Well, they do spawn in all at once but at the edges of the map (with center group being slightly forward from edge to accomodate the player respawn zone). They all have varying travel times, with the group that spawns behind the players having the shortest travel time and the group forward of the players having the longest…
As a veteran of Korfez, I believe there is a detail about Vaadwaur ships that may have caused misconception regarding this "bug". Vaadwaur ships have Warp Masking, which prevents long range detection if you don't have high perception/auxiliary power. Many people mistakenly don't see them spawn in and wait at the Turei only…
I disagree with this statement too. I understand the implications of what you're talking about, whereas you don't seem to grasp the implications of what your suggestion would entail balance-wise. Because IF I am understanding you correctly, you effectively want the same powerset of Beam Overload to apply to cannons (An…
Like I mentioned, if you want your beams to fire faster use Fire at Will. What you're looking for already exists. As for the Andorian console, it's meant to be ship specific. Plus, I don't feel as though any old cannon should be able to overload and make a big boom like those Kumari cannons. So if you're saying "Well, a…
You realize the damage values between beams and cannons are radically different right due to firing arcs? If you're looking for an ability that allows you to fire beams really quickly, I've got news for you: It's called Fire at Will. If you want your beams to look more cannon like, use Kelvin phasers. Weapons are the…
I have debated whether or not to do this; As I am posting clearly I have come to the conclusion that you may share in the joy that are my toys. I have put together the following "short list" of some of my best ships. If you're doing some type of "cloning" in terms of the UI setups, note that I don't run any macro setups…
I've been spending quite a bit of time now reading the thread. I don't know what has been fully discussed and what not but I feel like I would like to contribute my "take" to the discussion since I'm apparently a relatively rare creature (hard for me to say, birds of a feather fly together and I have quite a few really…
Since the question seems pretty general, I think I'm going to address perhaps the root cause which I imagine would be along the lines of "How do I get my Engineering Captain to output more damage?" I feel Engineering Captains are generally misunderstood and don't get utilized to their fullest potential (especially…
I'm aware its +100 accuracy (not a percentage) but FAW1 gives a penalty of -50. That's still overcoming the penalty of FAW and adding accuracy so it is a straight up improvement upon slotting FAW1. Hell, if you want to get technical I'd argue it's potentially better than FAW3, since the damage difference between FAW1 and…
I would point out that with the Tholian Joromugo trait you effectively are able to turn Target Subsystems into FAW on steroids because you actually get a higher accuracy bonus from the trait than the penalty from FAW1. This trait can be used to either allow Science ships to get "Free FAW" since it won't require boff slots…