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sarysa#0502 Arc User

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  • Yep, it all depends on where you are. I'm talking about the laziest possible once-a-day DOffing, what you do to quickly fill up your spots on alts that you don't know if you'll ever take seriously again. From the sound of it, Trade still requires continuous grinding and in a location you can hardly get anything else. edit:…
  • Having done six alts worth of daily doffing (sitting in one sector or hanging around the corner of 4 sectors) here's what I have to say about each: - Diplomatic: Moderate. Filling up on the ~200cxp missions would require a lot of travel. Four sectors will generally net you around 6. There's one sector east of DS9 that…
  • It shouldn't. The rules are only against malicious programs, and others have written programs in the "Player Guides" forum. Like this thread that has a downloadable calculator. It doesn't reverse engineer anything or even require the game to be installed. It just doodles on top of an image.
  • I can guarantee the Borg player can't do squat against a speedrunner. By the time the Borg spawns in, the speedrunner is at the second floor switch.
  • Elites are still happening. Did two elite queues this morning, albeit with longer wait times. (about 50% longer)
  • It already exists. Teleports go through invisible walls.
  • Hehe...I should have reported it days before, felt like a hypocrite after bemoaning the teleport exploit. I have a feeling that this is an engine issue and will not be fixed anytime soon, so might as well have everyone on a fair playing field. In fact, the only potential fix I can see with this one is for the path to be…
  • I just want to make a comment about part 2 of the course. I'm absolutely okay with difficult RNG. Testing players' patience is completely fair. The only problem is that the layouts are not mirrored. You'd think it would be very simple...for every orb that spawns on one side, another is generated going the opposite…
  • I used to think this, but I've had off-bursts happen as well...i.e. two above 50%. I think it's strictly timer based, roughly once every 45-60 seconds the core is in combat.
  • I had a nice post written up and it vanished. So I'll just cliff's notes it. I only meant that as a stopgap. I understand manual rebalance would be herculean effort. NPCs and players are, and forever will be, distinctly different...no turning back the clock on that one. Stuff like cutting invincibility in half when hit by…
  • In all honesty, I think Cryptic needs to go through every item (or at least make algorithmic changes) so that PvP and PvE power levels are different. Stuns and stun-like powers automatically are reduced by 50% duration in PvP, so why can't be that be done for damage and other debilitating effects?
  • Eh, I'm with you in spirit but in the end, these kinds of threads are like echo chambers. When I played WoW 12 years ago, I played on PvP servers. I didn't mind getting flattened once in awhile because after ~40 levels (PvP didn't really start until ~20) of stoically soldiering on, I got to do the flattening. We'd…
  • I doubt many people want the item removed from the game. Hell, for single player, that item's the best thing to come along for bored people wanting to mess around since the Caitian high jump. (and I bought one today for that purpose) We just don't want people jumping into our spawn room when people are still map changing…
  • No...you don't need to bother with them at all. I speedrun BC on a routine basis and just flat out ignore the monsters. I play in shooter mode, run in between the two switches on one side, strafe back and forth hitting instant-activate switches until they're aligned, run over to the other side and repeat. Admittedly I have…
  • Wrong queue. :) You're thinking of Core Assault. The combination in Binary Circuit is simple. Four cylinders, the console closest to each cylinder rotates that cylinder. All cylinders are always in the wrong position to begin with. Rotate each cylinder so the colors line up with the entrance and exit of the full cylinder.…
  • Uh, no. Cryptic went out of their way to line the map with invisible walls to prevent what you're doing. It's an oversight, I'm assuming that Cryptic knows about it, and it'll likely be fixed. I'll admit, the lack of direct PvP in the ground instance kind of sucks...because I actually have a somewhat competent ground game.…
  • This is where we differ. Since my main is an escort and I have a _lot_ of hand-me-down cannons, most of my alts have escorts simply by default. I can solo the puzzle pretty quickly so it's where my team tends to recover. It's the core that makes me want to RQ...one-shotting razzafrazzing piece of... In any case, I suppose…
  • That explains why I couldn't find it on the wiki. (and I absolutely had some candidates) I'm guessing they just click an enemy's icon on the minimap and use the ability. The break-in that happened to me had one person lately followed by another. I suspect that Command: Timely Intervention may have a similar exploit. #2…
  • It's a memorization/matching puzzle, like Simon only easier. Match the symbols from left to right. Once any symbol is pressed, they can't be pressed again until they jump to a new location. (even if the wrong one is chosen) Ideally, one or two players with Escort-class ships will do this puzzle while in Speed mode, while…
  • @where2r1 This is independent of Borg attacks. These are fully decked out player characters in their one-shot glory invading the other team's route. It's also becoming more common. I tend to be able to stay above it since I've memorized the patterns and know some tricks to it, but it happens roughly once every third pub…
  • Given where exactly people spawn, I would go the extra mile with this one and make people in locked off zones immune to enemy weapons and abilities. People starting off with virtually no power don't stand a chance, and can be slowed/tractored in place so they can't ever gain the ability to fight back.
  • Positives: * Most puzzles are brains over brawn. * The fact that teamwork is required. Negatives: * The core being a big fat FU to escort ships. I mean yeah, we have an advantage when it comes to the "runner" sections like delivering charges and the matching game, but why does it one-shot my full Iconian Mat'Ha at full…
  • I come from an FPS background, plus it's way easier to build a decent ground game than space, so I absolutely love it. Especially on my Caitian, who has an admittedly unfair advantage being able to jump over two squares in the first part. (since running is disabled) It's nice to actually be able to solo carry in Shooter…
  • Finally, someone said this. For everything that was ever in the canon, it only makes sense that somewhere, some species has refined it. For whatever reason, the Tzenkethi, Lukari, and Kentari occupy space where protomatter is more readily available. To them it's like nuclear power is to us, albeit with science fantasy…
  • You just reminded me, why are so many Japanese characters in the Kentari script? :lol:
  • While that's still fair, I'll revise my statement: I thought Star Trek was above petty politics. :wink: As for those saying this isn't about Trump, just replay it. Click on everything with dialogue. Note the number of slightly modified catch phrases and gaffes inserted into New Kentar and especially Pentaaro. The most…
  • All of that is series typical. The latter was one-sided because well...it's about the early 1940s German ruling party. (seriously, filter?) There is no justifiable other side. I wouldn't really call that a slam against Gorbachev, though. Hell, even before 1990 the west placed a lot of optimism on him.
  • The devil is in the details...or the lack of detail, as far as those examples go. The leap from issues to people is enormous. It's interesting that you mention DS9, which occasionally got so heavy handed that one could argue that Star Trek was no longer post-racial...aka it was so normal to the setting that it was never…
  • Oh god, I laughed out loud to this. Well played. I'm pretty neutral when it comes to he-who-remarkably-has-not-been-named, but criticalthinker's arguments were convincing. The tl;dr is that the episode's implications were way too one-sided for Star Trek. Plus having background-binged Bill Nye's series recently as well,…
  • Generally liked it, though it seemed an entire moon being murdered did not elicit much reaction as many have noted. LOVED Kuumaarke's character development. She's definitely becoming stronger of will. The thinly veiled reference to the elephant in the Whi...room (in the real world) is kind of a return to form for Star…