The problem is that I don't have the time everyday to do endavours. I'd be able to do bulk amount of that every now and then though. The Endeavor system is designed to make players drop their lives and stick to the game for hours everyday. WHile some people are willing to fall for it, majority I belive will not take that bait and thus will never never be able to take advantage of the endeavor system. That's just as simple as that.
They're pretty easy on the whole and often the dailies synergise with each other and can be done together very quickly. Even if not, switching equipment, ships or characters to fit the requirements doesn't take long.
On top of that, there are many tips for completing endeavours more quickly than you might anticipate.
For example, if you get the Very Rare "harvest materials six times on the ground" you don't need to go running around different ground maps searching for nodes. Instead fire up "Sphere Of Influence," beam in the to initial location, harvest the node in front of you, abort the mission and repeat another five times as the node respawns. Done within five minutes.
or run to the gate area and get the second node.
next time it comes up I'll do it both ways to see which is fastest
annnd done the daily 3. did not do the universal because I don't do TFO endeavours. time 8:51.. 30 minutes.
the endeavours, 5K phaser damage ground one point in the sphere. 150K phaser Space. destroy 30 Tsenketthi ships in Goncra. that one too the most time, about 2o minutes
or run to the gate area and get the second node.
next time it comes up I'll do it both ways to see which is fastest
Can't say I'ver ever tested which is the fastest and maybe it varies depending on the platform. On my Xbox Series X the beam in and mission abort loading screens are very quick, so I find doing just the initial beam in node suits me best. If I'm not intending to complete the mission in full, anything that reduces the need to run to a minimum works for me.
For example, if you get the Very Rare "harvest materials six times on the ground" you don't need to go running around different ground maps searching for nodes. Instead fire up "Sphere Of Influence," beam in the to initial location, harvest the node in front of you, abort the mission and repeat another five times as the node respawns. Done within five minutes.
I use Cold Comfort myself. Beam down, get both nodes, beam up, rinse and repeat as needed. And since its one of the few non combat missions...
Second Wave works pretty well for it, too. Same method, different map.
There is a true ability to "catch up" now, since you can no longer bank perk points once you hit the cap, so we won't have people like me with 11 months of banked perk points getting 150 unlocked right away (with a couple of weeks' delay for me, personally, since mine took a patch or two to finally register) when and if the cap increases again.
This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
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rattler2Member, Star Trek Online ModeratorPosts: 58,577Community Moderator
I'd rather not see the cap increased. I'd rather see some stat improvements in other areas, like hanger pets. We need more lateral growth rather than vertical. That was one of the reasons for the spec trees. Lateral growth rather than vertical. On top of that, since we could only have two active at a time, it didn't contribute to power creep. You picked the one that fit you the most.
or, just do all three endevours every day. sure, you won't catch a player from Beta, but you SHOULDN'T.
I challange that thought asking: Who exactly is to say that I shouldn't, hmm? This system is just too much in favour of players who started the game years ago. It's time ti shift the balance. Old players aren't increasing in numbers, are they?
Who is to say it should?
But how is this system "too much in favor" of someone like me that has been here off-and-on since launch?
Yeah, I have accumulated some endeavor points. And? How does that give me an advantage over you?
I do not PvP so that is certainly out.
In TFOs whatever benefits I have earned are to the benefit of the team. That makes my endeavour points work to *YOUR* favor.
What the game really needs is more players. New generation is simply unable to attachment to things and they are right. Life is just too short to waste it on one game only. Therefore in order to get more players, you need to make it easier for them to reach the highest rank.
So they can come in, play for a little while, and still move on because "life is too short to waste on one game"?
Or are you trying to say that they think life is too short to waste on one game unless that game gives them all the same things that people that have been playing since launch have from the moment they log on?
Heck, I have been playing since launch and I don't even have all the things I have had because I changed my main.
Went from "basic Federation Captain" to "Delta recruit Fed Captain" to "Human AOY Captain" to "Andorian AOY Captain".
There were a number of single-character unlocks that are on those previous three characters that I thought I would be playing "forever" but didn't, so my Andorian doesn't have everything that they could have had.
