If they want to make PvP more inviting they have to reign in the idiotic DPS meta that infests this game and makes so much of the game a pain for people who don't just want to run the same old cookie cutter builds. PvP in this game just has nothing to do with Star Trek. It's a bunch of tiny ships going at insane speeds…
I like the federation ships too. They actually have a unique look and silhouette to them, unlike the klingon and romulan ones which just look like more of the same. That said, the fact that you need a special ship to use specialist BOFFs is currently one of the most annoying aspects of this game, because it severely limits…
Could we have a miracle worker version of the Jupiter? Something that has ship trait that makes fighters provide some additional support to team members they escort, and really works with shield repair units would be awesome. I mean these cruisers are cool and all, but I'm just a carrier captain on principle.
Hey, I fully respect people who delve into the systems, and I will gladly take their advice where applicable, but at the end of the day there is simply no mysterious secret that will make my fighters hit harder once I've gotten every skill that supports them and upgraded them all the way. They simply don't do enough damage…
Except I did pick abilities that work together, and they work together very well. The only problem is that when I run the build in any of the high end group content scenarios the attack sequence that build performs isn't enough to kill enemies, and has too big of a cooldown to hit them a second time before they are fully…
I wouldn't mind doing that, but in group content where everyone just rushes from one enemy to the next with full impulse there is no way to keep up if you have to always dock/relaunch fighters or wait for them to catch up to you. As far as all this talk about "You're building your ship wrong and you're not using it right",…
Turn rate isn't the issue, I can get my weapons on the target just fine, especially since I run Temporal Operative and Pilot, giving me Nonlinear Progression and Back Her Off!. The issue is that at the high end they don't have enough burst to outright kill opponents, nor do they have enough DPS to overcome the opponent's…
Sorry, but having random dead ends and red herrings in your build options is absolutely awful game design. Anyone with a basic understanding of excel could create a spreadsheet that makes sure all the various build options are normalized to the point where if you put the work in to get good items you don't wind up with…
Yea, but why put a gold plated spoon in a game about flipping pancakes? For that matter, why build the game that doesn't become all about flipping pancakes until you're 100+ hours in and then scoff at people who picked the spoon? That's simply bad design and it should be rectified.
Yea, but the thing is, my ship is not randomly tossed together. My skills, consoles, weapons, traits, are all chosen to support the build. I have a fully upgraded Vaadwaur Cluster Torpedo, orange item, two consoles that boost Tricobalt weaponry by 40%, Phasic Artillery, Multipurpose Combat Console, Omega Kinetic Shearing,…
The thing is that it's the job of the designers to keep the DPS of all forms of attack close enough together that they don't simply become useless. Of course a tricobalt device can't simply one-shot endgame enemies the way it does random mooks on a single player mission, but if its DPS is so low that they fully regenerate…
I agree, I've already made another thread talking about this problem where fleet marks, which are the easiest to acquire give a disproportionately huge reward, while the other contributions don't really give enough of a reward. Especially dilithium and duty officer seem to only ever be put in by people who are trying to…
Everything I do in the game is for the experience and the memories, if owning a really cool ship gives me good experiences and memories I'm willing to pay for it. I didn't get conned, I knew exactly what I was buying and the risk I was taking. I got extremely disappointed and a bit annoyed with a business model that could…
As a little addendum to this: I had a mail from a gold seller sitting in my mailbox ingame today that listed the prices for EC, and also advertised having ships for sale. I didn't go to their website to see what they had for sale exactly, but purely the price on energy credits came out to a point where I could have bought…
Well, to me a virtual spaceship does have value in the same way that seeing a movie has value. I'm perfectly willing to spend money, even large sums of money on buying gaming experiences. But yea, it was this one particular ship that I wanted so badly that I had a lapse in judgement, I normally never buy anything that…