In a word: no. I just redownloaded the game for the first time in IIRC two years. And when I say "two years", I'm referring to a time I redownloaded the game for about half a week after an absence of several more years. I don't remember exactly, but I think it's been nearly half a decade since I played the game in earnest,…
In a word: no. I just redownloaded the game for the first time in IIRC two years. And when I say "two years", I'm referring to a time I redownloaded the game for about half a week after an absence of several more years. I don't remember exactly, but I think it's been nearly half a decade since I played the game in earnest,…
The suit has to be able to twist in order to work at all. Too many joints throughout the body involve either twisting, or motions which would be synonymous with twisting in terms of how they'd act on a sheet material laid over the body. The only "special" things about the neck are the need to avoid constricting the trachea…
Made me think of these: http://www.prometheus2-movie.com/media/prometheus_promotional_cast2.jpg But to be fair, that's recent enough that I'd be really surprised if the designs weren't inspired by the IRL R&D suits, so IDK if it counts as a legit "reminds me of...". The concept of a mechanical pressure suit has been around…
Well, in order to preserve full range of motion (or enough to capitalize on the globe's visibility range enough to make it worthwhile) the globe would have to be pretty bulky, which creates it's own ergonomic issues. Try looking down and over your shoulder, and imagine how much wider than your head the globe would have to…
Oh, extremely so, yes. But as gimpy as it is, (and it certainly is very), it will still present orders of magnitude more play potential then you can ever get out of consuming premade content alone, simply because you can shape the content yourself. Preexisting content is always going to be very finite, but even a severely…
You could try creating in the foundry. Working in the Foundry editor is... a challenge (it's perpetually in an underdeveloped "held together with duct tape and chewing gum" sort of state), but it is the most logical progression for someone like Chaplan who's exhausted even the foundry missions. And unlike with consuming…
Thanks for the replies. The scarf is the "Romulan scarf with pin", my char is Fed aligned Romulan (as in Romulan race, and not "alien"). I've tried it with multiple clothing types, and it never seems to show up in the "collar" slot. All that shows in the drop down menu is the flower necklace from summer event and the basic…
CTD transitioning from the launcher to the game for me. Basically it crashes the instant I click the "engage" button in the launcher. Ticket code is 26531885. Before the S8 update, I was experiencing the same CTD on the Cryptic load screen others were reporting here (even after the alleged 10/10 fix). Now I can't even…
Also, I find it fascination that you guys are talking like I'm a leaver myself, even though I'm not. That says a lot about the emotion vs. logic aspects of this issue.
Most of the leaver posts I've seen have been no different in the tone of their complaints than the average non-leaver complaints and "devs, you should do this..." posts. The only thing that distinguishes them on balance is that the people posting claim they're leaving. If you hold such expectations to leavers, they you…
BFD. People say stuff to stir things up all the time. As a forum goer, it's just as much on you if you respond. It shouldn't matter where it's said, the actual merits of a complaint are gonna be the same regardless, so rest is just extraneous ballyhoo. Also, it probably gives people catharsis. Being ignored by the devs on…
That's no way to make money. Don't need to be a Vulcan, just a mature adult. Customers are not boyfriends/girlfriends, and something is VERY wrong if that level of emotion is being ascribed to what is merely a small-instance professional relationship. If "I'm leaving" threads are banned by the forum TOS, then that's…
As long as they're still part of the collective, they are enemy combatants and have to be fought as such. That doesn't mean they're dead or un-people (regardless of what the CIA thinks), it's just a kind of unpleasant truth. Break the local vinculum net though, and they become refugees to be rescued. The Fed has the…
Well, to be fair, you haven't actually been using it. I mean, formal logic almost never works on the internet anyway, but you can't logically say that about specific people unless you've actually tested it on them.
Problem with that is you're going to have a lot of players (like me) who don't use the designated "off duty" clothing for their (de facto) off duty outfits. I've got off duty outfits, but the game doesn't know that because I used uniform pieces. I can't manually flag an outfit as off-duty without being forcibly restricted…
Well it doesn't help at all that every time someone makes an "I'm leaving, and here's why" post, they just get razzed and belittled out the door for it. "I'm leaving" posts actually serve a very positive purpose in that they give Cryptic exactly the kind of necessary feedback you're talking about, but petty-minded forum…
Well... that kinda gets into the definition of "technically alive", which once you actually start trying to pin it down turns out to be much more of an intuitive "I know it when I see it" distinction than a technical (or even really useful) one. In the situation as presented (the Scorpion one, not the Hugh one), the…
Well, not entirely. A lot of people ended up answering a question I wasn't really asking. Namely, I'm not asking about how people approach canon from the shows and movies. I consider that more or less a given. Nor am I asking whether or not you research soft canon/fannon or worry about contradictions with stuff you're not…
I like this. It actually fits in really well with a lot of stuff in the shows: the lack of combat uniforms/gear, the unergonomic weapons, poor unit tactics, etc.
Well, I'm actually approaching it from a media theory perspective rather than an immersion one. It's true that long conversations and text exposition can be immersive by way of realism or detail, they're kind of squandering the media's strengths. I'm an ex-film student, so that's where I'm coming from: film is a visual…
The problem with L&B is that they tended to come off a bit goofy, that plus most of their schemes tended to too ineffectual or low profile or even bumbling. They never got a moment, plot wise or performance wise, where they could step up and be fully, unironically badass. Martok was the only TNG-era Klingon I can remember…
Making it optional is a good way of dealing with it. Though IMO if not handled right it can create a situation where the player feels like they're being encouraged to be completist about it. I've player your Atlas missions, and I though some of the early briefing stuff dragged due to this, but I liked how you had seeded…
My feelings as well. We allegedly know more about their culture in the later incarnations, but the earlier ones were more subtle as characters. The later ones tended to use the cultural fluff like a cartoonish stereotype to avoid actually writing people. And even that cultural stuff is pretty shallow and ham-handed. We may…
My own approach to branching is similar to ajstoner's, though I rarely do more than two options, and I tend to branch at each box instead of putting single progressions from an initial fork. But that's informed by other aspects of my approaches. I tend to be a very big believer in "show, don't tell", so I rarely do dialogs…
That's a more specific cherry-picked sort of engineering situation, and the difference in scale is relatively small. With a general-purpose airframe, as long as your ratios for drag, engine power, fuel space needs, and average velocity are comparable, you can get away with just using the same shape with slightly larger…
@monkeybone13: Lolwut? It's a perfectly legit (and harmless) question. He just want's to know how to fine-tune dialog to balance narrative immersion with player variety. I have no idea what he's done or what attitudes he's represented in other threads, but I see no PC agenda implied here by this thread. Back on topic: From…
Which to be frank is part of the reason the game is weak. All of that encourages the game to be generic and non-innovative, not unique or ambitious. That, or they suck at the very thing they're trying to specialize in. Either way they need to give their philosophy a serious second look if they ever want to be a real player…