Just wish the floor would have been invisible. I've been planning this awesome mission, with the player fighting True Way across the hull of a starship in EVA suits, but it's kind of hard to do with a glaring white floor right there :(
I know. I've been using similar hacks since the Foundry was launched. What I'm commenting is that a tiny change to one map could add so much functionality.
On a side note, since the plot has the player accompanied by a task force for most of the space battles, I would like to include a handful of other people's characters, at least for the space battle portion. And since I'm trying to take a darker "The alliance isn't winning" tone, it would be really cool if I could kill…
Point. I hadn't really thought about how a gas-giant based race would manage warp drive. On the other hand, starships have been shown to either try to hide in or get trapped in gas giants with surprising frequency, so it's possible that a advanced enough race could be able to examine and repair a starship that got trapped…
Well, considering that they would drive ordinary humans insane on sight, I don't imagine that they leave their planet much (which would explain why we never see them again in the later series), instead focusing on contributing things like software and research. But I doubt that they're endangered - well, at least until the…
I haven't been on the forums for a while (IRL trouble, plus getting a new computer). Anyway, I've just begun writing a second mission for this anthology, with the current title being "[Ico] By Persius Slain". Anyway, my reason for posting is that I wanted to ask - would anyone mind if I killed off (or put on the…
That is epic! Off the subject, but when playing through "House Pegh", did anyone else wander off to the right doing the fight between Kahless and the Iconian, and find the console there? It's interesting.
I just played through "Pathing test for [Ico]". I must say, it felt like a really interesting start to a really interesting mission! It honestly felt like the beginning of a Featured Episode. I did notice a few things, some of which are obvious errors, others of which are more matters of taste, and some are just me being…
Ok, I just played through [Ico] Ghost's Gambit, so I thought I'd write up my thoughts. Hopefully, this review is coherent, because I threw my back out yesterday, and I have more Ibuprofen in my system than should really be there. :o First off, I loved this mission. The puzzles with the Phase Discriminators were epic fun (I…
So far, Cryptic haven't been able to make a decent Jefries Tube, really. (Witness: the maze in Temporal Ambassador). As for iterating the conversation, if you have an invisible, unused part of the map, you can create a crude timer by having a captain level (or two) allied squad kill an ensign-level enemy squad, though it's…
Seems like an interesting idea. Though, I should point out, the Iconians have been attacking the Alpha and Beta quadrants from the inside for YEARS now. Idea: Do the Iconians approve of this group, or do they think it's actually messing up their carefully-made plans?
Oh. dear. I only have roughly a hundred lines in that mission that include the name "Fek'lhri"- it's going to take me a few days to track down and change every one. Thanks for noticing, though(And to be fair, in the font the foundry uses for NPC groups, it really,really looks like it's spelled 'Fek'ihri'). :o
I've just published my mission for this anthology! It isn't the one I had planned on making, but the amount of bugs in the ESD map made my previously planned mission extremely difficult to make. So, instead, I joined forces with my brother (dunrana) and made a Klingon mission for this anthology. Title: [Ico] Fall of the…
I noticed a few places where whatever word processor you were using put in the wrong word, or got it's grammar confused. * "Our forces are hold up in the temple" should be "our forces are holed up". * In the first conversation, M'tara should call your captain an "Insignificant gnat", which is the proper spelling of the…
Ok, I just played through "Glimmer of Hope" again. The review that follows- well, please don't be mad at me about it? The author put a lot of hard work into the mission, but I felt like I was missing half the plot, and that things kept - changing. Having never played any of their other Foundry missions, I had no idea who…
I just tried playing through "Glimmer of Hope". Unfortunately, there seems to be a mission-breaking bug on the third map 'forest', where the objective 'Reach the mountain pass' seems to be either above or below where the player can reach it, preventing any further progress. From what I have seen, however, the maps are…
That's what I'm thinking as well, but I'm a little nervous about it, considering that I just spent all my free time of the last few days writing a mission that assumes they are a servitor race...
Ok, I've been doing a bit of reading, and I am trying to figure something out- are the Fek'ihri a servitor race? The end of the Fek'ihri arc establishes them as being created by Hur'q technology. However, the iconians have used other's tech to implicate the wrong species before. Also, the Hur'q seem to be extinct. Also,…
Actually, it's supposed to be the lowered landing ramp of a Klingon Bird-of-Prey above a liquid methane lake on a frozen moon, hunting for an Iconian outpost. :)
With all the other awesome maps posted here, I thought I'd show off the one I was working on, even though it feels a little- underwhelming compared to the other missions here. Tkanis 38 Surface (Yes, the final version will require an EV suit) Tkanis 38 Diving Platform
Having played through the mission, I had a few possible ideas on that front. -Rather than merely shutting down the jammers, have a team beam over to disable them, while your ship defends against Elachi trying to board the jammer and take out your team. -Board one of the jammers yourself, taking out Elachi and planting…