This. Everyone lauging at the Foundry should stop compalining about how endgame is a grind. Of course I hope we get lots and lots more episodes but until then there are hundreds of story driven player generated stories.
I have a question that is a bit off topic from my opening post... I thought about making a new thread for it, but then I feel like I'm just making threads for what sounds like complaining (honestly, that's not really my intention, I'm still pretty new and just trying to get a good feel of things here as to how to have the most genuine fun out of a star trek game)...
Anyway,
How common is it that one runs into a "master of all trades" player? How common is it in this game that someone happens to have one of the most powerful ship setups you can find in game, be a vice admiral, have all their skills filled out, have all their doff tiers maxed out, all their endgame reputation maxed out, owning 5mil EC and 300,000 dil, etc etc, like its no big deal? Do you think having players in game that have these "super characters" is reasonable, realistic (to the universe), or fair to those who want to play their captains more modestly in order to keep the value high in what they do in the game?
Would you say it is more reasonable and fun to play a character who doesn't max everything out and instead, maybe specializes in only one or a couple areas as a way to shape their image and (dare i say) REAL reputation (not in points but in proficiency) among the community?
Do you think the game would play better if the mechanics were geared more toward these kind of limitations, given that its not too static (still flexible), but not so lenient that you can make these masters of all trades?
Because of the limitation on skill points no one can create a "master of all trades". There are no super characters. Everyone has weaknesses because no one can "fill out" all of the available skill slots.
In addition to that players are forced to spend skill points on ground skills which further diversifies their skill points and prevents the creation of a "master of all trades""super character".
Unless I'm missing something, it seems like you've mistaken what I am saying about skills and assuming I meant "maxing all skills out" which is not part of what I'm talking about (to be more clear, I'm simply saying "Becoming Vice Admiral like its a walk in the park). But what draws on my question is also concerning the ability of maxing out all Doff tiers, reputations, and even certain monetary holdings, giving someone dozens of titles as if they are a master at everything each title expresses. Maybe I'm not understanding very well what those titles really mean in the game (I know they don't give any kind of advantage, they seem simply aesthetic accessories to one's name, but I wonder if they get a bit excessive for realism sake). I'm simply asking, how common is it to see other players who are already vice admiral and have all these things all "finished up" like its just another thing to beat?
Ya know, every single mmo out there has several similar threads. Enough already. We all get it, you don't like grinding. So go and create your own game that doesn't involve grinding. Yes, it would be nice to be able to do something different each day, but unless you're going to take a few months off and wait for some new content to be added, you're stuck with this.
Now, on a more constructive note, I would like to see games like STO and BSGO have a similar travel/encounter system to EVE. That's about the only thing I liked about it was not being stuck in 1 small system or having to enter queues or secondary areas to engage enemies. BSGO has it a little closer, but the systems are just too small, and you can't really travel between them by just flying. STO is the worst, having to enemies that just appear and attack at random times and places. So, basically I'd like go see the star trek online universe on the eve universe scale, but without eves TRIBBLE controls and graphics.
All games measure their financial success on their replayability, ie grinding.
That means convincing players that they are enjoying doing repetitive tasks.
STO is no different than any other game, and Cryptic/PWE are no different than any other gaming company.
If you were right, I'd agree with you.
There are levels of grind. Having ABSOLUTELY NOTHING TO DO ONCE YOU REACH MAX LEVEL BUT GRIND is not what every single MMO out there does.
It's people who say, "This is the way it is, deal with it" who are the problem - because they're willing to accept sub-par content so they can come on forums and tell others that every single MMO is the same when that's just not true at all.
Like so many others, you tend to view Star Trek through rose-colored goggles.
Roddenberry didn't create the IP to make some grand statement. He did it to make a buck.
It was the writers of the episodes that were telling the stories, and making underlying political/philosophical statements through their writing.
Which is why Roddenberry himself talked about the ability to make political statements with Star Trek, and about his vision of a future which was much better than what he saw contemporaneously, or why he spoke about exploring the "human condition" with Star Trek.
I don't look at ANYTHING through rose-coloured glasses, I'm afraid - what with me being extremely jaded and cynical, especially when it comes to humanity. Roddenberry certainly had a better view of mankind than I do or ever will.
Now, did Roddenberry create Star Trek to make a buck? Yep. How? By creating something that allowed the things I mentioned above - which is what HE said.
Star Trek was about exactly what I said it was in my previous post - which is why it was successful and made Roddenberry that buck. He wasn't stupid, and he knew what would make him money. And it did, didn't it?
Also as I said, STO has never and never will be about anything but beating our wallets into submission by using imagery and the Star Trek IP without any of its heart.
