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Captain Quarters - Mess Halls - The Bridge

centapeedcentapeed Member Posts: 11 Arc User
I am wondering if and when STO will ever have these areas more playable. There doesnt realy seem to be any reason to go to the Mess Hall's nor the CQ. It would be nice to be able to tweek your CQ with stuff bought or won threwout the different sectors. The Mess Hall would be nice to be able to plage a game or two against crew members. Would be nice to issue basic comands while sitting on your bridge.
Just feel like there should be alot of interaction when you are in your ship verses just a run to here and there to get "special" Reasearch things.
Post edited by centapeed on

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  • lolimpicardlolimpicard Member Posts: 309
    edited January 2013
    centapeed wrote: »
    I am wondering if and when STO will ever have these areas more playable. There doesnt realy seem to be any reason to go to the Mess Hall's nor the CQ. It would be nice to be able to tweek your CQ with stuff bought or won threwout the different sectors. The Mess Hall would be nice to be able to plage a game or two against crew members. Would be nice to issue basic comands while sitting on your bridge.
    Just feel like there should be alot of interaction when you are in your ship verses just a run to here and there to get "special" Reasearch things.

    The Bridge should have sophistifaction and functionality well beyond the Bridge Commander series of games.
    Crewmembers should be more than just spontaneously-beamed-in holograms trying to look busy.
    The ships interior should reflect its actual layout, size and crew complement.

    And a million other things that will never, ever happen.

    When they first added shipboard assignments you actually had to run around your ship to get them.
    Nobody liked it, so we're left with just having to visit the interior for specific assignments that are either special or Cryptic forgot to add to the officers ("trolled roflmao xD xD xD" is what I imagine to have been the designers thoughts).
    [SIGPIC][/SIGPIC]
    He's dead, Jim.
  • ravancheravanche Member Posts: 1 Arc User
    edited January 2013
    What I find odd is they have an Engineering area, a Sickbay area... but no Security area. And a transporter room that makes the one on the Defiant look positively roomy! It's basically a closet with a transporter pad crammed in it!

    Areas I'd love to see on your ship: Shuttle bay, Astrometrics, Jeffries Tubes in Engineering (c'mon folks, how many times in TOS was someone forced to crawl around one of those?), a Holodeck (just the blank grid-work room, usable as a Foundry launchpad), a Brig (possibly an offshoot of Security's area).
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited January 2013
    they are more of places to role play i think hang out with friends give something like the shows you wouldnt really want anything in your quarters besides what was invited:D....but commands i feel alot of people would like me included order your bridge officer to fly someplace then you watch on the viewer screen real time whats going on outside that would be good not sure when it'll get here but i got hope :)
  • reimu#1706 reimu Member Posts: 82 Arc User
    edited January 2013
    just give it up already this will never be bridge commander you will never command from the captain's chair be happy with what you have better interior for a lot of the TNG era ships are on the way according to Dsthal
  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited January 2013
    ravanche wrote: »
    What I find odd is they have an Engineering area, a Sickbay area... but no Security area. And a transporter room that makes the one on the Defiant look positively roomy! It's basically a closet with a transporter pad crammed in it!

    Areas I'd love to see on your ship: Shuttle bay, Astrometrics, Jeffries Tubes in Engineering (c'mon folks, how many times in TOS was someone forced to crawl around one of those?), a Holodeck (just the blank grid-work room, usable as a Foundry launchpad), a Brig (possibly an offshoot of Security's area).

    the jeffries tubes are on the enterprize bridge you can pop out all over the place its a tight fit so only 2 people at most theres a middle bit inside the tight fit more then 2 you kinda get nudged into walls only played in them once for a few minutes thro awhile back
    EDIT there was also some cool interactive sounds on a lil com box on the wall thats used to contact the bridge you just gotta look around crew deck didnt visit much else just taking a peek
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    just give it up already this will never be bridge commander you will never command from the captain's chair be happy with what you have better interior for a lot of the TNG era ships are on the way according to Dsthal

    I honestly think there is a way player bridges could happen. I have an idea that players could command their ship from the bridge and do it with others.

