UPDATE: One of my Fleet mates picked up this build and we have been tweeking it over the past few weeks. We moved to Fleet weapons and locked in the Aux2Batt build. He has been hitting some pretty TRIBBLE numbers on his Spinal lance and nothing else has been lasting thru the barrage that follows (except cubes and larger…
I've fought (and outrun) the Queen, and I'm in a Heavy Cruiser Retrofit. Yes, the Borg move. No, they don't move quickly. This makes them ideal for targets since getting out of their range isn't terribly difficult. Also please note we are talking about Cubes and Unimatrixi that ether don't move or move slowly. Spheres and…
I totally agree! wait.. Those come from Tholian Lockboxes witch stopped being dropped last year, and since I'm a new kid with very little E.C. most of the time I doubt I could find one on the exchange. So for me (and most of my fleet) Subspace Jumper (unfortunately) is out of the equation. This is the part where I admit my…
Thank you! that was the information I was looking for. Afterthought: I've had a lot of fun proving that single cannons and turrets on an agile cruiser (I pilot a Retrofit Heavy Cruiser) is a scary scary thing. Then again I'm Eject Warp Plasma built so most of my damage isn't from my weapons regardless.
I'm a PvE bot for now as I just dinged 50 yesterday. I've set my sights on a Stargazer Retrofit (Heavy Cruiser Retrofit) for my final ship since I'm a Free-to-Play ***. Many things went into this decision, and by many things I mean I like the way it looks and it has everything I want including an 8 turn rating. After that…
@ defbond7 I generally don't have that much of an issue with keeping my targets where I want the for the cannons but I'm thinking 6 - 8 Beams > 3-4 turrets and 3-4 Cannons (depending on Torpedos / Mines). Granted I will have the Constant dmg from the turrets regardless but I don't know if that makes up for it yet.…
@ defbond7 First off, that is a detailed and well crafted post sir! Very nicely done. Now for my reply... I've not gotten access to the Romulan, M.A.C.O. or Borg gear yet (10,000 S.P. from rank 44 as of this typing) so I will be working on that as I get to it. I knew that Beams are better for cruisers. What I didn't know…
Damn, thwarted again. What a shame. Thank you for the info man, armed with this I've made some improvements. >:D This is the most recent version of the build: http://skillplanner.stoacademy.com/?build=engleveling_0 I'm about to start toying with the Lt. Tac ability since honestly Cannon spread with Single cannons is a…
Damn. Oh well I guess I'll just be more utility then. Side Note: Does anyone know if Starship Subspace Decompiler buffs the slow on Eject Warp Plasma? or if anything does?
What Tac buffs? I'm an Engineer and my Assault Cruiser only has an Ensign and Lt. slot so I'm likely losing a lot of damage. I started a post here ( http://sto-forum.perfectworld.com/showthread.php?p=9440871#post9440871 ) about my particular ship.
I'm a F2P n00b flying an assault cruiser as an Engineer with this as my primary dmg. Yeah, they are fun is you like being the center of the maelstrom blasting through the enemies ranks like a charging bear :p ... well... maybe I'm doing it wrong but damn is is fun. :D