I am having the same problems as the OP so I did the network checks along with some follow-up googling... The problem seems to be one or more internet-nodes run by cogento.com, the latter being an infrastructure-provider which has a very long history of causing problems like lags and disconnections (note: not your ISP). In…
The Tribble patch description sounds like it will at least try to adress the crash problems (platform-independent). It also shows the problem is related to old vs. new hard- and software, rather than systems (like Mac vs. Windows). Shader model 2 refers to the most compatible level of DirectX 9.0 (the original release).…
Crashing in queued pve is still the same as before. If you manage not to crash for some time I guess you are in game areas that are less populated than e.g. ESD, along with situations in which less graphical effects are invoked by users (as opposite to pves, where a lot of powers are invoked and thus the crash bug is more…
Sorry to stress this, but as mentioned by other users this isn't a Mac-only problem. It rather seems to be related to DirectX. I'm using an old WindowsXP system, running the latest DX9 version, with a lowend ATI/AMD 6450 card. The crash behaviour described in post #158 is correct. For me the game was: - 'guaranteed' to…