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Satisfying

Those who dont use the foundry dont know the pain and pleasure of trying to build your own doorway or get the floor just right so that blinking edges stop.

Its a lot of work but I definitely feel satisfaction at the end.
Stellarum, mea sunt
The Stars are Mine.

Comments

  • captainhunter1captainhunter1 Member Posts: 1,632 Arc User
    Very true.

    I always find a great deal of satisfaction when I finally hit the "Save and Publish" button. All that hard work can now be enjoyed by other folks.

    If I've done my job right, everything will work seamlessly and an effect that took hours to build will only take seconds for a player to experience. But the "Cool!" reaction will be worth it. :)
  • benalexanderbenalexander Member Posts: 40 Arc User
    edited July 2016
    Oh yes.

    Nothing else in STO can compare to the satisfaction of a polished and publishes foundry mission - at least for me. Not even the first time defeating Armek of Borg as a newbie.

    It's the little things: A toilet bowl, a PADD with a scientific essay abount the increasing number of female bridge officers having backpains and corridors that need a significant protion of the maximum number of details on just a few meters.

    But especially I love playing around with foundry techniques. Whenever someone says "That's impossible", I try to do it. Years ago someone wrote that about optional objectives and alternative endings - it gave me the idea for my first mission. Piloting a ship from the bridge, a functioning ladder and figuring out how to get "Take a seat" to be a real mission objective using the new ESD node. I love it.

    Players will never notice how many testing went into these things. But I will know. For the players enjoying the mission is the only thing important. And that's how it should be.
  • Oh yeah, the foudnry. To watch your story grow, from a simple idea like benalex "command a ship from the bridge" becomming a mission like "das helios-projekt". see your character get a life. from "here the player get a info" to a character with a backstory, own goals. to see your ideas become some kind of reality. to see others have fun with the missions, the ideas, the worlds you created.

    and your own growth. to see a old mission from you and compared with a newer one. to see, what progress you've done, how better you become.

    that's the fastinating thing. not only at the foundry, on every creative way. I personaly know it from writing, from making music, or videos, from drawing. and the same fascinating I feel in the foudnry. it has his limits, like writing or drawing has, but this limits are the challenge. to not accept this limits. paper is 2D? make a 3D-drawing. only a guitar, one instrument? play the melodie AND the rythm on the same time and instrument. no alternativ endings or "command from bridge"? find a way way to do it.
  • dawnpromisedawnpromise Member Posts: 57 Arc User
    I had a character that insisted on sitting on top of a chair .. and I decided to go with it. Give a personality that would to that cause it adds to the world even if its a weird kinda buggy thing :open_mouth :P
    Stellarum, mea sunt
    The Stars are Mine.
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