Adding 23rd century items to the current schools (or even the replicator)? Sure. But another R&D school to grind? No thank you. And what the hell would be in a Delta school?
If this is simply a matter of immersion, whereby a player feels like THEY are at the helm of a Federation starship, then I'm all for that. It's a video game afterall. I honestly don't see the need to justify it. For starters it assumes that there will even be Transgender people in the 24th century. For all we know gender…
I grew up on the TMP films. I remember when my old man brought home the Box set. The one where they took the 5 box set and added the sixth but didn't resize the picture of the Enterprise. Must have watched III, IV, and VI hundreds of times. I and V . . . they were horrible. TMP at least had the excuse of being overly…
Engineers are capable of 200K DPS. While I concede that this is an extreme, there are dozens who have surpassed the 100K mark and plenty more who are almost there. Engineering skills aren't underwhelming, it's that there simply isn't a need to spec too highly into them. My Fed-Tac can survive 3 or 4 minutes with up to 90%…
I get that raising the refinement cap might push the ceiling of the dil/zen market, but I think if we're being honest it's going to hit 500 with or without the suggested change. Hell, I sold some zen two days ago for 394-1. As soon as the new ships Goin on sale in the exchange, we'll blow past 400, and at the end of the…
This is a rainbow build I put together during season 11: https://www.reddit.com/r/stobuilds/comments/4ac5mb/uss_heimdall_35k_pug_rainbowboat_for_poops_and/?ref=search_posts As some have mentioned, rainbow builds are usually frowned upon, mostly because of a lack of understanding of how various pieces fit together. While I…
The original post specifically mentioned a specific solution (decrease damage), so why would we assume you meant something else? I'm honestly not trying to be a jerk here. I just don't understand. As for balance, I seriously question if we would be having this discussion if the "average" player took advantage of the…
What's realistic about space combat? This is an MMO, not a futurist flight sim. If we're being "realistic," then all we would have is faction specific weapons, attack patterns would be a preset combat tactic, most of the content would be 1v1, and the only heals we would have would be reroute power from X. Science powers…
Words have meaning. We can call it scrumtralecented and as long as it "adjusts" game performance, people will still have an issue with it. And for the sake of argument, let's say they cut overall performance by 20% (which would be rediculous) across the board and see how much this would impact the players, and for a frame…
Many players rely on a few to tell them what's worth buying and what is not. This is a result of the games mechanics not be widely understood. When a player goes to one of the build sites and requests feedback or advice, they expect that the suggestions they receive to improve their build. I for one would be very reluctant…
I would like to see a list of what items people want nerfed, and more importantly, how they would go about it. Don't just throw out a generalized statement. Put some thought behind it. If you can't be bothered to put forth that much effort, or lack the understanding of how your idea would actually impact the game, then you…
So I wrote this long, drawn-out explanation as to why nerfs are bad, but then I realized I wasn't saying anything that hadn't already been said at least 5 or 9 times in the past week. If you want something nerfed because you see a legitimate issue with the game's balance, then go to the appropriate place and make your case…
What do I expect from an Elite Queue? Something that requires some diversified team compositions. Basically, what HSE used to be. Having content that requires a tank, healer, high damage, and crowd control would do wonders for game balance and the players community, at least downstrem. That being said, I don't see this…
I'm gonna be honest here. Yeah, I want to push my max as high as I can. Currently, I'm a little annoyed that I haven't come close to my personal best since the new season started. I'll also admit that seeing my parse where it is/was can be gratifying, but only in the context of my own performance, not against others. First…
So let me get this straight. You've essentially given the PvP stamp-of-approval for running the absolute best console in the game, save for torp builds, but everything else is a gimmick?
I think it's important to remember that while there was an increase in the number of players who can hit 100K in 11.5, the increased instance of such players seen in Pugs is also partly due, if not mainly, to many choosing them over channel runs as a result of the crazy lag we've been experiencing. Also, just because…
A more likely scenario is that more players would make allowances for slotting some sort of CC abilities like GW. The only way the 10% rule would make a comeback is if the the transformers got another boost to their HP, which seems to be idea that most would not advocate for.
So let's say we gave NPCs the ability to Sci spam, or whatever enhancements are deemed necessary. Who is this really hurting? Not the high DPS crowd. Replace BIC with SRF. Instead of slotting 5 offensive active traits, slot two as AHH, Aux-Defense, or Energy Refreq. They can drop IPttM for Invicible. Or Sub-Warp Sheath for…
I'll admit that I've blown up more than I'd like, but I'm seriously selling out for DPS, and so when I'm not paying attention, sometimes I go boom. But i certainly wouldn't call it an "issue". I actually really like DPSM. It's new, it's fun, and something I can do by myself when ever I want. But if the advanced is already…
So let's be real for a second. How many people would we really be helping by implementing some of the changes that have been suggested? When you factor the seemingly large amount of players who only play Dabo, only log in once every week, or lunge at each other on their bridges with the nude mod . . . really, what is the…
@where2r1 Assuming this was an issue of fairness, where a particular grouping of players somehow gave them a distinct advantage over other players, I could understand an argument for keeping groups of high-end players out of the same queue. But why can't a group of skilled Sci pilots go into the same queue and Grav Well…
Maybe I'll start three Edit: I shouldn't have said this. It's bad form to engage in this type of behavior as it lends nothing to the discussion. That being said, there is no discussion. The point of this thread was to determine how people felt about a particular issue. I think that's been accomplished 5 or 9 pages ago. If…
It won't solve YOUR problem, as will nothing short of you own suggestions. If assuming I haven't read every comment in this, and the other threads you created on this very topic makes you feel more secure in your position then so be it.
Yes, I would. I want everyone to do over do over 9000! Seriously though, why does raising the ceiling automatically translate to one-shoting borg cubes and whatnot? So am I to assume, that in addition to wanting those at the top to be cut off at the knees, you also don't want new or casual players to get "good" easily?…
A number of the suggested fixes have at least some level if merit, but at the end of the day it comes down to feasibility. Significantly changing the AI of NPCs, and lowering the damage ceiling simply aren't realistic expectations, if not bad ideas altogether. The simplest solution, at least as I see it, and as has already…
That would be interesting, but since DPS can be significantly impacted by team composition, I think it would difficult to find the "sweet spot" that would qualify you for the next difficulty level. I think this would need to be a solo event to determine what you can bring to the table sans team buffs. Not that this would…