I see. That's certainly hidden quite deep in there. The self-debuff to turn rate is also not clearly listed either. I guess I'll add that these two factors make this console a lot less appealing than its already niche gimmick status. Also, if the target dies without triggering the jettison, the tractor ability can be…
Fantastic news! All that could make it more perfect is if the Borg Exoskeletal Frame costume category came with the Infected complexion (for its own category only). Pretty please?
You make a lot of good points, and I fully support this (I've had the same idea myself in the past). In addition, I think we should also bring up one of the other HUGE benefits of doing this, which is that visually, it will look so much better than it does currently. It's really annoying to have my ship launch torpedoes…
It's far from impossible. There are plenty of people that can complete ATNE. It's hard, certainly. I'd wager that "very hard" is an apt description. But people said the same sort of stuff about HGE, and now it's practically a cake-walk (unless you goof up at the last part). We needed another high-level ground queue, and we…
This isn't the issue. I'm not even seeing the Type 10 shuttle in the ship vendor. Not to mention that I've been able to requisition a dozen ships since the admiralty system went live without any problems. Hopefully the devs have figured out the bug though, I'm eager to get another shuttle for those juicy admiralty missions.
That's quite odd, because I'm looking at the Starship Requisitions vendor right now and I don't see the Type 10 shuttle there. It was the first place I looked when I couldn't reclaim the DS9 pack.
Yeah I'm seeing this as well. It would be really nice if they could re-configure the pack to be like all the newer bundles so that you can reclaim just the parts you don't currently have. I'd also like to get back my Type 10 Shuttle for Admiralty...
Yep, seeing this happening right now. This has been happening intermittently since S11 - just weird periods of time where logins get borked, then they come back.
There may be more than one bug in play here. Prior to S11, there was an issue with the hourly rep projects where slotting 2 back to back (i.e. slotting one and putting one on deck) would prevent you from running the 3rd allowed project. There was a workaround which was basically to just run the hourly projects one at a…
I hope a dev can take a look at this, it's really annoying to be locked out of an entire Tour of Duty track. EDIT: It took what seemed like forever, but this is fixed for me now as well.
I've noticed this as well. I will periodically open up my traits window to find that random traits (for me, usually Space/Ground/Active reputation traits) have become unslotted. Possibly related to changing ships or maybe drydocking ship? Otherwise I cannot think of much I've done differently since patch that would cause…
This is basically my problem as well, and I know for a fact that it is NOT an XP issue... because I'm at Fed Level 10 and still no Tour of Duty missions.
I'm having the same problem on my (pre-admiralty) character. I think the bug is related to the issue in the Tribble notes about Tour of Duty assignments awarding more than one completion step. My last ToD assignment was number 9/10, but the progress jumped to 10/10 and no more ToD assignments have appeared since. It's as…
With a lot of the expanded boff seating of the new T6 ships, it's possible now to basically cycle all your *required* tactical skills at or near global without the use of Reciprocity. Most of the higher DPS people I know don't run it anymore, instead using a Zemok so that FAW and AP(O/B) line up activation-wise.
I'll take another look at it. The weapon power drain is definitely still wrong though. Also, looking at DPS numbers is not a good way to determine if something is working or not; there are a huge number of factors that can affect DPS, such as lag, misfires, team buffs, and so forth. The best way to check the haste is to…
Having tested this, it appears that EWC has been returned to its pre-10.5 state and NOT actually fixed, functionality-wise. It is causing -33% power drain (instead of -25%) and does not appear to be adding any haste (or the amount of haste added is not noticeable).
I'm a little bit unclear what was fixed about EWC. The most recent patch (S10.5) broke it so that the trait was completely nonfunctional. But before that, EWC was applying an incorrect energy drain discount, and not applying any haste at all. Has the trait been fixed to actually work as stated in its description, or was it…
Unless I'm misreading your test, this appears to be working as intended. Kinetic damage has always impacted shields less than energy damage. In particular, beams are strongest against shields, torpedoes are strongest against hull, cannons are in-between (but suffer a worse dropoff due to range). EDIT: It appears you're…
The bug is actually just the typo in the description that says they have the trait. They've been very clear in the blogs what traits the vet destroyers do/do not have. That being said, I sympathize; most players aren't gonna be examining the blog posts with a fine-tooth comb, so having typos like this can be very damaging.
I can confirm the numbers on the power drain and lack of haste. 33% reduction and no haste at all. (The trait is activating for me with EPtW3, but with the aforementioned bugs)
AFAIK it only affects the damage from beam weapons specifically (or perhaps energy damage?). In any case, you're right. Either the tooltip is incorrect or it is not working as intended. I suspect it's probably the former simply by the name, but hopefully this can be easily corrected at some point so new players aren't…
I'm seeing the same behavior. Both Omega Grav Amp and Radiant Detonation Matrix are firing without them being slotted. Character: Aidan Vaako@onethousandsons Traits: Advanced Targeting Systems Enhanced Armor Penetration Precision Auxiliary Power Configuration (Offense)