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stalagmite Arc User

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  • id like to see them also make shorter versions of TFO's and add them to patrols list.
  • id like to see more innovation but cryptic has much to learn. look at CCP with Eve online. it is way older than STO by many years look where it is now. ive said it before wanting engaging STF's should not be a problem the only real problem is that people have become complacent about current things going on in the game.…
  • a boost zone CC? that would be nice ^_^ would actually give people incentive to kill the ships. usually when i roll up in there if no one is using gravity well its just a hot mess, ships all about and such. one can only keep so many people alive right?
  • so wanting STF's to be more engaging is a problem? time gate? the only time gate would be as described the first one before the crystal shows. trash mobs? this would add more exp to the stf not just run hit the crystal hard then leave. and no even on my engineer i get first place quite frequently but the STF is boring and…
  • Borg disconnect is heavily time gated but the only thing bad about it is the unskippable cutscenes i see no issues. id also like to add that anyone that would complain about not completing it are the people who arent geared for advanced which means they should be playing on normal anyway.
  • i hope they really do fix it. it seems like everytime they do some kind of major feature episode loading to sector space from there breaks.
  • that is a fantastic idea love it.
  • my explanation is inline with my original post at the start of the thread i treat fuse armor like fire on my mark. they are both best used on strong targets. just because someone can tank doesn't mean they should also stop contributing to DPS. from what I've seen the pets will get attacked regardless of if you have all the…
  • Command specialization is your team support it is not going to beat intel in terms of DPS but it will in terms of utility the only people ive seen use command including myself are engineers which it is directed at.
  • imo i dont think one is better than the other both specializations have their unique uses
  • when you activate it the animation makes you crouch down there is a period you have to wait till you can move again for chroniton mine when you activate it there is no movement restriction same goes for the drone kit powers. if you're used to casting abilities in one place and only moving to get out of ground target aoe…
  • where did i say change the mechanics? the mechanics will remain the same but in addition it will not block movement see this is how i can tell you aren't reading. you also assume you can put words in my mouth as an attempt to make an argument. I'm not telling the devs to do anything I'm asking if they can do it. after all…
  • telling me i should change my build or the way i play because you think im not playing my own character properly is not a valid argument to my suggestion. i have already said that my only problems with these kit powers is their sluggish feel in free movement combat. now how did you derive DPS or lack of ability to use them…
  • rather than make subtle insults how about constructive feedback that is on topic the way those kit powers work adds to the combat being sluggish i have no other issues with using said powers in any situation i would love for them to feel less sluggish and like I've said previously my suggestion won't change the way builds…
  • Rare: (of an event, situation, or condition) not occurring very often. by this definition 400 lockboxs is beyond rare i agree with you and the op to an extent but cryptic can do better imo.
  • im glad you understand the point im trying to get across ^_^
  • transphasic bomb, medical generator, shield generator, turret, mortar, orbital strike all lock you in an animation saying that they work in free combat movement situations means what? sure i can make them work by simply using them but here is the kicker and the thing it seems you are not understanding. It stops the flow of…
  • exactly i usually use 1 or 2 ground traits usually covert/soldier lol
  • i dont need to conform to someone elses style of play everyone plays differently. my play style is the free movement combat style ground combat offers if i wanted to stand in one place just to cast an ability there are other MMO games that cater to that style. this thread is not a complaint. the people able to make turrets…
  • this isnt a question of skill thats something for PVP and in this game PVP is irrelevant. the flow of combat is diminished by these animation locks it has nothing to do with knowing were and when to use them in fact a fast animation helps with being able to place them where they need to go more efficiently. no one likes…
  • i hope thats not the case and they do update the animations to be cast on the fly just like chroniton mine barrier and the seeker drones. Once you call it down distance should be irrelevant while its materializing.
  • i agree with this statement.
  • you are forgetting that it is optional no one has to do them if i want to do STF where i could complete optionals i will look to my fleet or use the proper chat channels. I always try to help achieve the optional if possible but with the upcoming change there will be no need to try and force people to do it and if you feel…
  • we don't need dilithium reward increases on anything i mean its practically easier to get than EC. but that is just my opinion.
  • azure nebula is a poor example because if the games RNG decides to not let you complete it there is nothing you can do even if you have a sufficient team. a better example would be borg disconnected or undine assault.
  • I don't think they are going to get worse i found it annoying for example to queue borg conduit and have it fail 2 mins in because no one could CC or kill the borgs before they healed the objective. with the upcoming change to it you will still get normal rewards and on the chance you get a good team you get bonus that is…
  • Simple fix would be to put some kind of barrier not allowing players who are not tough enough to do advanced queues up failing queues because of missed optionals was bad from the start. Optional: available to be chosen but not obligatory. in case you don't know what optional means. My experience with this kind of behavior…
  • while it is nice to have mechanics like having someone pull their attention while you free them you forget some of the tholians use BFW this will automatically stop your friend from freeing them now if they could make getting hit not interrupt you like how it is in gate to grethor then there is no issue also why should we…
  • it happes to all of my characters Laena@myjolnir, Grimhield@myjolnir, Ulmia@myjolnir, Bustybits@myjonlnir, Amaelia@myjolnir. from what ive seen it is caused when i change skills, warp to sector space, warp to planet and affects my grounds skills in the way of repeatedly resetting them.
  • I cannot stress enough how ive had this issue i mean to a very aggravating point. when i change any BOFF skill it will most likely reset all my BOFF ground skills the space skills stay the same but the ground skills reset over and over and over they do not save in the loadout for the ship. This issue seems to have been…