I have not tested this on a live fire excercise so it is either a display mistake or a normal bug.
Issue:
The turret has too little damage output.
Example:
Quantum Mortar on old kit (very rare, mk X):
668.9 damage per hit
New Quantum Mortar Module kit (very rare, mk XI):
694.8 damage per hit
So in short the new modules are always slightly better than the old kits (I compared Chroniton Mine Barrer, Shield Gen, Force Field and a few others and the new module always was better).
The turret is the exception to this:
Old (Very Rare Mk X):
27.5 x4 damage at 32.3 dps
New (Very Rare Mk XI):
22.1 x4 damage at 26 dps
This is a clear and obvious downgrade in comparison to the norm.
As such I decided to report it as a bug.
Comparison of examples was done while they were in the bank account and unequipped.
Good that you asked. I rechecked and edited it a little.
It is Bunker Fabrication (Turret) and Fabrication Specialist (Quantum Mortar). And those kits are only very rare Mk X, not XI as I posted.
Might also be usefull to fold this thread into yours.
Another thing I forgot to mention: Your skill in "Turrets and Drones" probably affects the numbers shown in the tooltips, despite the line "Values do not reflect skills or other modifiers".
Another thing I forgot to mention: Your skill in "Turrets and Drones" probably affects the numbers shown in the tooltips, despite the line "Values do not reflect skills or other modifiers".
Nah, that shouldn´t be an issue if I have the modules in the same slot (e.g. both are in the bank and checked from there) Because if you compare the same things they should be effected by the same percentage.
Nah, that shouldn´t be an issue if I have the modules in the same slot (e.g. both are in the bank and checked from there) Because if you compare the same things they should be effected by the same percentage.
What I meant was that different players will have different tooltip numbers because they have allocated their skill points differently. For example, my damage numbers for turrets are lower than yours, probably because I have lower skill in "Turrets and Drones". Providing your skill in "Turrets and Drones" will make it easier for the devs to reproduce the bug.
Comments
Damage of turret modules still too low
I'm not sure what you mean by this. Which kits were these?
It is Bunker Fabrication (Turret) and Fabrication Specialist (Quantum Mortar). And those kits are only very rare Mk X, not XI as I posted.
Might also be usefull to fold this thread into yours.
Another thing I forgot to mention: Your skill in "Turrets and Drones" probably affects the numbers shown in the tooltips, despite the line "Values do not reflect skills or other modifiers".
Nah, that shouldn´t be an issue if I have the modules in the same slot (e.g. both are in the bank and checked from there) Because if you compare the same things they should be effected by the same percentage.
What I meant was that different players will have different tooltip numbers because they have allocated their skill points differently. For example, my damage numbers for turrets are lower than yours, probably because I have lower skill in "Turrets and Drones". Providing your skill in "Turrets and Drones" will make it easier for the devs to reproduce the bug.