Gentlemen...you may want to check the nebula near Earth because I was able to finally access it to enter the Captain's Table. Has me wondering if I also had gotten that when I received my captain's yacht on my 400-day reward or they opened it to extend to other admirals. Not quite sure since its been a hot topic issue at Cryptic about openig it for those captain and higher.
Gentlemen...you may want to check the nebula near Earth because I was able to finally access it to enter the Captain's Table. Has me wondering if I also had gotten that when I received my captain's yacht on my 400-day reward or they opened it to extend to other admirals. Not quite sure since its been a hot topic issue at Cryptic about openig it for those captain and higher.
You have access to the Captain's Table if you reached 400 days
Or
a Life Sub
I logged on for a little bit today....didn't see many people....Got my MVAM for one of my alts....Don't really know it I like it or not.
You know you could have tried the Pegasus chanel since most of our guys are already over there. I'm still in the old fleet but looking to get the rest of the team that's joiing over there by tonight so I can hand the keys over to Ramsius.
I took a gamble on Jezzer and released him so I passed the message along what was going on via PM--we'll see if he'll join us later on.
Ok gentlemen, here is the latest Engineering Report Update:
In Testing
These items are currently being tested on either an internal test shard or on TRIBBLE/REDSHIRT
Foundry: Update 1 - Triggers, Branching Dialog, Cut-n-Paste, plus other improvements
Additional costume options for Foundry missions
Playable fighter craft for FED and KDF
Better ways to promote and inform players about Feature Episodes in game
Delta Flyer Crafting Mission
Ability for shuttles to gather special data samples from anomalies
Updated Diplomatic Orders (PJem) mission
TOS Bridge
TOS Ship Interior
TOS Tunic
TOS Dress Uniform
TOS Medical Uniform
TOS Shuttle
Under Investigation
These issues are hot topics in the QA and CS world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
Foundry: Update 1 Feedback from Tribble
Foundry Publishing issues
Foundry character creation issues
De-cloaking when you are prompted by a contact
PVP rewards window not displaying all of the items a user wins.
Weapon FX that fire twice when activated
Ability to summon your away team to your location on a ground map
Ship customization adding Fleet emblems by default
Indicators in sector space being off the mark beyond 3.5 LY
Players being moved to less populated social instances when they beam in
Possibility of a default FED and KDF Shuttle Interior for use with missions
New tech for Ship interiors
Tractor Mines
In Development
These items are actively being worked on by the at this time by the development team.
New Ground Combat v 2.0 - major update to weapons and a new over shoulder aim and shoot (optional) reticle system
Improving responsiveness of ground weapons and powers
New Running, Sprinting, and 8 direction of movement animations (keeping your weapon pointed where you are looking as you move)
Fleet Action Lobby System (organize teams up to 4 teams and join or launch Fleet Action map)
Oberth class ship
Jupiter uniform series (2409 based jackets)
Bajoran Security uniform
Duty Officer System (formerly known as the crew system)
New Bonuses, items, craftables, and game mechanics related to Duty Officers
New Tutorial for both FED and KDF (existing FED Tutorial will become a FED prequel mission for Khitomer Accord)
Updated QonoS Social Map
More Remastered Episodes
New ship variants to fill in ship gaps at each tier (FED and KDF)
New Gorn customization options
Removing the concept of "Off-Duty" costumes and simply giving everyone "costume slots" you can use to store costumes
Vivox Voice Chat integration
Recipes to craft additional melee weapons
New craftable consumable items
New Loading Screens
More detailed Sector Space and Galaxy Maps
Reviewing designs of the STFs to determine areas that need improvement and ways to make these episodes better
Adding in planets in the Sol System that you can visit
Tons of UI and HUD updates
In Design Discussions
The lead designers are currently discussing these features for implementation in an upcoming update
Feature Episode Series 4 (most likely to take place in Cardassian Sector)
Possible designs for fan submitted Enterprise
500 Day Veteran Rewards
Marks, Emblems, Merit, economy overhaul
Re-leveling Fleet Actions and restructuring the Fleet Action reward system
Considering 5-man versions of existing Fleet Actions
Releveling KDF Content Progression
Making KDF versions of episodes across the game (retelling some episodes from a Klingon perspective Example: Saturdays Child, KuvahMagh, etc)
Reworking Kerrat and KDF patrol missions
Updating missions that take place in Qo'noS
Adding daily crafting quests
Opening up shared exploration sectors (e.g. Hromi Cluster)
Overhauling the body-scaling sliders in Character Customization
Updating stances for characters
Updating combadges for all uniforms
Adding some more species specific customization options
More female character uniform options
Allowing for additional material options leather vs. matte fuzzy etc.