    And there is a new Space MMO called Star Citizen, which is from the Wing Commander people, thats supposedly going just this - a ship flyable from the inside and with multiple players.
    centapeed wrote: »
    I am wondering if and when STO will ever have these areas more playable. There doesnt realy seem to be any reason to go to the Mess Hall's nor the CQ. It would be nice to be able to tweek your CQ with stuff bought or won threwout the different sectors. The Mess Hall would be nice to be able to plage a game or two against crew members. Would be nice to issue basic comands while sitting on your bridge.
    Just feel like there should be alot of interaction when you are in your ship verses just a run to here and there to get "special" Reasearch things.

    Right now the only real reason to go in your ship's interior is some unique DOFF missions, like with the lounge area, you got the Chef and Bartender missions.

    And with the poker table there, we were teased with the likelihood of players playing poker there, but I havn't heard anything in months.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited January 2013
    I honestly think there is a way player bridges could happen. I have an idea that players could command their ship from the bridge and do it with others.

    And there is a new Space MMO called Star Citizen, which is from the Wing Commander people, thats supposedly going just this - a ship flyable from the inside and with multiple players.

    I doubt cryptic can use other companies technology without at least paying for it, and I don't see that happening.

    they have already stated that it will take a lot of time to do something like that, and would require a complete overhaul of the game.

    As for this subject.... http://youtu.be/mAUY1J8KizU?t=3s
    GwaoHAD.png
  • curs0rcurs0r Member Posts: 0 Arc User
    edited January 2013
    neoakiraii wrote: »
    I doubt cryptic can use other companies technology without at least paying for it, and I don't see that happening.

    they have already stated that it will take a lot of time to do something like that, and would require a complete overhaul of the game.

    As for this subject.... http://youtu.be/mAUY1J8KizU?t=3s

    ^this

    And let me just add that an overhaul seems very unlikely given that the exchange has been broken for so very long with no hint of a repair. All they did was add new filters to the broken mess.
    I'll sell you some weapons from New Romulus. Never fired, only dropped once.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    neoakiraii wrote: »
    I doubt cryptic can use other companies technology without at least paying for it, and I don't see that happening.

    Where did I say Cryptic should use another company's technology?

    I didn't.

    All I said is that another company, one that's privately funded, is working to deliver on such a thing.
    neoakiraii wrote: »
    they have already stated that it will take a lot of time to do something like that, and would require a complete overhaul of the game.

    No, there is a way Cryptic can pull it off without changing a single thing about STO. I just yet to find the words for a proposal.

    What I have in mind would be what players wanted, to command a ship from the bridge and have it multiplayer. Downside is that it wouldn't allow you to fight in the current 3D space environment, so you couldn't take it into an STF or PvP.
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited January 2013
    All I said is that another company, one that's privately funded, is working to deliver on such a thing.

    When and if they pull that off, then we can talk. But until it's been released, what they're doing is as much of a pipedream as the original concept for Star Trek Online.

    Don't get me wrong, I'd love to see them do what they are planing on. I'd go play it in a heart beat. I loved WC and the games like it. But this won't be the first time something like this has been tried and it's pretty easy to see how many of them have succeeded.
    No, there is a way Cryptic can pull it off without changing a single thing about STO.

    This would require at least a major amount of programing and a ton of resources. This is not something you're likely to see, if for no other reason then because Cryptic is spread pretty thin as is, and can't devote the resources needed.
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  • sumghaisumghai Member Posts: 1,072 Arc User
    edited January 2013
    See the link in my sig for a Google Docs proposal on improved ship interiors (player customisation + FE tie-ins) - many of your requests will have been covered.

    I've omitted flying from the bridge because this game isn't structured to be Bridge Commander in the first place (and I prefer the situational awareness of the current space mode compared to asking my BOffs every ten seconds for an update).
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited January 2013
    The ships interior should reflect its actual layout, size and crew complement.

    Realistic, sure.

    Practical in a game, no way ... unless you fly a Tactical Escort. Otherwise, it'll be a loooooong run to the shuttle bay in any other boat. :P
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    cptvanor wrote: »
    This would require at least a major amount of programing and a ton of resources. This is not something you're likely to see, if for no other reason then because Cryptic is spread pretty thin as is, and can't devote the resources needed.

