You can only use Intel abilities in the hybrid slots; in the image above you have the Intel ability slotted in an Engineering slot but on that ship they can only be equipped in the Lieutenant Intelligence/ Science slot.
As I said above, we're always short of Dilithium rather than Fleet Marks as most of us play the fleet events. Personally I touch them only during the double reward event, plus the 20% bonus pool means I can pick up a lot of fleet marks. Without the DOff CXP this is what I pick up in a day, not including odd runs through…
I'm in a very small fleet and we're currently at T3 in Military and Science with Engineering approaching Tier 3. With 3 assignments active daily the only thing we're never short of is Fleet Marks, Dilithiumis the only thing that ever holds things up due to being unable to refine enough of it. And that's a fleet with maybe…
And that's the problem, usually they don't. I can think of only one time that a runner didn't aggro everything in there path, otherwise it's just a huge mess. Oh, he wasn't trolling. Someone in the group called him a ****** for aggroing everything and he said he didn't know you could get the optionals without aggroing…
Because usually the runner is braindead and aggro's every mob they come across. I was in a Colony Invasion earlier and they'd dragged the boss mob back to the 6th mobs spawn point and aggro'd the monkey for added giggles. That was the 6th, 7th, 8th and 9th spawns of Hirogen plus the monkey that the other 4 were having to…
As mentioned in the post it was merely an example, a random number to fill the space. If it was entirely up to me, there's be no damage buff at all and only to the control aspect. You mentioned pre F2P several times, back then Science was all about control and debuffs, they didn't use CSV to burn through shields they used…
Or pop an Aux battery, full Aux for 15 seconds along with full weapons if that's your thing. I may not be packing AoE damage abilities but you know that DHC Escort you mentioned earlier, he likely will be and I don't think he'll complain too loud if you throw a full Aux SS at the thing he's shooting at. But a Sci isn't a…
APA gives a 50% (the UI actually reports 49.6%) damage buff, IIRC it hasn't been 60% since the skill tree changes last year. And where's the Science characters Sensor Scan in all this? At 125 Aux, and if we're going for full damage then that Grav Well really should be at full aux, that's an almost -68 DR AoE debuff. I…
A combination of me misunderstanding and not being clear. IIRC APA requires points to be spent in the skills tree to buff its damage, CrtH and CrtD bonus so any buff from APA towards Science has been paid for by the player in the skills tree. The Sci player may have more points spent in Particle Generators but what the Tac…
At 3 points in Particle Generators the Tactical Captain has spent a very similar amount of points in the skills tree to reach those numbers, just in different places. The Science character will have spent 18,000 points in Particle Generators with the Tac spending 9,000 in Attack Patterns and 6,000 in Particle generators.…
Where did I say that? If you read the rest of the sentence I go on to say; What I also didn't go on to mention is that to make the damage good enough I had to run with as many Particle Generator consoles as I could squeeze in to push the damage as high as possible and it was still wholly reliant on Tac buffs to be useful.…
I see the reasoning and still don't agree that's it's any more than a bad idea. The loss of those Captain and Ship combinations in the hope that any character class problems will be resolved just seems like a band aid of an idea and will serve only to make Tac/ Sci useless. I know some on these forums hold the Dev's in…
I've seen some horrible ideas on this forum but that's right up there with the worst of them. For this particular player, the day that character and ship class mixing is limited or removed is the day STO is uninstalled from my computer and never touched again as that's a huge chunk of variety removed for no reason at all.…
Talk about fussy. That description reminds me so much of TOS, where the women were all covered up and there was absolutely no sexual innuendo at all. I can see why someone would find it distasteful in a Star Trek game.
EPtS can be chained for 100% up time by running two copies. The cool down on one copy is 45 seconds with a 30 second shared cool down and a 15 second system cool down so you can actually run 4 EPtS with 100% uptime with no problems as long as there's no more than two copies of each version (so no more than 2x EPtS or 2x…
Then the Shipyard ship statistics need changing, when I picked up my Fleet Defiant it stated it had a 0.99 shield modifier rather than the basic 0.9 it actually has. It wouldn't be so bad but the Fleet Sabre I have on my Engineer has the 0.99 shield modifier but states it should be a 0.77 shield modifier.
I was getting this last night (BST). I ran a Tracert and it wasn't on Cryptics end, at one of the hops along the way to the server (Cogentco IIRC) I was getting some pretty bad time outs and packet loss which was giving a lot of Server Not Responding and rubber banding in game. I just checked my DOffs in game and ran a…
No, because it doesn't just push the same 3 targets; it'll be 3 random targets and usually TBR will push them all over its duration. If I was just pushing the same 3 NPCs then leaving the rest of the spawn behind to destroy the freighter then I wouldn't use it more than once as that's dumb. I know what the tooltip says but…
When I run my characters through Blockade with a fleet mate that uses TBRx2 the last thing I think is that the freighter he's watching will be destroyed. More often than not he'll be watching two Freighters whilst my Tac Escort struggles to deal with all the fighter spam from the Orion and Klingon carriers and kill all the…
There are 5 people in the instance and only 3 Freighters, if the other 4 people can't manage to hold 2 freighters whilst a Sci ship holds one alone then that's their problem. You also don't need to fly 20Km away, pop an Aux battery (or run high Aux instead with the rest in Engines) and the repel of TBR will push them much…
In blockade you don't actually need to destroy the attacking NPCs, the objective is to protect the Freighter. By carrying Tractor Beam Repulsors you can push the NPCs out of range of the Freighter so that they can't damage it, using Evasive Manoeuvres whilst using TBR you can push them out to 20km or so which gives the…
I also run dozens of fleet missions and rarely see low level characters, with how fast leveling is in game now I'm surprised anyone would waste time in a fleet event when they can just hit VA in a couple of days and start grinding fleet marks properly in a Tier 5 ship. You're correct that DPS isn't required for Blockade…
I very rarely get lower level characters in the instances I run and get into the map within a couple of minutes of queueing, even in the morning GMT when there's a lot less people on line. TBH I don't recall seeing more than one or two lower tiers in any of the Defence missions I've run and I used to run it a lot so I fail…