Hm, meh. Hoped for a 5/3 (4 tac consoles will likely be fleet) and around 5 tac boff slots. So basically throw in all the stuff from my Fleet Vor'Cha -1 tac console, find out what I will put into the engie console and then 2 Tac team, 2 Cannon skills for tac and thinking about what I want to do with an additional two engie…
We already have battlecruisers in cruiser skins if this goes threw (which you clearly know considering that you read and understood what I have been saying). So what I am asking for is not even another stop. It is merely putting the foot down properly.
Please show me where I was talking about durability. My issue is that they made a copy paste job from one ship to another and then simply changed hull and turnrate. Everything else is identical. That is extra cheap and should not be done.
Let´s take a look: Federation Cruiser Klingon Battlecruiser: Well, I don´t think I have to say how bad cryptic is in doing a proper job, do I? Maybe try not to do some cheap copy pasta next time? Or make the BC a proper BC and the Cruiser a proper Cruiser before you release them?
I see you still have much to learn :( You realy shouldn´t be running around expecting the best or other people to actually follow your views on things.
The Borg assimilated a bunch of humans. Then they found recordings on V'Ger and seeing something potentially closer to perfection than they were the Borg are now trying to immitate the pure masterpiece. And while the emerging young races of the Milky Way venture out to gather more information and explore strange new worlds…
Something not quite in line with what is asked for but I still think is important: The first large skill tray needs more slots. Yes, you can copy it wich will be a vertical one and wich is placed on the right side, where all the mission information is, so those two get in the way. Currently a skill tray can not have more…
Eh, no. Coliseum is a prison escape episode and you make it out. Can´t have the PC stuck, can we. But I think it is doable. Have a fighting retreat and then have the standard depart system message pop up after having gone threw some dialoge (wich tells you that you lost) with a green "Mission Successfull". If that noob…
Sadly true, but as such this would make a uniquely flavoured storyline. Something you don´t see everywhere. (Only thing I could come up with is EvE and that is player driven)
Here is something random: Could we please get our player backsides kicked in for the new missions? I mean it, no glorious winning all the time. Have some actual true defeat, no minor setback where you will simply rebound later on.
Nah, that shouldn´t be an issue if I have the modules in the same slot (e.g. both are in the bank and checked from there) Because if you compare the same things they should be effected by the same percentage.
Good that you asked. I rechecked and edited it a little. It is Bunker Fabrication (Turret) and Fabrication Specialist (Quantum Mortar). And those kits are only very rare Mk X, not XI as I posted. Might also be usefull to fold this thread into yours.
It isn´t bad. I think it would look better if the two frontal guns (?) would be combined into one that is in the center. Then maybe sharpen up the front and make it look more like a sleek agile gunboat so that people actually think Raptor instead of Battlecruiser. (And putting the two wing guns more towards the center…
I am fully supporting this idea with my 13k+ Omega Marks (it isn´t a lot but only having the 50 mark project available is rather nerve grating). Or: I would say give a 50, 500 and 1000 Mark option. That should cover most aspects.
A little different question. I understand that exact numbers will be kept secret but it would be nice if we could find out from the Cryptik team if the Mogh is selling Better than expected, as expected or worse than expected. I am sure many KDF fans are interested in hearing this answer as well.
:( This is kind of disappointing. I will probably buy it simply to support the KDF but I realy can?t see any good justification for using it (mainly because I don?t do aux to bat builds). It would also be nice if cryptik would hire some writers to give some decent fluff instead of the same cheap junk description for the…
It is only -15 and only starts taking effect if the enemy is under 50% health. The +75 does look nice, but it also has the stacking penalty on it, so more usefull for tacs with few res. consoles.
How is the damage model of the chasing beam in comparison to the orbital strike? The current one is a single burst of damage with a decent AOE. Will the chasing beam be limited damage over time, large AOE, small AOE. Does it have the basic damage effect of the orbital strike and then add a dot effect?