http://skillplanner.stoacademy.com/?build=randomsuggestion_0 not the best aviable but u should do lot lot more dmg with a build similar to this, an alternate to it is to use romulan plasma beams crtdx2, if so then use a spire warpcore with [AMP] personally favoring [W->A] for more aux as u benefit more from it due to…
What a fancy way to announce DR lock boxes, Haakonan ships with uni console Metreon Cascade (more MDW, really all we need, thalaron weapons wasnt deadly enough *sarcams*), new talaxian freighter. Ocampa(finally more doff with telekinetic trait ;P), talaxian, kazon doffs. Oh and i expect the human and klingon colonies to be…
Possible alterations for BO skills: Science: -Jam sensors: -Jam sensors I: Jams a single target for full duration (damaging target does not break it). Upon expiration applies either dmg res debuff or bonus dmg vs target by the use of skill for 5 seconds (does not stack with flanking bonus), 10km range -Jam sensors II: Jams…
So categorizing powers from the viewpoint of powercreep: good: anything directly or indirectly increasing dmg + healing abilities bad: anything that does no dmg or doesnt increase dmg in any way. I know it sounds vague and sound like love of powercreep but thats how the game works, the reason for power creep imho is the…
Its a chance to get those, my main run several stfs as well getting no rares at all, but my other char got 3-10 purples at first try. Its the same chance system that used to be rewarding proto techs for stfs so u could get mk xii set, but crypit said that players couldnt always get what they want (eg proto engine tech for…
Another thing is about input is that theres a very high need for Magnesite as input, i turned in roughly 2000 data samples and kept running out of it, this would greatly offset the demand for certain materials, plz reduce Magnesite input by 1 or change to something else for different schools. Even if u planned to change…
Dont want to argue but, i have to say i'm pve player so torps arent my stuff and i like full dhc/turret escorts and mixing with beam never worked out to me. So if tac initative give 5 sec cooldown...hmm... CRF3 with 100% uptime...+alpha strike... well i think u see the point. And on the other hand with the insta globals,…
Well i see 3 problems with it. First: pinting at a full DHC/turret defiant theres a problem with having 3 tt and if it would hit global.. there u go 2 useless ensign slot, but it fits for any dhc/turret build, Avg. escort have 7 tac stations, so what to fit? 2 cannon skills, 3 attack paterns, 1 tt and u still got a useless…
The story sounds familiar as i did the same, as far as my BoP goes its an Auxiliary to Dampeners build, as odd it may appear it works fine, over 70 deg/sec and a blue doff to increase duration and add ene res to a2d. I have over 100% uptime, lot speed and decent amount or resistance, actually i think have more res than…
Defiant class. Obviously the ensign tac station sux for c-store ship that fas nothing more than the equivalent raptor (the free one at lvl 45 have same boff layout and INBUILT cloak not a console). simply change that ensign tac to universal, or do we ask for too much for 2000 Zen?
As playing Sci most times, certanly the Deflector Doffs that does not trigger/affect enerrgy siphon (my kar'fi still using A2B cuz the 3 purple doffs wont work :( ). Countinuing, i dislike that for autofire graw well can target torps/mines but it wont spawn the well just destroy the mine/torp. and for last one, its not…
I'm aware of those facts, was sitting next to a bunch of cruisers in the Quonos' system where everybody was trying out their cruiser commands, i saw the visual and icon on players, myself, my aceton assimilator but not on the interceptors, i'd accept it if it were to affect players only, but aceton is not a player, its a…
Never bother with your skill tray or controlling your ship, you have highly trained bridge officera who know their job and will respond to any situation without u telling them each time, also dont bother training them as they are living beings capable of learning of their own.
