really you think menus are RP? I guess I missed the episode of star trek where Picard went through endless menus to tell his department heads what to do.
than a better option would be having a filter at the top that says show only science or diplomatic mission etc. I want to keep my department heads, I just don't want to keep the 7 pages of annoyance.
the only thing I use department heads for is for another chance to get vary rare missions, It would be faster to scroll a long list looking for vary rare mission than it is opening each page. I don't understand how anyone can think opening 7 pages is better than having one page you can scroll unless maybe if you don't have…
one of the setting in options will make it so you don't stop when you click on department head, I don't remember what its called but its there. I would like the option that when click on department heads I could get a list of all their missions I hate having to open each menu.
I should of read the op more carefully, I see you did try the one at new romulus command its odd because I do the same thing you do and have not run in to this problem guess I am just lucky.
you can only grind down romulan doffs at new romulus command, you also can get double the doffs as the romulan tactical, engineering, science and civil cadra missions at new romulus command are not the same as the ones offered at starfleet academy.
the problem is if they did it this way is it would make targeting the ultra-rares and getting them to drop easy, so they would have to remove them from dropping from the mission.
another option that would be nice is after you do the mission it shows you what doff your going to get with a option to accept or decline, if you decline you lose your doffs but get refunded your dilithium.
I played all but the last 3 missions, I wanted to save them for when it goes live but I loved every min of it. I loved how they did the boffs giving them a small amount of story was a vast improvement.
most game designers get locked in to this point of view that everyone wants to be the hero that's why we get tank, dps, healer ad nauseam and mmo never really feel like living worlds. I would be vary happy to play a mmo where crafting/merchant was a class all to it self or how about instead of just 3 classes for combat…
its worse than you think the damage that gets transferred by-passes your ships shield every time I have ever used the piece of junk I have died most of the time with full shields still up.
people go with torpedo or beam banks because you have 3 ensign boff powers to fill and its the only way to fill them with something useful. if you go with torpedo it does not use weapon power when firing so all your other weapons do a bit more damage you also get more burst damage I have had my chroniton dual beams hit for…
That ability is almost worthless even if it does work because it only works when fighting the borg, the other passive choice works no matter who you are fighting and because the full omega and maco sets have a built-in remodulator that work almost instantly.
not true I started playing after free to play and the logging off and back on worked I unbound 3 of these boffs that way and sold 2 of them on the Exchange about 3 months ago.
logging out and back on clears the bound status so its either a bug that its bound to you in the first place or its a bug that it clears it when you log out and back on.
it takes me almost all day to max out my Dilithium on 3 characters and for that I i get 150 zen $1.50 for a days worth of work. yea your the one being ripped off. :rolleyes:
one or two engineers should be fine there is a point in a lot of doff missions where going with only traits is better than going with the specialization because to many specialization doffs will pull from the purple critical chance.
Risa should of been the dead or alive Xtreme beach vollyball of the star trek Universe. if you have not played the game it is a bunch mini games and you buy swimsuits with the points you get from playing the mini games.