You will probably think that such a player will not stay in game for long but the truth is that it is thye reality of life now. Whereas the old generation of players developed long lasting attachment to this game, the same thing will seldom happen with the new generation of players - period.
So, again, they should bend over backwards to placate players that won't be here long anyway? Even after they do the work they supposedly need to do to attract them?
Old players won't last forever and eventually the whole project will need to be abandoned. The question is what do developers do to keep it alive as long as possible. Opening door for new players is the best option but you need to make adjustments in various places in the game. Make it simple and don't dwell on the past. It's sad that dinosaurs went extinct but in the nature nothing stays the same for a long time. I am just kind of whistleblowing here. Dwelling on the past takes you nowhere. Only opening mind to changes can help.
By the time enough of the "dinosaurs" die off the game is dead anyway.
The best you can offer are a few passers-by as replacements, and not only won't they be here for very long but they will demand the devs cater to their every whim while they are.
herefore in order to get more players, you need to make it easier for them to reach the highest rank.
It's already stupid easy to reach the highest ranks, how easy would you like it to be? Do you just want to start out at the highest rank? Run a Jem Hadar then.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
If you play this game long enough, there's going to come a time where you treasure those few aspects of the game that aren't something you can just come along and whale to the tune of a couple thousand dollars. If you come rocking into a TFO with a Vaud jugg or a legendary Scimitar, that doesn't *necessarily* evoke respect. That isn't something toward which I feel particularly motivated to strive for its own sake. Endeavor rank, on the other hand, *does* mean something. It means you've been here. It means you've put in the work. And full rank is achievable in 2-3 years. The game has existed for 13 years. It is quite possible to catch up with the old timers.
But can I give you some advice?
This game is driven by wanting stuff. Once you have X, you're going to want Y, and so on. There's always going to be something you think you lack that's holding you back. Once you go through this cycle a few times, you start to figure out that it was often just a mirage. It's really easy to fixate on "If I only had" and to lose what brought you to this game in the first place.
So have a sit down in the temple on Bajor. Meditate on one of the mountains on Vulcan. And learn to appreciate the journey.
If you play this game long enough, there's going to come a time where you treasure those few aspects of the game that aren't something you can just come along and whale to the tune of a couple thousand dollars. If you come rocking into a TFO with a Vaud jugg or a legendary Scimitar, that doesn't *necessarily* evoke respect. That isn't something toward which I feel particularly motivated to strive for its own sake. Endeavor rank, on the other hand, *does* mean something. It means you've been here. It means you've put in the work. And full rank is achievable in 2-3 years. The game has existed for 13 years. It is quite possible to catch up with the old timers.
But can I give you some advice?
This game is driven by wanting stuff. Once you have X, you're going to want Y, and so on. There's always going to be something you think you lack that's holding you back. Once you go through this cycle a few times, you start to figure out that it was often just a mirage. It's really easy to fixate on "If I only had" and to lose what brought you to this game in the first place.
So have a sit down in the temple on Bajor. Meditate on one of the mountains on Vulcan. And learn to appreciate the journey.
OP clearly can't wait and work through the 12 hours or so to start earning them
"You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
My .02,
new players may see the 750 endeavors and think that they are WAY WAY WAY WAY WAY behind and that it will take 3 years to earn all those points....but really there are 10 or so endeavor rewards that everyone wants and the rest are mostly fluff:
Space - crit chance, crit severity, weapon damage, exotic damage, impulse speed.
Ground - crit chance, crit severity, weapon damage, run speed, module cooldown / module power.
The problem is that you might have earn 300-400 endeavor points to fill out the above 10 because the system forces you to spend your endeavor point on one of 3 random endeavor rewards, forcing you to spend points on bad choices. If STO were really interested in helping new players get up to par faster, they would let you spend your endeavor point on your choice of ALL available endeavors instead 1 of a random 3.
I view endeavours as being more about the journey than the rewards. Gives me a chance to revisit parts of the game which I haven't played in awhile. Most of them offer miniscule increases rather than that one or two which immediately move your BoP to GodShip status.
A six year old boy and his starship. Living the dream.
