can someone please look into this? a few patches later, issue still seems unresolved and not even confirmed by the devs... (the bug started after the artifact update) further information: - only happens in non-sector space (normal system space where combat happens) - movement skills like evasive maneuvers have absolutely…
so am i the only vet subber disappointed? :/ 4 fore weapons on a ship called destroyer which should have the highest firepower available and is outdamaged by other ships with 5 fore weapons? :( design, amazing, kdf one looks great ist just the stats.... i guess ill stick to my pilot / fleet matha ships :( was reaaly hoping…
I know that it's not exactly a part of the main gamepad/joystick bugs, but I'd really like the gamepad space ship movements to be the same as on the keyboard now to explain what I mean here, the keyboard WASD controls actually make the ship to turn naturally (at an angle), while gamepad's just turn the ship VERY stiff,…
I don't want to complain but has this been even noticed by the devs? I actually find the bug to be annoying as hell And I know that I'm not a developer for sto, but how hard would it be to bring back this functionality since it was working perfectly well before and it's a mere switching of ingame announcements "pack" back…
that I know :P if you read carefully I aim to address the omega armor set bonus which doesn't affect the sniper weapon dmg - the trait is just for comparison, as it does increase rifle dmg (as you confirmed :D) even though it states that it will only increase energy dmg (vs rifles physical) so long story short - I'd like…
It`s not that I`m expecting that they fix it right away, I`d just be glad to see a dev write a reply "alright, the bug report has been added to the queue, will be fixed as soon as we have resources", because we`re not even sure that the devs are aware that the bug exists and got reported here
I`m just wondering, is the complete lack of interest related to the bug being hard to fix or irrelevant to devs? because (I can only speak for myself) It`s annoying to say the least
hopefully they`ll leave it alone this time for the devs to notice the experimental beam bug report and just to avoid series of questions or invalid conclusions: - there have been several tests performed to confirm that the bug exists with several different configurations and beam placements - yes weapon drains power, it…
the most important thing about my bug report though is that it actually drains power and behaves like a normal beam array instead of acting as if it didn`t drain any power (I personally made the bug report about the beam itself, completely unrelated to boff skills, my thread was just VERY badly merged with this one by one…
no it still HASN`T been fixed - confirmed with testing again with different number and configuration of beams as soon as I started the tests, the experimental beam array again proved to fail each one of them easiest way to confirm it`s bugged is to simply test it with 1 more weapon of any kind - according to how it`s…
completely agree with you, I`m surprised that one of the mods suddenly decided that just because i used the term 'power drain' it has something to do with fire at will agreed again, Vesolc try doing some research before posting incorrect information, NONE of the weapons drains power when it`s the only one equipped, the…
Since the last patch, the Experimental Romulan beam array that we can get after hitting tier 5 romulan reputation has it`s power drain behaviour bugged - it`s supposed to be a "free" weapon with 0 power drain when firing with other weapons, but it just drains power like a standard beam array instead. Tested with several…
I just did some testing and would like to inform the forums that the experimental romulan plasma beam array is bugged AS WELL I`ve tested pretty much every configuration (the beam being first, in the middle, last, just 2 beams where there should be NO drain of power due to the way it`s supposed to work whatsoever) and…