Me too. At least STO comunity is a funny group (always there people that no are). In others games the comentary under this conditions aren't so funny as we can read here. I think that Cryptic's crew are now as mads, I sorry for them. Good Nigth to everybody and good luck to STO's crew, it's will be a long day for them.…
Beams need three things. The first is more range (on ST Beams had more range than cannons that are very powerfull weapons but with short range even very short range). Accuracy: the big improve on Fed ships are the beam array with lots of firepoints that pick the best of them to shoot at enemy vessels. (the old "turret"…
A +15 on one system, is better than +5 on each system (you can see it only with the ships with 2x +10 or +10/+5/+5). About Shield, escorts had 0.9 (I will quit the fleet ships beacouse problem grow), but they can use several facing only turning the ship, so they had more "able" shield than cruisers. About hull.... damage…
I agree, if big ships take more shield, hull points or/and energy, little ships with reduced points by her size must gain a defense modiffier... On DS9 we see the defiant big point is their chance to evade big ships' fire but she take lots of hits from another small ships... Maybe, setting a negative based on diferent…
My two main chars: One of them had maco, omega both mk XII with second look unlocked pre season 7. I take the adapter maco and unlocked one of aditional looks.... one of them (is missing without reputation option or without being usable. The second.... prior to season 7 I have the maco mk XI. Now I take the mk XII (all…
We can solve that and many another problems.... we can set warp nacelles to ESD and give it to any players (by no less 100.000 Zen points). This way, a "federation ship" can use several and very bigger pets. Of course that is a joke :) Exist many ship can take the role of pets, saber class and aquarius are a better option…
At last the best aproach become from Star Trek canon, where cannons are very powerful weapons but with a very close range. En STO, maybe, set 15km to beams and 8 for cannons (with a heavy loss from 3-4 km). That can solve the problem, giving to cruisers and science vessels a longer treat range and allow also the use of…
A five player's team of cruisers can't do any mission on game with optionals (really can, but with very good players), a big part of them yes, all not. A five player's team of science vesels can't do any mission on game with optionals (really happen the same than with cruisers). A five player's team of escorts CAN do any…
For two years I was ussing it on my main char, a Assault cruiser until odyssey rise. And AC have a very good tings (the z-store is even better). My char is a science captain, and I use 4 beams (or five) and four torps (or three) in the front a quantum torp and a photon. On the aft, I set the same or only a photon. About…