage their targets without being too over-the-top.
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    Just an update here, for everyone not yet convinced.

    Spheres hitting for 37k, why not? And these guys come in groups!
    combatlog wrote:
    Sphere deals 11144 (24142) Kinetic Damage to you with Plasma Torpedo.
    Sphere deals 28525 (37837) Kinetic Damage(Critical) to you with Plasma Torpedo.

    Now that's arguably "avoidable" by trying to stay in range of only one sphere...

    This one however, was dealt by one entity, in the span of about 0.1 second:
    combatlog wrote:
    Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 4734 (22439) shield damage to you.
    Vessel Two of Two Unimatrix 01 deals 2493 (33071) Kinetic Damage to you with Plasma Torpedo - Spread III.
    Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 4695 (22254) shield damage to you.
    Vessel Two of Two Unimatrix 01 deals 2833 (33277) Kinetic Damage to you with Plasma Torpedo - Spread III.
    Vessel Two of Two Unimatrix 01 deals 24611 (32645) Kinetic Damage to you with Plasma Torpedo - Spread III.
    Vessel Two of Two Unimatrix 01's Plasma Torpedo - Spread III dealt 1065 (5046) shield damage to you.
    Vessel Two of Two Unimatrix 01 deals 17192 (29498) Kinetic Damage to you with Plasma Torpedo - Spread III.

    So, shield damage? adds up to 10494 (47939). Should probably have been higher, as I ran out of shields before it ran out of damage. As you see from kinetic damage, I was hit 4 times. This means there is NO shield resist in STO that could have hept my shields up.

    Hull damage? 47129 (98491)....

    Now to add to this, this is an invisible attack. I was about 9.5km away, moving at half impulse, and had good resists running. All hits hit within a fraction of a second. This is a perfect one-shot. It is UNAVOIDABLE. (short of never getting in range of the enemy)

    Now, a game mechanic that kills you, that you might as well not even try to defend against, because you can't, what's the point of that? Might as well have a random warpcore-explosion built into every ship....
    [SIGPIC][/SIGPIC]
  • xcom43xcom43 Member Posts: 723 Arc User
    edited November 2012
    The normal torpedo's are doing way too much damage and i can prove it.

    The normal torpedo's are acting like a heavy torpedo.In witch case they are not a heavy torpedo they are normal torpedo size.

    The most amount i have seen done is 26,000 to 30,000 damage from a regular normal size torpedo.The amount could be higher.

    And on top of this the plasma fire does way too much damage it does not help either.

    The plasma fire will drop you like at 10 to 15% hull and if you do not have a second hazard emitter ready then it will blow you up witch is ridiculous.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • pveheropvehero Member Posts: 0 Arc User
    edited November 2012
    xcom43 wrote: »
    The most amount i have seen done is 26,000 to 30,000 damage from a regular normal size torpedo.The amount could be higher.

    a very modest estimate... I've seen Spheres hit for almost 40k, and Gateway hit for almost 60k.
    [SIGPIC][/SIGPIC]
  • thyuberdudethyuberdude Member Posts: 43 Arc User
    edited November 2012
    pvehero wrote: »
    Might as well have a random warpcore-explosion built into every ship....

    This made me LoL for awhile.


    While im not happy with Cryptic/PW once again changing the borg and ONCE AGAIN not mentioning it in the patch notes.. ( WHY is it they NEVER do that? They NEVER tell us what they change!)

    It made me rise to the challenge and design a ship that could tank these new overpowered borg ships.. I can tank the borg just fine in an Atrox carrier using an Aegis set.. or my Kar'Fi carrier with the KHG set..

    But it will be nice to have things back to normal and know that if i stutter step and miss a click i won't insta pop because I mistimed hitting my TeeheeSaveMeLoLbutton.. Oh wait, It was like that even before season 7 :rolleyes: ...
  • whitecloud197whitecloud197 Member Posts: 0 Arc User
    edited November 2012

    Please understand that I'm not trying to start a disagreement, but I'm of the opinion that the Borg should be at least this strong.

    The .

    I agree 100 Percent!

    Im waiting for the day when your in space combat and you unload a full volly of torps and cannon rapid fire and realize...."****....They Adapted"

    :-)
  • xcom43xcom43 Member Posts: 723 Arc User
    edited November 2012
    pvehero wrote: »
    a very modest estimate... I've seen Spheres hit for almost 40k, and Gateway hit for almost 60k.

    I have seen higher but most of the damages are in that range.
    The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited November 2012
    Can this thread please just go somewhere and die?

    The Borg are fine as is. And just so you guys know, Cryptic plans on nerfing them over the next few patches, so congrats, all your whining has paid off.

    So all you wimps who are complaining about the Borg doing too much damage with their torps, I have 5 words for you. Electroceramic Hull Plating, Monotanium Alloy. You can get both mk XII purples for stupidly cheap on the exchange (I mean less than 3 mil each). And if you equip those, all of a sudden THE BORG DON'T HURT SO MUCH. I hate to say it, but L2P, figure out what skills do and don't work (Hint: RSP and Aux2SIF3 are your friends, as are HE and BFI), and for the love of all things tribble, ADJUST YOUR DAMN BUILDS instead of complaining.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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