Heat energy dissipates very very slowly in space. Secondly, it has nothing to do with heat damage and more to do with the constriants of massive power consumption relative to the xyz area that has to be powered. Think of it this way: Which would be more powerful - a ship with a massive warp core, powering a few holodecks,…
Is their a way to set up two commands on the same bind, but only have one go off if the other does as well. I have FOMM and a team message saying FOMM $target. I would prefer not spamming my team any more than necessary when I hit that bind and it's not ready to go for another second or two... then they get to hear it…
I'm thinking about going the route of zero point energy conduit to up my critical followed by 2 neutronium. Would having a third neutronium be so good of an increase in defense to lean more in favor of that than the increased critical?
Those are a great help. Do you mind if I contact you in game when I get off of work? I probably have a few other questions about how to min/max with my doffs.
So I could get rid of both of them and replace them with 1 VR to keep them at near always on? What would be a good one to slot into the other slot for active space?
Sit on it for a while before you decide. You could also copy your character to tribble, open it there and try it out without worrying about not being able to sell it.
I think a 100% certain reward of MK XII sets after 35-40 days of minimal grinding (1-2 STFs a day), is pretty good for new players. I played STFs for about 3 months and never completed a full MK XII set. You can bank up extra Omega Marks, because you will not be spending all of them for reputation every day. And you don't…
tact noun \ˈtakt\ Definition of TACT 1: sensitive mental or aesthetic perception <converted the novel into a play with remarkable skill and tact> 2: a keen sense of what to do or say in order to maintain good relations with others or avoid offense Your diplomacy must not even be Rank I.
You earn fleet credits from your contributions. You can in turn use those in combination with other items, usually dilithium, to unlock some of the most powerful end game weapons and ships.
I personally love the system, and plan on leaving myself on the gateway. But in these situation, you really should make it opt in, people generally prefer having the choice to join, rather than having to leave under protest. Why not tie some 1 time account wide award with it when you opt in too, something silly like a…
You should have sold those keys on the exchange. You could have made enough to get any of the lockbox ships other than the bug ship, and had some EC left over. Don't QQ because you didn't win the lottery.