After today's endeavor the queues got filled for once, and with some matches i could realize the pain on the pugs. so lets check what needs to be done apart from fixing the scoreboard. There are 2 major different aspects between casual pugs and pvper's:
1- Gear, Build, Timings and Skill - this could be resolved by adding another type of queue in the PvP area, the (Competitive) queues, with this, the dedicated pvper's could have a room to play without pug stomping, and if you win three consecutive matches on the normal Queue, you will be automatically placed on the Competitive Queue, this would also help those who want to fight random people, or try builds without wrecking someone's game, or try to find someone for hours for a private match.
2- Map placement, Piloting, and Spawncamping - Mainly on Ground PvP, its very easy to be spawncamped, after you team starts losing in the beginning, its a snowball process, the team that starts winning, will probably end the match soon due to spawnkilling, i sugest the implementation of a new Respawn system, where you will always be respawned 40km on space and 50m on ground far from the nearest enemy or ally ( only includes players ). This will give time for pugs to use gambling device, change gear or doffs, in order to adapt to that same match.
It's just a suggestion, id like to know what you guys think, not even sure if the Devs still read the PvP Feedback anymore, but well, its worth the try
Prime
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Those new pugs in the queues. The ones using little to no broken BS. That's how PvP should be played. The only reason we don't is because of the PvP arms race.
So, have a seperate tab for an alternate build for your ship. The gear there is generic. No traits, no universal/rep consoles, no intel/pilot/MW/etc boff powers, no specializations, no rep abilities, no rep equipment, no doffs (bye bye A2B builds).
Then the game is far more balanced, far less P2W, much more accessible and much more more skill based.
That would make PvP more inviting.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
This game has a very casual playerbase. PvP is not casual. It's not cheap either.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
It would probably take a F2Per a year or two to have enough rep and fleet gear to compete in the current environment. And after all that work it is likely they would get one-shotted for the first few months while they are learning how to do things like drop shields, heal themselves, and are play as part of a team.
In contrast, an option to play a queue where everyone picks from pre established builds would put everyone on an equal playing field and the only difference would be skill.
Others have already pointed out that the barrier to entry is too high.
They should also alter the maps to make spawn points inaccessible to the opposing team like they did on core assault.
As i see it, PvP is more or less balanced again, Exotic Damage builds are back to normal, drains can be countered, its a bit worse on ground, since most people dont even use a dodge shield or nakuhl 2p, so they die fast to the burst, ground PvP needs a bit more balance work, anyway, easy fixes, like, module abilties cant be dodged, thats why no matter how tanky you are, you will still die to a module crit, some abilities are not working as intended, or at least as they should, electric pylons have almost 1k base damage to players, that plus a crit ... control effect immunity traits dont seem to be working, at least not against holds, crystal projector from last years cca event is dealing way too much damage... etc etc
If STO wants to even out the playing field to get non-pvpers to show up now and again, each ship should have 2-3 builds you choose from and you play that. They could also have a Open Arena where people's custom builds go to fight.
Now ground might be a bit harder to make builds for; the idea I'd have is... You'd have to remove all your gear, grab approved gear from the 'PvP armory' from some tab on the Dil Store (for 0 cost), then queue up. Any equipped non-approved gear would be non-functional in the match.
PvP kills games faster than anything. Very, very few games survive that are pure PvP. One game I played had 30 servers within two years of opening, a year later this had dropped by 75%. After 7 years, I know very, very few who actually want to PvP in this game, and it's not because of lack of rewards.
There is alot wrong with STO's space combat and Rothnang is correct. DPS is still out of whack, Ships don't make engineering or tactical sense and there is very little to challenge players because Cryptic bowed to pressure and made things so easy because a small vocal group of players want things yesterday.
They sort of tried this with Competitive queues, and it failed.....very quickly, and very badly.
Unless this game is going to let me kill people and take their stuff... I don't care what the rewards are. I grind pve for stuff... I play PvP for actual fun.
It would be nice if Cryptic would realize they don't have to tie the two together. But after 8 years clearly we aren't getting a proper PvE/PvP separation like you find in games from better developers. PvP in this game could be extremely good fun if Cryptic would spend the time and money to properly separate the two game modes. You can create a balanced PvP game and still sell people PvE grind... of all the IPs that could support that Trek is no doubt one of them. 99% of the population isn't going to stop grinding PvE cause they don't need to for PvP. Their $ stream would be uneffected... and they could open new revenue streams with PvP only cosmetics ect. Create a PvP system where any level 60 player has equally powerful options if they are playing a one day old toon or a 8 year old one. Skill should be the deciding factor in PvP... not months of Rep and gear grinding and upgrading and billions of EC worth of ship traits. Making PvP accessible to new players would grow the base... and the core of STO is good enough that STO could feature actual legit quasi Esport level game play and all the BS and $$ that can come with that. lol
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I would argue this is exactly how they fix the "technical' issues. The entire scoreboard thing doesn't work is easily fixed by... deleting the current PvP maps (including kerrat) and creating new ones.
Look at core assault. It works just fine... it has PvP it even has a score board of sorts. There is NOTHING stopping them from creating a brand new PvP map. They could simply delete the entire old system that is beyond broken and clearly undocumented for anyone to fix. Create a Copy of Core Assault delete everything make it a big box, and its no different then what we have now.
As for seperating the 2... the tech for that is already in game as well. Shuttle maps (pvp). Its a second ship doll you have on your toon... that is only allowed in a specific map and specific skills, gear and even sets are already programmed to act differently when on a shuttle.
So the tech is already in their engine to create a PvP ship doll. The tech is already in game to create new PvP maps... the tech is already in game to adjust everything including Hull/shield mods in a specfic map.
So the truth is very little actual work is required. Its the lack of will that is the issue.
I agree... its a will issue. I am simply saying it isn't a ton of work as some claim. The work has already been done if you look at the newer systems they have added the last few years. Fixing PVP by deleting the old and creating a new system is simple. So yes no doubt its that they have no intention of supporting PvP in any real way.
What tops it all off though... is logging in today and realizing the ques are full to bursting because PvP is the days endevor mission. You know all those poor Non-PvPing PvE players are quing today seeing all the bugs all the blemishes and getting blasted over and over by a small group of PvPers that love a good Pug Slaughter. I didn't even bother queing up I knew what I would find... PvE kids that would pop after one volley and make me feel sad, and vets doing the popping 2s after they respawn.
Yawn... Thanks for promoting PvP Cryptic.
True that.
I meet some new Guys i never meet befor and got some really nice Fights & Conversations after the Matches. A Lot of Guys would play PvP more often if the Reward is ok. OFC every 20h just 1200 Dil is nothing.
Biggest Prob. for most Guys was just that.. they come in a PvE Build, this will not work like a PvP Build in a DPS Challance.
I understand it ofc,.. nobody buy Gear or chance Build for just 1 Match.
Anyway.. i like this Endever PvP.. meet new Guys.. have some Fun.. at least PvP is not dead for 2 Days. Thx for it. Take care Guys and see you in 3 Month again ( i hope so ) .
PS. To Bad the Scoreboard is still down.. a lot of Guys ask for it.
David
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