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proteusblack Arc User

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  • I Really Hope The Devs Are Paying Attention To This - It Is Very Important:
  • I'm attempting to find that discussion but failing. Could someone link it here please?
  • Much of what is discussed here about toons' skills vs the variety of ships that a toon might use demonstrates why I have always thought it ridiculous that the game lets players own ships like, as I described in another thread, a trivial collection of toy cars. It also demonstrates why this game completely pisses on the…
  • It's becoming more and more clear that when changes happen like this, this community actually has no idea what it is they want, partly because they don't even know what it is they are complaining about, even if they think they do. This is evident by at least two things: 1. Every other post is either "oh this is utterly…
  • What I've always felt was that in order to create the "balance" that is always being strived for, a proper paper/rock/scissors system would have to be implemented, but this takes a particular way of organizing things to make it a truly balanced system. For instance, if it were up to me, anything having to do with promoting…
  • With a game that is cursed with some of the most spoiled players I think I've ever known, I feel that crippling the system like this is GOOD! The name of the game should be PAPER / ROCK / SCISSORS so that the game cannot be utterly dominated by simply maximizing DPS spam. (I'm sorry, but that ruins the potential of the…
  • I find myself curious as to just how much potential functionality the game system must lack, if it doesn't have the ability to create dynamic interaction points in room cells that can be used for actors to create a path to and interact with. Other games do use systems like this. Room cells and environmental objects have a…
  • I have contemplated making characters for every faction too. I'm a bit hesitant though. I'm likely to eventually have a regular alt or two, but for the most part, my instinct is to stay with my primary out of the familiarity and work I've already put into them. I guess I don't play out my character as fast as some to the…
  • Anyone got anymore tips to share? I know there's lots of creativity to go around. :)
  • So far, a lot of these are wonderful ideas being shared! It took a minute to get what it meant by "writing Cyrptics to-do list" but then I think I got it (meaning, them finding ways to lure people out of casual play?). If I'm correct, I don't feel, though, that they're THAT bent on their capitalism that they would paralyze…
  • I'm thinking there might need to be a little FAQ edited into the OP.
  • I also stand behind every word quoted here. For me growing up, the value of the nature of Star Trek lied in what I learned from the questions that arose among the characters' circumstances. It taught me about critical thinking. The physical conflicts were simply a detail among the bigger picture of why it existed in the…
  • "Without exploration clusters, what do people do to explore new worlds?" Space Engine - http://en.spaceengine.org/ Every observable planet, star, and galaxy is accurately generated in scale and are all visitable, as well as an incountable amount of procedural ones beyond them as well. Deeply photo-realistic sights for each…
  • *in Indian accent* "This is Cryptic Tech Support... thank you for calling... Is your computer plugged in? This is very much a common mistake... Please press and hold the delete key for 20 seconds while pressing down the right ctrl key 17 times... If this does not work, please flash your bios and reformat your main hard…
  • Is it really down?... Or is this just a new game by Cryptic called "Star Trek Offline"? :cool:
  • Right. See, I've already played the rat race. After I got to endgame, I felt a bit primitive-minded and pulled along with my impulses... I realized I spent money on something I never meant to or wanted to spend money on. And the more that I see people complaining because they're not getting their wanted "cheese", the more…
  • @thecosmic1, feadulin Both very helpful information. Thanks. :)
  • This is the decision I've come to so far: - Wait until the next patch (Thursday right?) - Load and update the game - Start a new character.. why? Because I'm learning that the experience I'm looking for is probably most likely to come from things done before level 50, and through playing through the game nice and slowly…
  • I wonder, how often do people (or how many players) play STO without getting caught up in the numbers (their stats, their level, their money, the power of their ships, worrying about getting that MK XII piece, upping their reputation points, etc), and just play for the sake of the experience of the game world itself... Is…
  • I come back to one of my original questions... How is the Foundry doing? If somebody didn't want to be so much a part of the rat race of much of the rest of the game, could they stick to the Foundry missions and still get a decent enough experience from the game?
  • Right. STO is, what I read in an article the other day, a "themepark MMO", which basically means every mission or system in the game is more like a "ride" that you get on, and you are taken along at its pace, without having any control of the outcome or how the outcome is to come about. At first, you get that illusion of…
  • I have wondered in the past what the game would have been like if character ranks worked differently than they do, so that just anybody wouldn't be able to casually become a VA. While I played the game, I admit it was fun experiencing that "oh sweet!, im Vice Admiral now!!" moment... but soon after, it turned into "oh…
  • Yeah, I've been keeping an eye on the game's patches for a couple of months now. Some updates have been interesting, but some of them seem confusing. I'm mostly hoping to see some evolution in the Foundry system, and maybe a chance for it to become a little more prominent in the game. Isn't there a group of people…
  • I don't intend on sinking anymore into it. I'm just wanting to make the most of the money that I did sink before I quit playing. (I guess that wasn't apparent in my previous posts, sorry). I really don't think that getting other people's opinions on how they are enjoying the game as far as the factors I mentioned above is…
  • Err... I did kinda sink a little money into my character actually (not a lot, but I did put some into zen for certain outfits and upgrades)... so another reason that STO came to mind is that I didn't want the money I put out there floating idle and not being put to intended use. Ya... PWE got me. I only blame myself, but…
  • If they implement even just half of the ideas you have here, I'll consider playing again. Until then, I don't feel there's any purpose for me to otherwise. If they did particularly well with implementing consequential value to it, I might even put some money into it.
  • I'm not surprised in the least bit that they are throwing away exploration, and I'll tell you why. Have you ever seen the movie Wayne's World? In the movie, Wayne Campbell hosts a show from his basement. The essence of the show had its own point to it, which is what drew people to watch it (ie. it didn't take itself so…
  • Unless I'm missing something, it seems like you've mistaken what I am saying about skills and assuming I meant "maxing all skills out" which is not part of what I'm talking about (to be more clear, I'm simply saying "Becoming Vice Admiral like its a walk in the park). But what draws on my question is also concerning the…
  • I didn't say "maxed out", I said "filled out", meaning, they've completed going through their chosen skills and used up all their skill points.
  • I have a question that is a bit off topic from my opening post... I thought about making a new thread for it, but then I feel like I'm just making threads for what sounds like complaining (honestly, that's not really my intention, I'm still pretty new and just trying to get a good feel of things here as to how to have the…