Personally, I'd like to see a bit more variety in the endeavours. A bit less Voth and Undine, for example. Perhaps some R&D related, or maybe some of those old missions lurking in the "lost Dominion" and "Cold War" arcs. Even a bunch of random system patrols.
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or run to the gate area and get the second node.
next time it comes up I'll do it both ways to see which is fastest
the endeavours, 5K phaser damage ground one point in the sphere. 150K phaser Space. destroy 30 Tsenketthi ships in Goncra. that one too the most time, about 2o minutes
Can't say I'ver ever tested which is the fastest and maybe it varies depending on the platform. On my Xbox Series X the beam in and mission abort loading screens are very quick, so I find doing just the initial beam in node suits me best. If I'm not intending to complete the mission in full, anything that reduces the need to run to a minimum works for me.
Second Wave works pretty well for it, too. Same method, different map.
There is a true ability to "catch up" now, since you can no longer bank perk points once you hit the cap, so we won't have people like me with 11 months of banked perk points getting 150 unlocked right away (with a couple of weeks' delay for me, personally, since mine took a patch or two to finally register) when and if the cap increases again.
Who is to say it should?
But how is this system "too much in favor" of someone like me that has been here off-and-on since launch?
Yeah, I have accumulated some endeavor points. And? How does that give me an advantage over you?
I do not PvP so that is certainly out.
In TFOs whatever benefits I have earned are to the benefit of the team. That makes my endeavour points work to *YOUR* favor.
So they can come in, play for a little while, and still move on because "life is too short to waste on one game"?
Or are you trying to say that they think life is too short to waste on one game unless that game gives them all the same things that people that have been playing since launch have from the moment they log on?
Heck, I have been playing since launch and I don't even have all the things I have had because I changed my main.
Went from "basic Federation Captain" to "Delta recruit Fed Captain" to "Human AOY Captain" to "Andorian AOY Captain".
There were a number of single-character unlocks that are on those previous three characters that I thought I would be playing "forever" but didn't, so my Andorian doesn't have everything that they could have had.
So, again, they should bend over backwards to placate players that won't be here long anyway? Even after they do the work they supposedly need to do to attract them?
By the time enough of the "dinosaurs" die off the game is dead anyway.
The best you can offer are a few passers-by as replacements, and not only won't they be here for very long but they will demand the devs cater to their every whim while they are.
It's already stupid easy to reach the highest ranks, how easy would you like it to be? Do you just want to start out at the highest rank? Run a Jem Hadar then.
If you play this game long enough, there's going to come a time where you treasure those few aspects of the game that aren't something you can just come along and whale to the tune of a couple thousand dollars. If you come rocking into a TFO with a Vaud jugg or a legendary Scimitar, that doesn't *necessarily* evoke respect. That isn't something toward which I feel particularly motivated to strive for its own sake. Endeavor rank, on the other hand, *does* mean something. It means you've been here. It means you've put in the work. And full rank is achievable in 2-3 years. The game has existed for 13 years. It is quite possible to catch up with the old timers.
But can I give you some advice?
This game is driven by wanting stuff. Once you have X, you're going to want Y, and so on. There's always going to be something you think you lack that's holding you back. Once you go through this cycle a few times, you start to figure out that it was often just a mirage. It's really easy to fixate on "If I only had" and to lose what brought you to this game in the first place.
So have a sit down in the temple on Bajor. Meditate on one of the mountains on Vulcan. And learn to appreciate the journey.
OP clearly can't wait and work through the 12 hours or so to start earning them
new players may see the 750 endeavors and think that they are WAY WAY WAY WAY WAY behind and that it will take 3 years to earn all those points....but really there are 10 or so endeavor rewards that everyone wants and the rest are mostly fluff:
Space - crit chance, crit severity, weapon damage, exotic damage, impulse speed.
Ground - crit chance, crit severity, weapon damage, run speed, module cooldown / module power.
The problem is that you might have earn 300-400 endeavor points to fill out the above 10 because the system forces you to spend your endeavor point on one of 3 random endeavor rewards, forcing you to spend points on bad choices. If STO were really interested in helping new players get up to par faster, they would let you spend your endeavor point on your choice of ALL available endeavors instead 1 of a random 3.
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