Adding melee weaponsmiths to the game that sell specific ground weapons
Adding open PVP melee areas to social maps (Andoria, Vulcan, Qo'noS, Rura Penthe)
Repurposing some Feature Episode maps as new PVP maps
Ability to skip new player tutorial after you've done it once
Allowing players to purchase more inventory slots
Removing restriction on number of players required to create a Fleet
Allowing Fleet Bank size to automatically scale with the size of the Fleet
Combining Ship Customization, Ship Selection, and Ship Requisitions into a single UI
Combining Marks and Emblems to a single scaled currency system
Redesign for Exploration Sectors (and Exploration in general)
Adding BOFF abilities to power list on the ground (so you can slot them)
Allowing away team powers to be assigned to hotkeys
Adding ability to warp to a friend
Andorian, Vesta, Ambassador, and Fan Designed Enterprise ships
Adding a functioning shuttlebay for ship interiors (allows you to switch to your shuttle without returning to Spacedock)
Removing the restriction that you can only craft on Memory Alpha or Qo'noS
Remastering more episodes
Replacing Deepspace Encounters with more instanced missions
More shuttle specific mission types
Finishing the STF: The Hive
Adding leaderboards
Adding ability to display accolade score as part of player name
Long Term
Designs and features being considered for updates further in the future
Converting First Officer to Playable Captain and vice versa
Fleet Starbases
More Fleet Actions
More PVP Maps
More iconic locations such as Starfleet Academy, Rura Penthe etc...
Improved Social Planets with social gameplay
More Minigames
More parts for AlienGen
Ability to construct new ships at Starbases
Territory Control Game
Customizable ship interiors
Deepspace Exploration Concept
Additional Playable Factions (Romulan, Cardassian...)
More Species (Androids, Aenar, Talaxian, Hologram species)
Improving Hair and Cloth tech
Comments
Wa!? Ha?!
Oh, dozed off there for a sec.
*zzzzzzzzzzzzzzzzzzzzzzzzzzz*
*SNORE*
*zzzzzz*
<<slips fire ants in DJ's bed.....that'll wake you up.
OMG FIRE ANTS!!!!!!!
*Jumps out of bed*
You have access to the Captain's Table if you reached 400 days
Or
a Life Sub
Just choose my Options in High School for next year
and got tons of Homework which I still got alot to do still
You know you could have tried the Pegasus chanel since most of our guys are already over there. I'm still in the old fleet but looking to get the rest of the team that's joiing over there by tonight so I can hand the keys over to Ramsius.
I took a gamble on Jezzer and released him so I passed the message along what was going on via PM--we'll see if he'll join us later on.
unless you have kicked me out to join pegasus
In Testing
These items are currently being tested on either an internal test shard or on TRIBBLE/REDSHIRT
Foundry: Update 1 - Triggers, Branching Dialog, Cut-n-Paste, plus other improvements
Additional costume options for Foundry missions
Playable fighter craft for FED and KDF
Better ways to promote and inform players about Feature Episodes in game
Delta Flyer Crafting Mission
Ability for shuttles to gather special data samples from anomalies
Updated Diplomatic Orders (PJem) mission
TOS Bridge
TOS Ship Interior
TOS Tunic
TOS Dress Uniform
TOS Medical Uniform
TOS Shuttle
Under Investigation
These issues are hot topics in the QA and CS world. It by no means represents all the bugs we're looking into, but instead new issues that I want you to know we are on top of.
Foundry: Update 1 Feedback from Tribble
Foundry Publishing issues
Foundry character creation issues
De-cloaking when you are prompted by a contact
PVP rewards window not displaying all of the items a user wins.
Weapon FX that fire twice when activated
Ability to summon your away team to your location on a ground map
Ship customization adding Fleet emblems by default
Indicators in sector space being off the mark beyond 3.5 LY
Players being moved to less populated social instances when they beam in
Possibility of a default FED and KDF Shuttle Interior for use with missions
New tech for Ship interiors
Tractor Mines
In Development
These items are actively being worked on by the at this time by the development team.
