It's like fish in a barrel, the fighting space is way too small. Fighting in sector space would be more fun. I still don't understand the combination puzzle. When it shows a color by the door, are you supposed to fly to that color that is floating back behind you?
I figured out the tractor beam puzzle because I saw other people doing it, but if they weren't, I would of had no clue what to do. The instructions are short and unclear.
It's like fish in a barrel, the fighting space is way too small. Fighting in sector space would be more fun. I still don't understand the combination puzzle. When it shows a color by the door, are you supposed to fly to that color that is floating back behind you?
It's a memorization/matching puzzle, like Simon only easier. Match the symbols from left to right. Once any symbol is pressed, they can't be pressed again until they jump to a new location. (even if the wrong one is chosen)
Ideally, one or two players with Escort-class ships will do this puzzle while in Speed mode, while everyone else keeps the enemies busy.
Is there any way to guard against the core explosions? I notice those things pulse till everyone is dead. You can't fly out of range or stay up close. It also seems to happen every quarter of the way of health you knock off.
Every time I play this queue, one person on my team seems to survive, or at least survive longer than the rest of us. All I can think is that they're saving an immunity. Confirmed on the 25% criteria for the core...it enters a charging phase with each quarter of health lost.
The best part of Core Assault, for me, is the variety of builds/consoles/traits/abilities I get to use. It's a big incentive to get new ships/gear and upgade what I have if there are multiple paths to usefulness. Sometimes, I hang around after the marks are rewarded to spar for a bit, provided it's not a 3v1.
People wanted something different. Core Assault is a good start. Overall, I enjoy playing it. The mix of combat and puzzles is a solid attempt at making something new and different. Having pvp enabled at the end is a nice touch too as it's fun to blow people out of the sky just to rub it in.
More to the point, the PVP element makes it generally more unpredictable - and therefore capable of sustaining interest.
And actually, I think the PVP in core assault is very well executed. The requirement for teams to defend their own core while attacking the opposing one, in a fairly confined space, introduces an interesting dynamic; it's a neat counter to the problems of ships running off into the distance, or endlessly protracted duals, in other environments. The lack of a kill-score also limits vaper antics; it's great to quickly slag an opponent, but if you can't repeat the process quickly it's of limited value.
Agreed on the above...the presence of PvP amounts to a catchup mechanic rather than being the sole point of the mission. Doing it just to troll other people or rub it in is exactly the opposite of what we need to do if this queue is to maintain a healthy population.
I have to confess I bailed on an instance of this yesterday, because after getting past two doors (which oferred the 'Jack in a box' and 'kill lots of of ships') significantly ahead of the oposing team I found myself the only one doing the symbol puzzle and this slowed us down enough that the oposing team, presumably with more than one player doing the puzzle opened their door first.
This is where we differ. Since my main is an escort and I have a _lot_ of hand-me-down cannons, most of my alts have escorts simply by default. I can solo the puzzle pretty quickly so it's where my team tends to recover.
It's the core that makes me want to RQ...one-shotting razzafrazzing piece of...
In any case, I suppose there's some amount of balance to it.
Is there any way to guard against the core explosions? I notice those things pulse till everyone is dead. You can't fly out of range or stay up close. It also seems to happen every quarter of the way of health you knock off.
Every time I play this queue, one person on my team seems to survive, or at least survive longer than the rest of us. All I can think is that they're saving an immunity. Confirmed on the 25% criteria for the core...it enters a charging phase with each quarter of health lost.
The best part of Core Assault, for me, is the variety of builds/consoles/traits/abilities I get to use. It's a big incentive to get new ships/gear and upgade what I have if there are multiple paths to usefulness. Sometimes, I hang around after the marks are rewarded to spar for a bit, provided it's not a 3v1.
I try to save my major damage reductions for each 25% mark like barrel roll and the device that reduces damage. It seems hit or miss though since there is no charge indicator like the Crystal Entity has that I've seen so far. Getting out past 10K like with the Entity doesn't even work.
I ran it two more times. These times on Advanced since I finally figured out how to increase the difficulty in the queue window (it's so unintuitive), so now I can get the Stratagems. The first time through, my team didn't have enough dps or CC or something, so we never made it past the Swarm. The second time through, we lost again, but most of the players stuck around for some friendly PvP. I'd have to say this was the most fun I've had in the queues in a long time, even though we lost.
I really wish the team channels weren't disbanded at the exact moment the objectives complete.
I ran it two more times. These times on Advanced since I finally figured out how to increase the difficulty in the queue window (it's so unintuitive), so now I can get the Stratagems. The first time through, my team didn't have enough dps or CC or something, so we never made it past the Swarm. The second time through, we lost again, but most of the players stuck around for some friendly PvP. I'd have to say this was the most fun I've had in the queues in a long time, even though we lost.
I really wish the team channels weren't disbanded at the exact moment the objectives complete.
Anyone get hit with 1.5 million damage for drifting into the opposing teams respawn room ?
