There is a bug in the new "Undine Infiltration" ground queued mission
when you get to the end where you and your team needs to jump threw the hole that area is so small that a well placed cover shield can block the way to the boss
Not so much a bug as much as a "low probability situation." Either someone does this on purpose, or its an accident.
Solution 1: Give engineers a way to destroy/remove their own fabrications (as well as a little more control over turrets and mortars. Don't even get me started on mortar behavior.)
Solution 2: Make the ability unusable in that space.
Solution 3: Add an interaction for friendly players to remove a cover shield.
You can create a new cover shield every minute. When creating a new one, the old vanishs.
But doing this action on purpose can not be stopped. On defera ground you can block elite dronesfrom leaving the alcove. This leads in the city to an uncompleteable hard task, because the drones are kept as ally and don't change their state to enemy. And how to kill a friendly unit you have to kill to complete a task? Impossible.
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Solution 1: Give engineers a way to destroy/remove their own fabrications (as well as a little more control over turrets and mortars. Don't even get me started on mortar behavior.)
Solution 2: Make the ability unusable in that space.
Solution 3: Add an interaction for friendly players to remove a cover shield.
But doing this action on purpose can not be stopped. On defera ground you can block elite dronesfrom leaving the alcove. This leads in the city to an uncompleteable hard task, because the drones are kept as ally and don't change their state to enemy. And how to kill a friendly unit you have to kill to complete a task? Impossible.