New Ground Combat v 2.0 - major update to weapons and a new over shoulder aim and shoot (optional) reticle system
Improving responsiveness of ground weapons and powers
New Running, Sprinting, and 8 direction of movement animations (keeping your weapon pointed where you are looking as you move)
Fleet Action Lobby System (organize teams up to 4 teams and join or launch Fleet Action map)
Oberth class ship
Jupiter uniform series (2409 based jackets)
Bajoran Security uniform
Duty Officer System (formerly known as the crew system)
New Bonuses, items, craftables, and game mechanics related to Duty Officers
New Tutorial for both FED and KDF (existing FED Tutorial will become a FED prequel mission for Khitomer Accord)
Updated QonoS Social Map
More Remastered Episodes
New ship variants to fill in ship gaps at each tier (FED and KDF)
New Gorn customization options
Removing the concept of "Off-Duty" costumes and simply giving everyone "costume slots" you can use to store costumes
Vivox Voice Chat integration
Recipes to craft additional melee weapons
New craftable consumable items
New Loading Screens
More detailed Sector Space and Galaxy Maps
Reviewing designs of the STFs to determine areas that need improvement and ways to make these episodes better
Adding in planets in the Sol System that you can visit
Tons of UI and HUD updates
In Design Discussions
The lead designers are currently discussing these features for implementation in an upcoming update
Feature Episode Series 4 (most likely to take place in Cardassian Sector)
Possible designs for fan submitted Enterprise
500 Day Veteran Rewards
Marks, Emblems, Merit, economy overhaul
Re-leveling Fleet Actions and restructuring the Fleet Action reward system
Considering 5-man versions of existing Fleet Actions
Releveling KDF Content Progression
Making KDF versions of episodes across the game (retelling some episodes from a Klingon perspective Example: Saturdays Child, KuvahMagh, etc)
Reworking Kerrat and KDF patrol missions
Updating missions that take place in Qo'noS
Adding daily crafting quests
Opening up shared exploration sectors (e.g. Hromi Cluster)
Overhauling the body-scaling sliders in Character Customization
Updating stances for characters
Updating combadges for all uniforms
Adding some more species specific customization options
More female character uniform options
Allowing for additional material options leather vs. matte fuzzy etc.
Adding melee weaponsmiths to the game that sell specific ground weapons
Adding open PVP melee areas to social maps (Andoria, Vulcan, Qo'noS, Rura Penthe)
Repurposing some Feature Episode maps as new PVP maps
Ability to skip new player tutorial after you've done it once
Allowing players to purchase more inventory slots
Removing restriction on number of players required to create a Fleet
Allowing Fleet Bank size to automatically scale with the size of the Fleet
Combining Ship Customization, Ship Selection, and Ship Requisitions into a single UI
Combining Marks and Emblems to a single scaled currency system
Redesign for Exploration Sectors (and Exploration in general)
Adding BOFF abilities to power list on the ground (so you can slot them)
Allowing away team powers to be assigned to hotkeys
Adding ability to warp to a friend
Andorian, Vesta, Ambassador, and Fan Designed Enterprise ships
Adding a functioning shuttlebay for ship interiors (allows you to switch to your shuttle without returning to Spacedock)
Removing the restriction that you can only craft on Memory Alpha or Qo'noS
Remastering more episodes
Replacing Deepspace Encounters with more instanced missions
More shuttle specific mission types
Finishing the STF: The Hive
Adding leaderboards
Adding ability to display accolade score as part of player name
Long Term
Designs and features being considered for updates further in the future
Converting First Officer to Playable Captain and vice versa
Fleet Starbases
More Fleet Actions
More PVP Maps
More iconic locations such as Starfleet Academy, Rura Penthe etc...
Improved Social Planets with social gameplay
More Minigames
More parts for AlienGen
Ability to construct new ships at Starbases
Territory Control Game
Customizable ship interiors
Deepspace Exploration Concept
Additional Playable Factions (Romulan, Cardassian...)
More Species (Androids, Aenar, Talaxian, Hologram species)
Improving Hair and Cloth tech
And I really need to try to get some free time to get on STO before the Reman officer goes
I only need it for 3 more charas
We will of course continue to post here, on our site and on Pegasus thread. Ramsius will rename our former fleet
And damn I missed my chance to get the Reman Officer
And so sorry for my absence, got a few project for school so I don't know when I can be on.
Sorry....