Anyone else get hit with similar damage as above from 'reactor' when getting too close during combat ?
Anyone else get stiffed when they run the mission before the invisible 20 hour cooldown expires ?
Seems a bit petty if you ask me, considering this pays out better than any PvE in the game even if you lose. PvP'ers aren't griefers no matter how hard you wanna believe otherwise. Why should the room grief you ?
Is there any way to guard against the core explosions? I notice those things pulse till everyone is dead. You can't fly out of range or stay up close. It also seems to happen every quarter of the way of health you knock off.
Every time I play this queue, one person on my team seems to survive, or at least survive longer than the rest of us. All I can think is that they're saving an immunity. Confirmed on the 25% criteria for the core...it enters a charging phase with each quarter of health lost....
So I survive Core blasts (but dont park next to it.)..I dont run immunities. Just high rez and lots o heals.
The core charge does what the Crystalline Entitity's charge should do...it kills you.
That's a good thing.
Yes but unlike the entity it doesn't show the charge up to the detonation. Also you can't fly out of range like you can with the entity by moving beyond 10km.
Is there any way to guard against the core explosions? I notice those things pulse till everyone is dead. You can't fly out of range or stay up close. It also seems to happen every quarter of the way of health you knock off.
Every time I play this queue, one person on my team seems to survive, or at least survive longer than the rest of us. All I can think is that they're saving an immunity. Confirmed on the 25% criteria for the core...it enters a charging phase with each quarter of health lost....
So I survive Core blasts (but dont park next to it.)..I dont run immunities. Just high rez and lots o heals.
Same here with the rez and heals...had a run where I managed to survive with a bit of health. Looking at the instant replay shows ~300k+ electrical damage, which I'd assume falls under energy resists for armor. Anyone been able to figure out if there's a safe distance, since it'd be nice to survive by avoiding the blast rather than piling 120k hull onto a Narcine with 50+% general resists.
Is there any way to guard against the core explosions? I notice those things pulse till everyone is dead. You can't fly out of range or stay up close. It also seems to happen every quarter of the way of health you knock off.
Every time I play this queue, one person on my team seems to survive, or at least survive longer than the rest of us. All I can think is that they're saving an immunity. Confirmed on the 25% criteria for the core...it enters a charging phase with each quarter of health lost....
So I survive Core blasts (but dont park next to it.)..I dont run immunities. Just high rez and lots o heals.
Same here with the rez and heals...had a run where I managed to survive with a bit of health. Looking at the instant replay shows ~300k+ electrical damage, which I'd assume falls under energy resists for armor. Anyone been able to figure out if there's a safe distance, since it'd be nice to survive by avoiding the blast rather than piling 120k hull onto a Narcine with 50+% general resists.
I get the feeling the even though you'd think electrical is an energy type damage it's not an energy type that would be recognized by the all resists if they didn't put it in that category of damage. Kind of like how Universal seating on a ship isn't universal for say pilot, intel, command, etc abilities. That's my first impression of that anyway and I could be wrong and it is covered under universal energy but given Cryptic/PWE's history I'm doubtful.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Open both red and blue team doors to core when one team opens it, which gets the bonus. I don't like winning before the other team could get into the fight.
The other team may not want to get in to the fight. Especially since people have been avoiding the puzzles and just farming mobs that spawn in large numbers in the puzzle areas.
I noticed last night that NPC's spawn camp the first team to enter the core rooms reactor. I've been seeing this for days and thought it was the other team, but last night they were Borg cubes and spheres. I didn't see any near the other reactor. So, is this a handicap against a 'better' team ?
Also noticed, reward increases the more you fight the other teams ships instead of attacking the core. I've gotten better rewards losing the mission than I have winning it, based on how many enemy players I've attacked.
IF only the room itself didn't grief you by randomly killing you with those core attacks. Sigh.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
i would guess everyone in range who isn't currently running enough buffs to be able to survive the pulse - and the range seems to be higher than the snowflake's 10 km pulse from what i've heard, though how much higher, i don't know
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
it's not random; it's at every 1/4 of the core's health
I used to think this, but I've had off-bursts happen as well...i.e. two above 50%. I think it's strictly timer based, roughly once every 45-60 seconds the core is in combat.
Team work in a PUG mmm lol, even if they all speak english & have chat turned on (thats if it works) it wont work.
When everyone max's out new rep the que's will die.
I like the New PVE/PVP STF's. They are challenging and interesting. Despite the handful of Lazy or cry babies players , it has been a nice change from the norm. Even though the new que system sucks , I pug Core Assault everyday. Thanks
OK, so Twin Tribulations is out now, people can stop whining about the "forced" PvP at the end of CA. Just play TT instead, it's the same except no core room, no PvP, team who gets through the puzzles first wins.
I pug Core Assault everyday too, tho the matchmaker certainly messed it's diapers last night. First it kicked me from the queue when the mission didn't pop, then gave us such a difficult opponent we couldn't get past the second room before the other team killed our reactor. We won the night before, but I got killed a dozen times last night. I'm still shaking my head, I went to undine battlezone just to unwind after that beatdown.