    See you are assuming what I'm saying is multiplayer bridges flying in the same space as everyone currely flies in, which I am not. Because that would require the massive revamp.

    What is possible is a Cryptic setting up a multiplayer bridge which each station with certain action abilities, and you effectively roleplay the action. The action itself is not in true 3D space, but in it's own enviroment. So if you say move forward or turn the ship doesn't actually turn but it pivots around the viewscreen.

    So if you are in battle and you get hit, there would be a script that would turn on an explosion on the bridge set. And damage is mimiced by explosions and fake wiring appearing on a queue, just like in the Foundry.

    Which basically would be no different than standing on a real Star Trek set and acting the action, except you actually have the special effects as you are doing it. And this what people wanted for a long time, to really experience the Star Trek experience as a captain. Roleplayers and the Foundry could benefit from this as well.


    It's just trying to explain it in a proposal with better detail isn't as easy as it would seem. Which is why I yet to post it.
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited January 2013
    So if you are in battle and you get hit, there would be a script that would turn on an explosion on the bridge set. And damage is mimiced by explosions and fake wiring appearing on a queue, just like in the Foundry.

    There's a foundry mission that does that. The Gemini Effect part 2, I think it was. I played it last night.

    So yes it can be done, but it still will require resources and coding on Cryptic part. The foundry mission had only one outcome I would imagine, I don't think I could of actually lose, but if Cryptic were to put content in that used something like what you're suggesting, then there would have to be something that keeps track of damage, hull, shields, firing arc ect... Because either it's a scripted encounter that will turn out the same way every time, or it's an actual fight.

    Either way you do it, it still takes up resources, only if it's a per-scripted encounter it's a even bigger waste of them, because it would be even less enjoyable, knowing you had no real control over the outcome.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2013
    cptvanor wrote: »
    There's a foundry mission that does that. The Gemini Effect part 2, I think it was. I played it last night.

    So yes it can be done, but it still will require resources and coding on Cryptic part. The foundry mission had only one outcome I would imagine, I don't think I could of actually lose, but if Cryptic were to put content in that used something like what you're suggesting, then there would have to be something that keeps track of damage, hull, shields, firing arc ect... Because either it's a scripted encounter that will turn out the same way every time, or it's an actual fight.

    Either way you do it, it still takes up resources, only if it's a per-scripted encounter it's a even bigger waste of them, because it would be even less enjoyable, knowing you had no real control over the outcome.

    Well anything you do in STO would take up resources, except this gives the benefit of what players wanted for years - a multiplayable bridge.
  • kylelockekylelocke Member Posts: 182 Arc User
    edited January 2013
    Personally I think the proportions are out of whack, especially the Mess Hall. But overall I agree there needs to be more interactivity and they need to make people want to go to bridge view. Like have vendors that sell 3D chess sets, playing cards, kal-toh and kadis-kot as examples and then be able to hold competitions if in a fleet or invite others to compete with. More freedom to personalise the CQ would be nice and being able to use the console in your room would be an added bonus. I also believe that the skin you choose should also determine each room's layout not just the texture.
    "I will make the Orion Syndicate face the light of justice or burn them with it." - Captainl Kyle Nathaniel Locke, U.S.S. Excalibur NCC-98105-C
  • selraxxxselraxxx Member Posts: 89 Arc User
    edited January 2013
    Just the ability to sit on your bridge with others while you go from point a to point b should be fairly simple and would be at least a good start.
    [SIGPIC][/SIGPIC]
  • centapeedcentapeed Member Posts: 11 Arc User
    edited January 2013
    Dont want Bridge comander.. But I do want more interaction. Something that brings it alive. The game is good but imersivly it lacks that Characture part of star trek. Our interactions within the ships, a reason to even be in our ships.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited January 2013
    Give players the option of hooking up bridge functions and interiors to foundry maps.

    Hey presto, problem solved.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited January 2013
    Once again, I'd redirect everyone's attention to the thread linked in my sig.

    More comprehensive, and devs actually have provided input and clarification on how ship interiors could be improved.
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
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