Um..no such ship exists, and the amount of unupgradable items is minimal. Other than your times and the dil payout, that's how it is now. Honestly, I wouldn't mind a moderate HP nerf (the one coming, basically) as long as it comes with an increase in npc damage and skill use. That would actually increase difficulty rather…
Character: Harkon@Arjhan Issue: On logging in, changing sector space region or moving from ground to space, CRF2 and TS2 will remove themselves from their quickbar slots. These abilities were purchased and slotted after the release of Delta Rising, and the previous powers in those slots did not vanish.
Normal queues weren't unbeatable by good teams, not in the slightest. I don't mind the HP nerf so much, but is there any chance of the NPCs getting a damage/powers buff? No matter what size of HP brick I've been chewing my way slowly through on Advanced I've never felt like I'm under serious threat.
Because everyone appears to have gotten a freebie respec with todays patch, and additionally are unable to spend specialisation points until you've used it.
This. You can't possibly know if Advanced is harder than Old Elite was a week ago because you've not done it at level 60, with all your Spec passives, five new Starship Traits, a Mastered T5U/T6 and MkXIV UR/Gold gear on four out of five players in the PUG. Which is exactly how you were doing it a week ago, relatively…
Except they then put everything advanced or over on a compulsory timer. That drives full-DPS teams, because if you're dropping from 20k to 15k to tank, and your mate is dropping from 20k to 15k to CC/Heal then the remaining three DPS need to not only up their DPS to keep inline with the hitpoint bloat but also pick up the…
The flyable Undine and Tholian ships are the most bizarre there, given that the original creators and pilots are both entirely non-humanoid and from effectively different planes of existence. I mean, why the hell would a bioship have buttons for control purposes?
I will probably pick up an Aelahl at the point that I can put a D'deridex skin on it. The Mat'ha is also a possibility at some point, but not until my Fleet Norgh has capped out it's leveling (it's getting the T5-U treatment, as will be my Tac Oddy and probably my Fleet Corsair).
You can calculate the flight curve of a spear to use it to hunt animals. You are, infact, so highly evolved for this purpose that the calculation happens at the neurological equivalent of firmware level. The hard bit isn't doing the calculation, it's explaining it. As for aliens less predatory than humans - we are…
Ways to make more money? Simple. Give the non-Intel T6 ships access to bodyparts from their most closely related ship line (Galaxy-series for the Guardian, probably the Pach for the Mat'Ha and the D'Deridex for the Aelahl). By which I mean just add them to the "list" for those classes. If a Guardian can look like a Galaxy,…
What? When you apply a Technology Upgrade to an item, it gains Tech Points. When these reach a cap, the itemcan be upgraded. Those Upgrades can be crafted, bought/sold and appear with a low drop rate from Elite Queue enemies.
That was a writing fail on my part. Was thinking {the partigens damage builds} and {the deflector/drain builds} and clearly typing faster than I was actually thinking. Point stands however that Sci now has viable builds, Eng is still reliant on abusing A2B to mimic Tac on a lot of loadouts.
This. Whilst A2B builds were unintended when they introduced the Technicians (how they didn't do the basic maths for that I don't know) they've now got a third-rail situation because the fact is that tactical abilities are substantially more valuable than engineering abilities. The game design once you get into queues…
And while they're at it, make a Fleet D'kyr? There doesn't seem to be much point finally updating the damn thing after all this time if it's going to remain an inferior T5U purely because of the missing console/HP from the Fleet upgrade. As it stands the Fleet Research is just better. Even with the D'kyr's Uni slot.
Projected Singularity and Gravity Well share a 30s global cooldown. It's worth pointing out that I still run the Proj. Sing. console and a Grav Well on my D'Deri Retro, the 3m cooldown on the Projected Singularity means the Gravity Well doesn't really interfere with it (I run an A2B build however, so the actual Grav Well…
Except BSG, Star Wars, Andromeda, Space: Above & Beyond and B5 (can't speak for StarCom) don't have speed-of-light weaponry. Quite besides which, the point of fighters in (pseudo-)naval warfare is that they exploit the principle whereby a very small craft (fighter-bomber) can carry ordinance well capable of destroying a…
There's every indication that the Romulan Star Empire is based on the Republic of Rome more than the Roman Empire. Sela's the first actual Emperor/Empress in a long, long time - and seems to only manage that because some moron tripped over subspace and broke Hobus.
By the actual definition of a Republic they're all Republics. For those who want to play at amateur political science - the US is not a Democratic Republic, neither are Germany, Brazil or Russia. (Federal Republics, incase you're wondering) Based on what little we see of the R.R.'s nascent political structure, it's likely…
That applies to the Tal Shiar specifically. The problem, and why I think you see so much bad feeling on the forums amoung those who've been waiting a long time for playable Romulans is that the Tal Shiar =/= The Romulan Star Empire. The Tal Shiar are, infact, represented as directly in (internal) opposition to the military…