I'm looking for that Star Trek Episode where Jean Luc Picard is going through his 20th repeated run of a war mission with his crew in an on-going battle to save... his reputation points and get that cool new fore weapon laser for the Enterprise and hit TIER 4 FINALLY, after destroying dozens and dozens of raiders who all happen to not want to respond to hails, inevitably forcing the enterprise to attack and destroy them over and over again, so they can get drops of hirogen lock boxes and MK X shields to sell on a federation market, before going back out to a system, beaming down to a planet and shooting everyone on sight who does not comply with their demands.
Alas, I can't seem to find it. Hmm....
So, onto my question....
If you could describe playing the game in a way that was more in line with the Star Trek that we all know, a way that eliminated or at least minimized constant grinding and fighting from hunger for the best ships, equipment, and reputation the whole time, what would it consist of? What would one do on the game to make it feel more adventurous and less repetitive? What kinds of missions and tasks would one take up? How frequently, or infrequently would one play the game in order to keep it fresh?
How does one play it like its Star Trek, and not a mere space grinder?
Oh I think the episode your talking about is Chain of Command part 1 and the one where that Ferengi controls Picard's mind and he almost destroyed the enterprise with the stargazer.:P
Comments
This. Everyone lauging at the Foundry should stop compalining about how endgame is a grind. Of course I hope we get lots and lots more episodes but until then there are hundreds of story driven player generated stories.
Anyway,
How common is it that one runs into a "master of all trades" player? How common is it in this game that someone happens to have one of the most powerful ship setups you can find in game, be a vice admiral, have all their skills filled out, have all their doff tiers maxed out, all their endgame reputation maxed out, owning 5mil EC and 300,000 dil, etc etc, like its no big deal? Do you think having players in game that have these "super characters" is reasonable, realistic (to the universe), or fair to those who want to play their captains more modestly in order to keep the value high in what they do in the game?
Would you say it is more reasonable and fun to play a character who doesn't max everything out and instead, maybe specializes in only one or a couple areas as a way to shape their image and (dare i say) REAL reputation (not in points but in proficiency) among the community?
Do you think the game would play better if the mechanics were geared more toward these kind of limitations, given that its not too static (still flexible), but not so lenient that you can make these masters of all trades?
I didn't say "maxed out", I said "filled out", meaning, they've completed going through their chosen skills and used up all their skill points.
Unless I'm missing something, it seems like you've mistaken what I am saying about skills and assuming I meant "maxing all skills out" which is not part of what I'm talking about (to be more clear, I'm simply saying "Becoming Vice Admiral like its a walk in the park). But what draws on my question is also concerning the ability of maxing out all Doff tiers, reputations, and even certain monetary holdings, giving someone dozens of titles as if they are a master at everything each title expresses. Maybe I'm not understanding very well what those titles really mean in the game (I know they don't give any kind of advantage, they seem simply aesthetic accessories to one's name, but I wonder if they get a bit excessive for realism sake). I'm simply asking, how common is it to see other players who are already vice admiral and have all these things all "finished up" like its just another thing to beat?
Now, on a more constructive note, I would like to see games like STO and BSGO have a similar travel/encounter system to EVE. That's about the only thing I liked about it was not being stuck in 1 small system or having to enter queues or secondary areas to engage enemies. BSGO has it a little closer, but the systems are just too small, and you can't really travel between them by just flying. STO is the worst, having to enemies that just appear and attack at random times and places. So, basically I'd like go see the star trek online universe on the eve universe scale, but without eves TRIBBLE controls and graphics.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
If you were right, I'd agree with you.
There are levels of grind. Having ABSOLUTELY NOTHING TO DO ONCE YOU REACH MAX LEVEL BUT GRIND is not what every single MMO out there does.
It's people who say, "This is the way it is, deal with it" who are the problem - because they're willing to accept sub-par content so they can come on forums and tell others that every single MMO is the same when that's just not true at all.
Which is why Roddenberry himself talked about the ability to make political statements with Star Trek, and about his vision of a future which was much better than what he saw contemporaneously, or why he spoke about exploring the "human condition" with Star Trek.
I don't look at ANYTHING through rose-coloured glasses, I'm afraid - what with me being extremely jaded and cynical, especially when it comes to humanity. Roddenberry certainly had a better view of mankind than I do or ever will.
Now, did Roddenberry create Star Trek to make a buck? Yep. How? By creating something that allowed the things I mentioned above - which is what HE said.
Star Trek was about exactly what I said it was in my previous post - which is why it was successful and made Roddenberry that buck. He wasn't stupid, and he knew what would make him money. And it did, didn't it?
Also as I said, STO has never and never will be about anything but beating our wallets into submission by using imagery and the Star Trek IP without any of its heart.
Oh I think the episode your talking about is Chain of Command part 1 and the one where that Ferengi controls Picard's mind and he almost destroyed the enterprise with the stargazer.:P