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mciann Arc User

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  • Engineering team gives +40 DRR, hull restoration, warp core potential, and hull regeneration to the entire team. EPS power transfer raises a targeted friend's power levels by 25 each (!) , raises the maximum power level cap by 25 (!!), and increases EPS by 250%. You're welcome. Engineers are OP on the ground (mines,…
  • Pretty sure they're looking to raise the reeng costs (by adding more options and thereby reducing the likelihood that you'll get what you want on a reroll.)
  • https://stowiki.net/wiki/Advanced_Consoles So it would seem that picking these components up via drops was never meaningfully intended. There is no way it's going to be possible to organize regular Vault Ensnared Elite runs among players capable of completing the TFO. It's clear that you guys never actually intended these…
  • "Specific" elite TFOs? So like, gravity kills, days of doom, etc.?
  • Depends on the drop rate. If it's like salvaged technology, where you get one every time you win a TFO, then yes.
  • Thank you. I was really expecting you to lock the remaster behind a new bundle or lockbox ship. By providing this remaster for free to any current owners of an Oddy Variant, you are showing uncommon respect and appreciation to this game's fans. I'd like to reciprocate that. So again, thank you. The original T5 Odyssey was…
  • Are you guys going to put on burst resources to handle the load of additional players ingame, or are we looking at two weeks of rubber banding and lag? (as is usually the case with new content drops)
  • I'm not really sure what you're trying to say here because almost nothing you wrote has anything to do with me or anything I said. But you do you, I guess.
  • I hope there will be some disclosure about what happened and what steps will be taken to prevent it happening again. I spend a *lot* of money on this game, and this unprecedented outage gives me pause in continuing to do so in the future.
  • I am going to disengage from this thread, at least for now. When people are (presumably) suggesting in good faith that shield tankery can a counter to a power that ignores 50% of your shields and has plenty of damage left over to turn you into a flying ball of plasma, something has gotten lost in the conversation. This has…
  • "Resolved an issue with Starship Trait - Strike Group Command Authority where this trait could trap a player in Combat." Thank you!
  • Those of you who are pontificating about "no defensive capabilities".... did you read the part about soaking 90% of the damage in an ISE run? Do you understand what I'm talking about there? "Just use reverse shield polarity" (paraphrased, summarized) 2 problems with this. Firstly, RSP has 33% uptime, and that's if your…
  • (Response to moderated comments removed. - BMR)
  • Here's the results of an HSE run with the Styx tank mentioned above. That's 205,383 damage *after* a hull resist of 63%. I have 13319 shielding and around 100k of hull. That is simply not survivable. Even if I were to do something insane like replace all my eng consoles with MK XV gold tetraburnium armor, it still wouldn't…
  • I ran my Styx tank (90% dmg in on ISE runs) in an HSA and turned broadside to the queen while she FBP-ed my FAW. I lasted 4 seconds. I'm not sure what you mean by "salvo", but 4 seconds is less than 1 firing cycle. I think it's reasonable to expect an elite tank to do better. My DPS cruisers on an ENG toon with tons of…
  • Is your point that dil sinks are inherently and completely good, with no balancing test or knock-on unintended consequences? If that's the case, then why not have a "Great Burn" event where everyone's dil inventory (refined or not) instantly drops to zero? By your analysis above, wouldn't that be all the better?
  • tarantullah#5073 wrote: (stuff)(paraphrased) If you play this game long enough, there's going to come a time where you treasure those few aspects of the game that aren't something you can just come along and whale to the tune of a couple thousand dollars. If you come rocking into a TFO with a Vaud jugg or a legendary…
  • Me, coming back here to thank the devs for fixing the problem...
  • Update - this is affecting swarm as well.
  • Is anyone seeing this on swarm? Or is it just bug hunt?
  • Yes. There will be. It will do 1026 points of damage and can be fired once every 18 minutes.