=Fleet events= Fleet Daily PvE Teaming - Organized team-ups where fleet members queue for PvE content of the game in order to obtain Omega, Romulan, Dyson, Undine, Delta and Fleet marks with daily bonus, as well as precious Dilithium. - With recent changes and addition of Upgrade system, we are having increased activity…
=Fleet events= Fleet Daily PvE Teaming - Organized team-ups where fleet members queue for PvE content of the game in order to obtain Omega, Romulan, Dyson, Undine, Delta and Fleet marks with daily bonus, as well as precious Dilithium. - With recent changes and addition of Upgrade system, we are having increased activity…
The mission completes, but does not award the food item. Nor does it complete the accolade. I've done the recipe twice, and it is still not checked off in the accolade list. I guess chef eats it himself? :confused:
Yes, they are easily identified... IF they are given - especially since most of them specifically say "(daily)" in the mission title. I'd recognize them if I saw them. But problem was that I was not given them. Had to warp out and re-enter the zone. And I did not get the mission in the ground battle zone either.
This here is the problem. The only 'daily' mission I was able to get was the one in the Allied Zone, and only after I left the sphere entirely and re-entered. I knew it couldn't be the only daily, but unlocking these missions seem to be bugged.
Test case #2 Ship: Fleet Excelsior Weapon power: 125 base. With Emergency power to weapons, add +23. Total 'theoretical' weapon power = 148 (or use supposed hard cap of 135) Weapon tested: 2x advanced fleet disruptor beam arrays Went into Crystalline Catastrophe. Used EptW buff. Weapon power dropped to a low of 115 (which…
OK. so I just tested this again. My conclusion is: There is no 'reserve' weapon power above 125. Ship: 1000 day vet ship Weapon power: 123 base. Then added Assimilated console for +5. Activated tactical mode for +5. Total 'theoretical' weapon power = 133. Weapons used for test: 2x DHC. Went into Crystalline catastrophe and…
No worries. But when a dev admits that he hasn't looked at it in a long time, and has said that he 'thinks' its working a certain way, and when my own personal testing has said otherwise in the past.... well I'm just going to have to confirm thing for myself.
What I said only applies to weapon power. All the other power types can go above 125. Notice how there are NO warp cores that allow an increase of max weapon power? So you're comparing apples to oranges. I think he should take a look then since he admits he hasn't looked in a long time. Like I said, this has changed back…
This is incorrect - at least currently. Right now, the cap for weapon power is 125 period. There is no difference in 'hard' or 'soft'. There is no internal tracking of power beyond 125. But this is subject to change. For a time, 125 was a 'soft' cap where you could go above that even though the display on your power meter…
It goes up. It goes down. Behaves like any other market. Less need for dilithium given that fleets are completing the dilithium mine, and most new roms have completed their rep grind and have bought their gear. It'll probably go back down once the new fleet holding is released. But still, anything under 200 isn't really…
It's not skyrocketing. Come back when it's over 300 like it was back before season 6. But 136... meh. Aren't we ALL 'selfish' depending on each of our own points of view? You are obviously selfish for wanting the price to go down so you can buy more Zen with dilithium. Is that really fair to someone who is trying to buy…
Ohhhhh... so since it's not content that YOU personally want/enjoy, it doesn't count as 'content'. I get it now. Thanks for the clarification. :) Greed is eternal, but only in context of what the market will bear. Just because I am greedy doesn't mean I can list a hypo for 1 mill EC and expect it to sell. When the supply…
So... A Romulan faction with unique missions to level from 1-40 and new KDF tutorial and missions doesn't count as 'content'?? LOL. Sure, players will chew through content way faster than they can make it, but it's laughable to say that they haven't delivered ANY new content. I suppose de-Nile ain't just a river in Egypt.…
And this is bad? I suppose it is if you are trying to sell. Good news if you are trying to buy. Or, maybe the change to the tour is having the intended effect. Just a matter of time before these start coming down too.
The 44th Fleet is a medium sized, close knit casual age 18+ fleet. We have a Teamspeak server available. There is no minimum requirement in terms of time commitment. We welcome new players as well as VA's. We have veterans able to complete the STFs, as well as mastercrafters on both the Federation and Klingon sides. KDF…
Update on KDF allied Romulans: We are now Starbase: - T5 Fabricator (9 days) - T4 Shipyard - T3 Comm array Embassy: - T3 Recruitment - T3 Diplomacy Dilithium Mine - T3 Development - T3 Trade (9 days)
We are still recruiting for courageous warriors to join our ranks, including KDF allied Romulans. Our dilithium mine is nearly complete. T3 trade is now on countdown. T5 engineering (Fabricator) on countdown too. Elite fleet disruptor weapons... yeah baby!
We actually require all alts to be in the fleet (within reason. Doesn't make sense to have 20+ alts in the fleet that never get played). The reason is that this reduces any conflict of interest when it comes to someone deciding which fleet to contribute to or buy from. We have players from Europe to West coast US, so EST…