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vexashen Arc User

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  • Basically the same thing happened to me. They couldnt have gotten into my email because it would require them to have my cellphone. So they clearly bypassed that step of getting my info.
  • Honestly I fly my Fleet B'rel all the time in stfs. My issue isnt how tanky it is. I know its not. My issue is I pull agro off everyone and HAVE to tank. The right build with all reps maxed out and a few lobi consoles and some crazy expensive doffs make it a great ship with tons of fire power. But you arent going to build…
  • All I can say is that horizon has always been a class act to me and my fleet. You have been one of the best guys to fight along side or fight against. You would always give us a great fight but never be a @#$! about it. And I gota say I threw alot of theorycrafting at you sometimes and it always improved my builds or let…
  • Id like to throw out a different sort of list. Back when tos vets first started to pvp we were cannon fodder for pugs even. Our builds were a mess. Our tactics were a mess. We would bring 4 or 5 tacs and wonder why nothing died. Horizon and Yoda. Man those 2 guys did so much for us. Since our first days we have run a few…
  • Im sorry but this thinking is just WRONG. You take 5 faw builds into an infected and take 5 single target cannons builds in... if the players are all good and know their stuff the faw builds will win EVERY SINGLE TIME. Smart players know where to park their ships so they dont just wail on the gate or they do so much damage…
  • FYI as of the latest patch APB no longer stacks. Edit: It no longer stacks your own (including your pets) betas
  • http://www.stoacademy.com/tools/skillplanner/?build=vexfleetgalaxy1_3060 My toons name is Edward Teach Link to the parse picture below. Doffs are: 2 purple conn officers for tac team purple energy weapon doff for beam cool downs Blue energy weapon doff for beam cool downs Marion for dem buffing My reps on this toon are not…
  • Well heres how it works. Covarients are just a giant bag of hit points. Resilients have fairly high hp but take less damage. Also less bleed through gets through to your hull. 5% instead of 10%. Also [resb] is popular for stfs and tholians. Buying both is a good idea so you can tailor your ship to your enemies damage type…
  • Energy type is more flavor. Like the other guy above me said though dropping torps isn't a bad way to go. You free up a lot of points to make you tankier, or throw them in sensors or something to be effected less by scrambles. There are a lot of places you can put those to make you tankier and more survivable. I would…
  • This is my old pvp defiant build. Its not 100% optimized for new gear / rep skills but its a good starting point. Keep in mind the weapon loadout and bridge officer skills. You may now want to drop the beam overload 1 for a torp high yield for more burst damage since you cant stack and double tap beam overloads anymore…
  • Yes but the 3 ships Ive posted about ARE available at end game. They just arent very good. As far as Ent, ToS and TMP goes those ships are much older than the 3 Ive posted about so I can see from a storyline standpoint why they shouldn't be given an end game variant. But I mean the excelsior is a better and stronger ship…
  • Well technically they have universal consoles not console slots. This only limits you from putting weapon consoles and armor consoles and the like from where they dont belong. However since most people run at least a few universal consoles from c-store ships or the lock box consoles this isnt much of an issue. Also if this…
  • Lets not derail this into yet another thread devoted to the galaxy or even a thread about how weapon consoles work. I want to focus simply on how these 3 ships are very limited by their bridge officer layouts. Simply put the defiant cannot be an all cannon build. Nor would you use it as an all torp build. It could however…
  • I built a fleet galaxy just for laughs. Got a few spike kills with it. Using romulan experimental beam and 7 turrets. Take the saucer off and preload beam overload 2 as it comes up also load beam overload 1. The trick is to not fire until both are loaded. Add to this the romulan weapon set 3 peice overload attack. You will…
  • How would I go about joining the 11k channel? please hit me up in game if you can d'vhexishen@vexashen
  • Its called threat control skill and embassy consoles that increase your threat even higher. We have an embassy flying engineer in our fleet that holds threat off of escorts that double and tripple his damage. When we do dps tests in stfs we bring him along because we know it means we wont be the ones under fire. You wont…
  • If you want to be tanky in an escort heres what you need. Emergency power to shields 1, attack pattern delta 1, attack patterns omega 3, hazard emitters 1, transfer shield strength 2 and maybe if you can fit it an aux to structural integrity 1 or aux to dampeners. Omega is one of the most powerful offense buffs in the…
  • apparently you arent part of the "opvp" channel lol
  • To the original poster. I've solo'd infected elite 3 times now (before LoR launched) with a beam boat. Beams for sure do more damage now with the changes to how weapons drain power levels. I have zero doubt in my mind that you can pull that kind of damage. I dont run an aux to bat build but still have pulled 17k in my…
  • This video is in my sig but I'll point it out here anyhow. Im sorry but theres no reason cruisers cant do damage. BIG BIG DAMAGE. My fleet punches out infected elite in about 4-5 minutes with all cruisers spamming fire at will. This video shows what 5 cruisers can do with common mk x gear aside from the subspace field…
  • ANY tac captain with a solid pvp build will rip apart anything pve can throw at you
  • a few things. whats your weapon power set at? ALWAYS run it at 100 base power in stfs. drop rapid 3 for omega 3 and get a rapid 2 instead. its a much higher return on damage do you die alot? you dont do much damage waiting on a respawn.
  • As far as waves spawning in different ways. Each wave has a trigger mob. So long as that one ship dies the next wave comes in. If you are doing alot of aoe like fire at will and torp spreads you may be popping that mob earlier sometimes than others. That alone can make a mission harder. Someone else mentioned their defense…
  • Honestly people can solo or at the very least duo most of the stfs... If they make them harder... THANK GOD!. Pve in this game is far far too easy.
  • http://www.stoacademy.com/tools/skillplanner/?build=dvextal_3060 Thats what im currently running. Its not optimal gear but im still working on my reps. doffs are: attack pattern conn officer damage control engineer (x2) shield distribution (x2)
  • my fleet galaxy build. throw a plasmonic leech on it and it gets even scarier. its not the top damage crusier out there but its fun and does plenty of damage to hold its own in pve http://sto-forum.perfectworld.com/showthread.php?p=8763071#post8763071
  • thats incorrect. That system was changed with the launch of LOR. It no longer brings your power levels back faster when using beam overload, rapid fire, scatter volley or fire at will.
  • People in my fleet pull 9k with phasers. Its some tweaks to his build not his weapon type.
  • http://sto-forum.perfectworld.com/showthread.php?p=8763071#post8763071 Take a look at my fleet galaxy build. It pulls 10-11k in infected elites. The number one thing i see wrong with your build is too many beams. You cannot keep your weapon power at 125 with 8 beams. Its just not possible. 6-7 beams will do more damage…