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ussbattlemaster Arc User

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  • you have to realize that some people actually want ZEN more then they want dilithium right now. Some of those people are buying ZEN while others trade dilithium for it. If you notice there's always a massive amount of ZEN up for grabs on the exchange, there's not enough dilithium being put up at the same rates to meet the…
  • Actually what I was giving an example. PVP or PVE, this is something that could happen. Just that in PVE your teammate will suddenly decide their ship is a missile and fly off to crash into whatever ship he was firing at before blowing up either from the impact or from manually self destructing.
  • Actually at the current difficulty it's quite possible for a team comprised of 2 admirals and 3 commanders to fend off the attacks in Federation Fleet Alert if the commanders know what they're doing if memory serves. I recall that I could quite easily take on one attack group with support from a single vice admiral when I…
  • pretty much a rock-paper-scissors kind of thing. So what would counter what? Also, you guys talk about how Escorts are overpowered when the captain's a tactical officer. idk if you guys thought about it, but an engineering officer on an Escort can be just as scary, if not worse in some situations. Think about it: You're…
  • I remember a problem I had with the Mirror Incursion event where first time I played it when the Stadi fell I was happy that I had gone without dying since I usually die at least once in PVEs. As I'm thinking this I'm flying away from the Stadi, since I was next to it when it was destroyed, and since I had full hull and…
  • Same four guys maybe?
  • I'm currently saving up dilithium to trade so I have enough ZEN for the Multi-Vector Escort (that's what it's called right?) even though I'm not a rear admiral yet. Problem is that land maps tend to be glitchy for me (usually problems where there's areas that don't load so either I appear to fall through the ground or I…
  • Slow computers can take 2-4 minutes to reload the map when you respawn or even spawn depending on what's going on. (how many friendly ships are in the area, how many hostile ships, large amounts of weapons fire, a sudden and very large patch at the beginning of the match, etc) The kind of strict time limit enforced by…
  • I agree here on proportional rewards, but not just on what people do. Some PVE games go on longer than others, and having these sometimes much longer (compare Starbase 24 to the Klingon Scout force for instance) net you the same amount of dilithium is insane. But my issue with the lack of scaling the rewards based of…