i think AT this moment the price is right.. I have found the output of there story archs and the work they are putting into this well worth this price. its not just about the ships they put in. its also the little caviates. - IMO - Capt Sckitz out
Can you give us the ablilty to lock our ranks. Ie. once we hit Comander (or the equivalent) we can lock the rank in so we do move into Capt (or equivalent) until we want to. This would allow more rank variences then evryone being ADMARALS. You could also make Quests based on rank levels and add more ships for lower ranks…
Dont want Bridge comander.. But I do want more interaction. Something that brings it alive. The game is good but imersivly it lacks that Characture part of star trek. Our interactions within the ships, a reason to even be in our ships.
Could we have more ship desighns flavors for the Klingons. It seems that alot of focus went into the SF ships but the KDF kinda just got wimped out. (Note : it would be nice to have a few more choices for ship builds. Charature creation is exstreemly large but ship builds are rather - small and confined) Also I know…
For the Devs. Why not increase there shield bonus. Turn rates are i think correct for Cruisers, they are big bricks that have a larger power core. It should show threw in power transfer and shield management. Firepower if for esccorts, but shielding is for Cruisers.
found that at times my Star ship wouldnt turn. i like the overall idea of what is going on. (though i felt that some of the levels were i little unbalanced.) The herding level completly was fustrating and made no sence. If I didnt attack the pochers they did amost no damage to me. If i did then al of a sudden they were…