The bots make perfect sense. How else is one guy gonna farm $1800 worth of dilithium to complete his fleet colony in such a broken game that the average fleet can't even pull together 10 players to get the job done?
Exactly right. Show Cryptic what a critical screwup they made with this season by not playing the game. The more players who throw up their hands and quit because of the ridiculous time investment asked of them, the better. It worked for Delta Rising and it'll work here. The devs will eventually see their godawful mistake…
I'm willing to bet the devs saw this video and realised the ship probably wasn't too big to be released for players: https://www.youtube.com/watch?v=Koiju31Rq40
I'm not affected because I'm not a cheapskate who thinks all the latest games should still be able to run on 10 year old hardware. Nor am I a special snowflake who thinks his fringe OS used by 1.5% of all PC users should be catered to.
Star Trek Generations was an abomination of storytelling that deserves to be forgotten. It had a convoluted pile of garbage premise that served purely to get Stewart and the Shat acting together. It crapped and pissed all over everything TNG stood for with silly action scenes and spectacle. It might as well have had Picard…
Biggest problem with STO as I see it is that endgame content gets boring, even when new content is released. Rinse and repeat the same advanced queue or battlezone for yet another reputation that offers mediocre gear and traits. Maybe you'll get one new storyline mission every couple of months. The game simply gets boring.
Just because the Lukari can stabilise protomatter for some uses, doesn't mean they can do so for all uses. What if protomatter is inherently unstable when used in creating self-replicating DNA or RNA? I think the idea of protomatter is that it's kind of like stem-cells for real matter, so it can become one form of matter…
Let's talk now. Owning fancy swiss watches doesn't lead to happiness, having the power that comes with being rich does. Wearing fancy business suits doesn't lead to happiness, having the power in the business world that comes with affording to wear them does. Owning a fast car doesn't lead to happiness, the thrill of…
I'd like to dispute the link between entertainment and ownership of shiny objects. This game is still tepid and boring even with rare prize ships in the mix. Once you've got your prize ship, what is there to do with it that you haven't already done a thousand times over? I stopped using my Temporal T6 Connie a week after I…
Actually a massive super dreadnought makes more sense for Starfleet to have in the post-Iconian war era. The Klingons have the Bortasqu, the Romulans have the Scimitar. We've encountered massive powerhouse ships like the Tholian Tarantula, Voth Bulwark and the Herald Vonph. Starfleet needs something to counter them.
The good people over at Cryptic would have an extremely bad business model if their answer to boredom and game burnout was for players to go elsewhere for entertainment instead of playing and paying for this game.
Wow, is rebuilding a colony on a perfectly viable world to honor the lives of those lost now an undertaking that's beneath us? Is it beneath you? Yep, we're onto bigger and better things, like depopulating the galaxy by shooting down thousands of ships full of crews as usual.
This is aesthetics, not politics. People will vote for what they like most. Telling people to get out and vote for what you want so you can get your own way is repugnant and pathetic. Reconsider your philosophy that it's good to multiply your vote by telling others what to vote for.
It wouldn't nerf the top dpsers and it would anger most of the playerbase who don't know how to do high dps anyway. High dps doesn't come from short global cooldowns. It comes from crit stacking, feedback pulse, all kinds of mods and traits that buff particle generator and embassy plasma explosion science consoles. If you…