It might be possible that the recent sci buff that made aux work on some skills could have affected the cubes, theorically, shield neutraliser gets a buff from cube's aux, and since they seemingly have lot lot points in flow caps (just compare a player's tachyon with standard sphere's), the xtra aux buff could result in…
On a personal note, many of u mentioned that we dont need more cariers (only recently the scimi with hangar, the armitage equivalent new rom ship, the upcoming voth carrier.. u get the point?) and it would be imbalanced. Haveing a single wing of small, weak pets... i don't see this anymore "out of balance" than calling in…
Luckily this game isn't realistic in that way, just thinking on the crystalline entity, who helps launch my fighters fast when my entire crew is dead... still most starships have plenty crew abord, shouldn't be too hard to get properly trained fligh deck officers for it ;) As for those balance issues, i tried to figure…
hmm, i'd love to see my nebula altered a bit... faction: federation skin: nebula/fleet nebula (fleet advanced research vessel retrofit) ship layout: weapons layout: kdf bird of prey (4f/2a), boff layout: nebula, console layout: nebula, +1 hangarbay ship stats: fleet adv. res. ves. ret. all in all having 1 weap brought from…
i see 2 simple scenarios: 1 - dumb tac: pops all his buffs offering sci the "perfect" subnuc. 2 - good tac: pop alpha and the lesser tac buffs (the weaker copies of skills), sci falls for it, the tac innitiative to counter snb and pop the strongest buffs along with fomm and tac fleet, works since snb dont affects the…
Hmm, increasing base drain for tachyon beam doesnt sound "that" good, as mentioned by some1 else if u heavy specced into flow caps, that would result in super shield stripping ships, but only for a few hvy flow cap ship, i think it might be better to change tachyon beam effect: make it weaken shields, either as additional…
Ok... I have a few questions. First, claiming that something is OP without mentioning whats part (or the whole) is OP about it is kinda meaningless. So, what is OP about a2b in your viewpoint? I myself run an a2b engi in the regent class, while its good, i dont outdps escorts at all, which in my opinion means i'm not OP at…
As game turns into escorts online we will get kumari style sci ships, what i mean that new sci ships will be 4/2 weapon layout with 4-5 tac consoles and acces to cannons, and eventually sci ships will be turned into high shield cap escorts (like the elachi escort), but ofc they will countinue the nerf of skills so u will…
As mostly running sci ships i still have to disagre on that, AtB can work on sci ship, as most sci ability have very long cd and not many of them uses aux dynamically, so once i fired the skill(s) i have 125/130 aux not doing anything for a min or so, for that 10-15 sec while AtB lasts and aux recovers i can reduce cd on…
sound like the crystalline entity map just with cube, wich really fits borg ships as even a single cube should be OP itself, sound much better than the current into hive as that would be more like a 20 player event with hundreds of cubes(i know, i know, but even as game, sending in 5 ships to deal with queen at the…
Hmm, i dont think more weaps/health would make difference in challenge, i think npc should have acces to more boff skill at higher difficulty rather then more health/dmg, as i seen the elite (and advanced) is nothing more than +hp/dmg to npc which for a less offensive ship is no challenge but lot time to bring down these…
i dont like the idea of changeing/removing a2batt or the doffs, not every ship that uses these are cruisers, to me a2b was the last option on my kar'fi, since i found within bug reports that deflector doffs not working with power siphon for a long time, and i wanted to equally reduce cd on both siphon and tyken, the only…
they should release sci ship with same changes as a few escorts got lately, wha i mean is 4 fore and 2 aft weapon slots, to me the actual number of weap slots is not as important as where they mounted, every1 was in up roar when they first released the kumari, really should have made it 7 fore 0 aft and game is ruined, but…
Well have to admit i1m one of those who often leave without saying anything (but not always). These days i often see no reason to say even GG, why? Some leave b4 me, no1 says anything during figth, every1 does his part, we get opt, and beat the game, since it goes smooth, i assume they all did this already, and judging…
FNN News Today Amiral Quinn of ESD cotacted to Lobi Crytal Consortium to set up a packaging facility on ESD. Admiral Quinn said - "Once the ferengi set up the packaging facilities it should solve the problems of over sized ship docking at ESD by putting them into Lockboxes and captains can keep their shipsat the ready and…