test content
What is the Arc Client?
Install Arc

genrldestruction Arc User

Reactions

Comments

  • Definitely has something to do with voice comms. Found it had become enabled somehow and by disabling again I am back to not crashing.
  • I just found where they are located, so not a bug. Under "Items", there is a Tab (Up at the top) "Promotion Unlock Items" and they are listed there. Incidentally, the sub-categories being along the top is *VERY* confusing. There is a reason why UX has always had sub categories listed directly under the category in a tree…
  • Supposedly patched today to fix, but can confirm that it is still broken, at least in the Kobali Prime battlezone.
  • I managed to fill in the DLLs from other sources. There were about 5 I had to copy, but the remaining error suggests that the steam version was mistakenly packaged. Or a configuration flag during compilation was changed.
  • Truth... this seems like something that should have been a dilithium purchase instead of a zen purchase. BOFFs are 15x more common than characters (and probably more, considering my main has 32). Thats a ton of potential to drain some dilithium. Its somewhat annoying, as far as dilithium goes, that there aren't things that…
  • This sounds like 1 of 2 issues I see often, though I haven't really been able verify. 1.) Reset bug. If the zone has been re-captured, I don't get marks for re-re capturing. This one is hard to get around. I've even seen it after the zone reset for the dreadnoughts (might happen more if not all 3 dreadnoughts are defeated?…
  • I don't feel like that's enough. The nullifier shouldn't be necessary. Its a matter of principal. Inventory size limitations aside, we're still taking about an item that forces other characters to do something against their will. I have no problem with the lights showing up or characters having an option to dance. Would…
  • The only two things going for Delta Rising for me right now are the prospect of story missions and the voice actors. I just hope that the missions aren't all queued. I'm not sold yet on the Tier-6/5U thing yet, and its not looking like I will be by the time it rolls out. Come to think of it I'm still not sold on the…
  • I'm sure this has been said, but I just want to register how I feel... NO.... Just plain no. I've already paid for the ships. I am NOT going to pay more money to upgrade them. It should be an in-game currency to upgrade, not real money. Paying $20-$25 bucks for a ship once is enough. If the result was a T6 version that had…
  • I would tend to agree with most of this. There is an extreme amount of "fluff" and not nearly enough "substance" to the game right now. Fluff, of course, being those grindy things that take time to do but don't contribute to any of the factors that originally drew me in (which of course were over hyped and didn't end up…
  • No... well, for some loose definitions of "play", maybe. Launch? Sure. Login? Sure. Choose A Character? Definitely. Move around on maps, utilize DOFFs, Engage in STFs? Maybe. But not for the sake of "playing". There is a big difference between writing a program (or more specifically, developing the game) and using the…
  • I've done 5 ESTFs so far and have only gotten the base materials. That's a little disappointing. I don't have much time or patience to farm thirty or more ESTFs to get one or two lousy purple crafting materials. I loathe low drop rates (mostly since I always seem to get bad rolls). This is the same reason why I don't spend…
  • If it's already on the timer, I'd say wait it out. If it doesn't complete properly then I'd open a ticket.
  • 1.) A tree would be more interesting than 7 linear paths. 2.) Schematics in my mind wouldn't be a single use thing. They would require projects to unlock, perhaps. Would work like a drop-down selection of what you can create (or, more likely 2, category and item). 3.) This sounds reasonable to me. Select the schematic from…
  • This is the biggest problem with cutting out exploration, I think. Removing variety and limiting choice in how we play the game....
  • Here's my take on it. We're talking about 25th century engineering here, not semi-medieval magical smithing. The former should be pretty formulaic with known start and end points, where as the latter has room for the kind of randomness that exists in the current system. I want the Captain Picard sitting in his office…
  • I guess I just prefer the "Tony Stark" method (IE personal), since it feels more like progressing my captain. Plus the back stories I have in mind for some of my characters actually involve them being tinkerers and innovaters, spending their off time building things.
  • 1.) Got to play around with it (finally) and with all of these conversion stores... perhaps you need to spend some/alot of time actually developing a conversion UI. Drag a whatever in, it shows what you get, click accept and boom, done. No more stores with fifty currency types. If you can't convert an item, it doesn't do…
  • What bothers me is that there have been wonderful suggestions on the forums for years about what a good crafting system would/could look like, and then instead of using those ideas they base most, if not all, of the system on Neverwinter's (which isn't a true crafting system, IMO. The player isn't doing the work, (s)he's…
  • I think I can live with everything BUT the random factor. Part of what makes a good crafting system is knowing exactly what you are getting. The luck thing can still make a difference. Lets take a beam array, for example. In my ideal crafting system, you open up the UI, select beams, and then damage type and mark level. It…
  • 1.) I would agree unless they are willing to have dilithium reward at a comparable rate while collecting the other needed materials. 2.) This was my hope for a crafting system. Make a base item and then upgrade it with modifiers... 3.) With as rare as the particle traces are, it would be nicer to get a better return out of…
  • Not so much a bug as much as a "low probability situation." Either someone does this on purpose, or its an accident. Solution 1: Give engineers a way to destroy/remove their own fabrications (as well as a little more control over turrets and mortars. Don't even get me started on mortar behavior.) Solution 2: Make the…
  • This happens way too consistently (read, every time) for my charaters. It seems like I have to purge my inventory every few minutes just to keep from getting enough garbage to need the overflow bag. If I do end up filling my inventory, the bag won't open. I used to be able to log or change zones and be able to open it, but…
  • Plus the mark cost for the Undine hourly projects is 20 marks. All the other ones are 15, and I don't recall reading in any of the blogs that the undine one would be different. Is this intended?
  • I don't really consider myself that much of a mathist either. I just tend to involve myself in projects that end up having quite a bit of math that I end up needing to figure out. Against all my good intentions I end up using algebra and trig pretty frequently. :eek: Glad to hear that discussion is ongoing.
  • If that is indeed how it works, how it is stored, than this whole thread would seem to be a ruse. If the actual parameter value is what is stored and what drives the whole thing, then changing the range on the slider should not represent the difficulty that Joe is describing in the OP and the whole thing comes off as whiny…
  • I was thinking just 2 npcs sitting there and furiously playing each other. Maybe with a small group of bystanders looking/cheering on. Just a touch of flavor. If the rules were known and simple, that would be another story. An emote would be cool, but I won't count on it.
  • And that is a good thing. If he were I might have reason to question his sanity... :) I am all for a more subdued lounge as opposed to a club. Taco, I'm liking your line of thought on C47. As far as the games are concerned, you could have NPCs playing them. A couple of Zakdorn playing Stategema, perhaps.
  • As a programmer myself I recognize that there a different ways the data could be stored. Joe's post implied that the slider position (as a percentage) was what was being stored as opposed to the actual value. Personally I would store the value, but that's not the only way to do it. It was from that assumption that my math…
  • See my post on the first page. They don't even have to change the upper bound. My math should work on any arbitrary lower and upper bounds.