I've only pugged and 9 out of 10 have been successful to the point where the team I'm in got to the core. I don't really care if we destroyed the core first, I was too busy running interference and keeping the opposing team off mine.
Comments
I figured out the tractor beam puzzle because I saw other people doing it, but if they weren't, I would of had no clue what to do. The instructions are short and unclear.
It's a memorization/matching puzzle, like Simon only easier. Match the symbols from left to right. Once any symbol is pressed, they can't be pressed again until they jump to a new location. (even if the wrong one is chosen)
Ideally, one or two players with Escort-class ships will do this puzzle while in Speed mode, while everyone else keeps the enemies busy.
Every time I play this queue, one person on my team seems to survive, or at least survive longer than the rest of us. All I can think is that they're saving an immunity. Confirmed on the 25% criteria for the core...it enters a charging phase with each quarter of health lost.
The best part of Core Assault, for me, is the variety of builds/consoles/traits/abilities I get to use. It's a big incentive to get new ships/gear and upgade what I have if there are multiple paths to usefulness. Sometimes, I hang around after the marks are rewarded to spar for a bit, provided it's not a 3v1.
Agreed on the above...the presence of PvP amounts to a catchup mechanic rather than being the sole point of the mission. Doing it just to troll other people or rub it in is exactly the opposite of what we need to do if this queue is to maintain a healthy population.
This is where we differ. Since my main is an escort and I have a _lot_ of hand-me-down cannons, most of my alts have escorts simply by default. I can solo the puzzle pretty quickly so it's where my team tends to recover.
It's the core that makes me want to RQ...one-shotting razzafrazzing piece of...
In any case, I suppose there's some amount of balance to it.
I try to save my major damage reductions for each 25% mark like barrel roll and the device that reduces damage. It seems hit or miss though since there is no charge indicator like the Crystal Entity has that I've seen so far. Getting out past 10K like with the Entity doesn't even work.
I really wish the team channels weren't disbanded at the exact moment the objectives complete.
STO Resources: <Ship Comparison - All Tiers + Small Craft + Hangar Pets> <Damage Resistance>
<R&D + Upgrade Costs> <Duty Officer Finder> <Suliban Doff Reqs> <Fleet Costs> <Rep Costs>
<Keybind Tour the Galaxy> <Fleet / Armada Management> <Currency Exchange> <Other STO Links>
That's a good thing.
My character Tsin'xing
Anyone else get hit with similar damage as above from 'reactor' when getting too close during combat ?
Anyone else get stiffed when they run the mission before the invisible 20 hour cooldown expires ?
Seems a bit petty if you ask me, considering this pays out better than any PvE in the game even if you lose. PvP'ers aren't griefers no matter how hard you wanna believe otherwise. Why should the room grief you ?
Awoken Dead
Now shaddup about the queues, it's a BUG
So I survive Core blasts (but dont park next to it.)..I dont run immunities. Just high rez and lots o heals.
Rouge Sto Wiki Editor.
Yes but unlike the entity it doesn't show the charge up to the detonation. Also you can't fly out of range like you can with the entity by moving beyond 10km.
Same here with the rez and heals...had a run where I managed to survive with a bit of health. Looking at the instant replay shows ~300k+ electrical damage, which I'd assume falls under energy resists for armor. Anyone been able to figure out if there's a safe distance, since it'd be nice to survive by avoiding the blast rather than piling 120k hull onto a Narcine with 50+% general resists.
I get the feeling the even though you'd think electrical is an energy type damage it's not an energy type that would be recognized by the all resists if they didn't put it in that category of damage. Kind of like how Universal seating on a ship isn't universal for say pilot, intel, command, etc abilities. That's my first impression of that anyway and I could be wrong and it is covered under universal energy but given Cryptic/PWE's history I'm doubtful.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The other team may not want to get in to the fight. Especially since people have been avoiding the puzzles and just farming mobs that spawn in large numbers in the puzzle areas.
Also noticed, reward increases the more you fight the other teams ships instead of attacking the core. I've gotten better rewards losing the mission than I have winning it, based on how many enemy players I've attacked.
IF only the room itself didn't grief you by randomly killing you with those core attacks. Sigh.
Awoken Dead
Now shaddup about the queues, it's a BUG
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Awoken Dead
Now shaddup about the queues, it's a BUG
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I used to think this, but I've had off-bursts happen as well...i.e. two above 50%. I think it's strictly timer based, roughly once every 45-60 seconds the core is in combat.
Awoken Dead
Now shaddup about the queues, it's a BUG
My character Tsin'xing
When everyone max's out new rep the que's will die.
ps Tried it & no not for me.
1) Even if I lose the rewards are still okay.
2) Even if I lose I can kill the winning team members if they don't run away like worthless cowards.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
Awoken Dead
Now shaddup about the queues, it's a BUG