I didn't say that it did. My analogy, which was directed at the proposition that one person's preference is more valid than another, used preferring to play by "winter rules" as opposed to "traditional rules". More to the point it was to dismiss the assertion that playing with a group using a different set of rules in no…
My analogy was perfect for the point I wanted to convey. And your accusation of dishonesty on my part will be reported directly. That is exactly what is being said. The game is already ruined, but life will still go on.
Nuh-uh. Let's use golf as an analogy. If, I'm playing with a group who is using "winter rules", but I insist on using traditional rules, then my golfing experience is effected. Granted, the experience of the others is also effected, but my preferred style of play is no less valid than theirs. To further use golf as an…
People are inherently irrational. I don't see how it is not, as all would still be playing the same way. As is any rule within a game. That's not unique to any side of this discussion. Not hardly.
You alluded to that with the reasoning you used to dismiss daramouss1's argument. I'm not focusing on sector space. I'm focusing on your selective application of what is and is not necessary for compelling gameplay as though it was not a matter of individual perspective. Of course it could have a leveling system. It could…
Yeah. I think I get the essence of what the OP is asking. How is PWE making money, if viable weapons can be bought with EC? I think the answer is that those weapons became available on the exchange by players who used lock-box keys, which were purchased with zen. Zen is created by players spending real world currency.
So you're saying that this new feature of the game design is necessary because the current game design is not compelling? That somehow invalidates any method, other than that announced, of making the game more compelling. So, the game isn't a space simulation, but rather a career simulation? I mean, all those stories and…
It's not the ship switching in space that causes me concern. As long as it is done with some degree of aesthetic consideration, I'm fine with it. If it is an instant change from a menu selection, then I would likely find that to be one more annoyance in a game that is full of annoyances. What I was looking for in your…
Nor is there anyone forcing me to change ships. I do it because I want to be in a different ship. Whether that ship is one I have already acquired or one that I have yet to acquire is irrelevant to the point that there is "punishment or forced labour" in the game's progression system, which I find inconvenient.
Great. When are we getting rid of level, money, & reputation grinding? I think it would be convenient for me to create a character starting at level 50 with Tier 5 reputations and free gear so I can just spec and outfit them immediately.
Okay, but as best I can remember, I didn't make any predictions in this thread. I just corrected people's usage of the term "slippery slope", specifically the difference between inevitable and potential. With that said, whether or not a concern over potential consequences is illogical is determined by their probability.…
Thank you for validating my previous statement. from your link: "slippery slope You said that if we allow A to happen, then Z will eventually happen too, therefore A should not happen." Inevitable = something that will eventually happen.
Whatever. Their failure to recognize does not alter the reality. This is missing the point by so much that I'm tempted to simply not bother with further responses to your posts.
The slippery slope fallacy is not about potential. It is about inevitability. That is the fallacy. What is equally fallacious is the denial of potential consequences inherent in any action. And as stated earlier, there is no need to rely on prophecies, when history is already evinced. Sector space not having gameplay value…
Actually, it is more a refusal of letting you define the nature of the desire which drives his intent. That you refuse to see that this is what you are doing is irrelevant. A game is defined by its rules. The rules are the boundaries of the game. Take mazes for example. Some people like mazes. Some don't. Regardless of…
lol I don't have to predict the inevitable creep towards catering to some BS definition of "laziness". It's already happened. However, as I've stated previously, I don't care so much about swapping ships in sector space as I do about how that swap is manifested within the game aesthetics. It's not the laziness of the…
It's very inconvenient for me to level up a new character and rep them out. We should be able to start new characters, with all the level and rep we achieved on our main character.
Of course we wouldn't have seen as much complaining about an existing feature of the game as we are about a proposed feature. That does not mean that various existing features are not annoying to different players. I find the practically instant respawn, without an instance reset, to be an annoyance. It's not my preferred…
lol Like what, not posting feedback on existing immersion breaking content is to forfeit the right to post about announced immersion breaking content? Or is it that the immersion is already so broken that it should no longer be given any consideration? And seriously... :) ... why should you care? Nothing anyone posts here…
That's true. However, Jellico didn't bring his BO's with him. A minor quibble. :) For me the issue may be moot. I'm not as concerned with ship-swapping in sector space, as I am concerned about the manner in which the swap is executed. If, it is just bringing up the same ship selector window we get from the NPC's in…