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What is the Arc Client?
Install Arc

benalexander Arc User

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  • Thank you for your answer. I'm not trying to automate everything. Where would be the fun in that? Keybinds and activating a whole tray of abilities in succession by pressing one key is something I've been doing for years. It does work well, but it is tedious at times: Pressing the space bar a few times every second until…
  • You might also want to store the ComponentMapName. As far as I know, it's the easiest way to determine for the rest of the export file, what dialog / objects / etc. are actually used and not on some old map. (Atleast, thats what I did back in the day)
  • What du you mean with "linked"? Usually they are listet early on in the export file like this: The objective number doesn't seem to matter much (i guess it is the order they were created in). The order they are listet in should however be correct. The link to the corresponding object / dialog / place marker etc. is part of…
  • You are most welcome. I've tried to get the costumes out of the file - there are most definitely in there. Theoretically they could be used in the in game tailor menues on your char / Boffs. The main problem is the saved costumes at the tailor in game are saved as screenshots with the mata data written as plain text.…
  • You mean the code for the author's foundry mission? We can already get that via a chat command. Add to that screenshots, demo record, videos, and Let's plays. We will have mementos. From my personal perspective as a foundry author, the thing that really helps the most is the fact that they tried. Watching the stream with…
  • This would be a huge endeavor. I'm not saying it's impossible, but an enormous amount of work. Exporting Foundry missions can be done easily. Extracting dialog isn't much of a problem either. But getting the emotional state of every NPC involved – that's a lot. First you have to record, then edit the file, maybe make it…
  • Personally, I truely believe they have done all they could to save the foundry the last over months. The recent decision does not seem to be taken lightly. But before that, years ago, things looked a lot different: The Foundry had an enourmous potential, most of which has never been fully realized. It never had the support…
  • Given the recent news, I just wanted to say, that this program can also be used to backup your dialog. It wasn't build with a scenario like this in mind, but it would work. It is at least faster that copying and pasting everything by hand. Greetings benalexander Edit: Oh dear, I necroed my own thread... sorry
  • I'm really sad about this... I loved the Foundry. It was something unique. I found great people in the community who shared a passion. Now i'm a bit lost for words... holding on to the faint hope that this isn't true.
  • I can only speak from the perspective of a German foundry author, but we have a very similar problem. A once rather active Foundry community has shrunken more and more over the years. However, like hippiejon, I don't see much toxicity, but rather disappointment. For example: “Browse all”-Tab is cluttered with all previous…
  • I did a few tests and as it looks, the 60% dilithium const increase listed in the patchnotes does not translate to a 60% increase in overall costs. I tested it out for an epic Mk XIV Aniproton Array (normal mods are acc, crth, crtd and dmg) 1 normal old: 4 rolls, 2000 Dili, 1400 salvage new: 3 rolls, 2400 Dili, 1200…
  • The only way to get rid of this particular type of map transition and have a "real" / standard one, is by replacing the Cryptic/social map with one of your own (e.g. instead of using the ESD social map, creating your own ESD map and populationg it with NPCs / objects). The downside is obvious: your own map won't have the…
  • Sadly, we do not have access to the phaser-fire-animation. And while it is centainly possible to use another animation and explain to the player (either directly through dialog or indirectly via context) that a phaser is being fired, I would always go for a more intuitive approach - even if it requires rewriting the story…
  • Great, now I want all of them... But if I may add a suggestion: An NPC-Group both for Space and Ground that does not move or attack / defend itself, even if attaced by the player. This group could consist of only one actor, similar to the singular neutral Targ group on ground maps. This way, wie could implement "Destroy…
  • Just took a look, and you should be able to just drag different objectives from the Library into the "Cryptic Map" Box in the storyline. It doesn't even matter on what Cryptic Map they are. So, you don't really "add" a specific Cryptic Map, you just add the box (as shown in your picture) and put every objective (on every…
  • Thank you for your advise. I have done so and the answer Í got was both helpful and quite definite. Long story short: I am sad to say that this project will not go any further. The reasons for that are, I think, quite understandable. Regards benalexander
  • Alternate mission objectives and / or endings are - in my opinion - among the most complicated things you can do in the foundry. Using triggers, dialog trees and obejcts outside of objectives is the most common way you will find. You could, as duncanidaho wrote, add additional enemy NPCs to a map, if a security system is…
  • A new Foundry author and to shy to post screenshots herself... We probalby have all been there. So, after making the grave mistake of challenging me to post them for her, here they are: Maybe you find some nice words of encouragement for this new author, who, by the way, is far to critical of her first foundry mission.
  • I have the same problem. Which is annoying, to say the least. I can also confirm, that on-demand patching has no effect. For me, this started with the last patch.
  • Oh yes. Nothing else in STO can compare to the satisfaction of a polished and publishes foundry mission - at least for me. Not even the first time defeating Armek of Borg as a newbie. It's the little things: A toilet bowl, a PADD with a scientific essay abount the increasing number of female bridge officers having…
  • A Romulan station previously protected by a minefield: The station's interior: A sickbay: The bridge of the U.S.S. Helios:
  • Well, I can't resist posting some of my creations that are basically all "work in progress". I'm never really satisfied with them and always find things to improve. The heart of a Borg relais station: A Klingon Great Hall, disigned to belittle the Great Hall on Qo'noS. Work in Progress, details are still missing. The Orbit…
  • Hello everyone, I've continued translating the manual. Right now, I'm working on Part Two, but I want to show you a first draft of Part One (Introduction for Beginners). I think it wouldn't hurt to get some feedback early on. By the way: Since the editor is still offline, I couldn't replace all the images and screenshots.…
  • Thank you very much. I had some time on my hands, so I started translating. Just to see, how long it would take. I still have to replace some the images and screenshots. But it went much faster than I'd expected, so I kept going. Part One, the introduction for new authors (about 50 pages) is basically done... well, let's…
  • Hello, my dear English-speaking fellows. I am the author the this monstrosity of a PDF, that brings Google to its knees. Since you are thinking about a translation, I have to say, the test, johnnysnowball performed, went horribly, horribly wrong. I expected a bad translation but this... I can assure you, it sounds much…
  • Due to the slow republishing process and the bugs resulting in 1-star-ratings, it is not easy to say how the new system will effect the foundry. The best rated list will change, once all missions are back online. Nonetheless, I took a closer look at mechanic of the new rating system. Probably this mechanic won?t change in…
  • When you made the announcement of playable romulans, I was really excited. But I was not very pleased with the Ask Cryptic with the mentioning of romulan chars choosing between Fed and Kling as their allies. I got sceptical und a bit disappointed. But now, after a few more interviews, blogs and this beta I have to say:…
  • Thank you very much, kolln95. I'd love to participate in your CEST session. Greetings benalexander
  • In-Game @handle: @benalexander Career and Ship (e.g., Engineer/Negh'Var): Tactical - JHAS I have completed the first three stages.
  • 1. In-Game @handle: @benalexander 2. Career and Ship (e.g., Engineer/Negh'Var): Tactical - JHAS 3. Language (we can offer instruction in the following languages: German 4. Session you will Participate In (i.e., CET session or EST session): CET 5. Do you have any impairments we need to be aware of (e.g., deafness, etc.)?…