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Want to know what developers are working on? Take a look!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Background:
Many player have missed the great posts throughout the forums, showing all the cool things developers are working on currently. These screens were post over the last couple months - so, there's quite of work since.

I've also included screen captures from various Star Trek Series as a frame of reference (some of the screenshots are dead on).

Just click on the Number to the right of the topic, i.e. 1, 2, 3, etc.

These shots mostly come from developers like: dstahl, mhighison, and CapnLogan

Enjoy! Remember, good things come to those who wait. :D
Cryptic's Development Screens/News/Video:

New SCREENS!:
Morn 1
KDF Starbase Interiors 1, 2
Armitage Class Heavy Escort Carrier 1, 2, 3


Starbases (Federation) 1, 2, 3, 4, 5, 6, 7

Caitian Carrier 1, 2
Caitian Hairstyles 1, 2, 3, 4, 5

Hearts & Minds (Fri. 13th Event) 1, 2, 3
Alpha (KDF Mission) 1, 2, 3, 4

Memory Alpha Improvements 1
Mining Minigame 1, 2, 3, 4, 5, 6, I7, 8
Featured Series 4, Episode 5 "Boldly they Rode" 1
This Door Leads Somewhere... 1
Odyssey Class Bridge 1, 2, 3

Jem'hadar Full Set 1
Featured Series 4, Episode 2 "Of Bajor" 1, 2, 3, 4, 5, 6

Bajor: Hathon Social Zone 1, 2, 3, 4, 5
DOFF Assignment Chains UI 1

Defiant "Belfast" Bridge 1, 2, 3
Defiant "Belfast" Interior 1, 2
Featured Series 4, Episode 1 1, 2, 3, 4, 5
Featured Episode Screen: Negotiations 1
New Shuttlebay 1
Featured Episode 4 - Shuttle Interior 1
KDF Shipyard Bortas Class 1
Odyssey-Class (in-game; live server) 1, 2, 3, 4
Featured Series 4: DS9/Dominion Screens 1, 2
Klingon Flagship 1, 2
New KDF vessel 1
Mugato (Ape-thing) 1
New Skill User Interface (and Ground Skill revamp) 1
Ent-F Auxuiliary Craft (docked into Enterprise-F Hull) 1
VIDEO: Ent-F Aux Craft Animation 1
Enterprise-F Auxiliary Craft Comparison (to Defiant) 1
Separated Odyssey-class Main Hull 1
Rare/Unique DOFFs 1, 2
Borg Ground Invasion Zone
Forward Operating Base 1
Borg Cube in Low Orbit 1
Borg Invasion Pod 1
Isolinear Chip Minigame 1
KDF and Federation Co-operation 1

Klingon Academy 1, 2, 3, 4, 5
T4 raptor 1
"Moar" raptors 1
Console Icons 1
Post edited by Unknown User on
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Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Wow... Cryptic got it right! They have the Klingon emblem upside down on the Gates of Gre'thor! :P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Nice informative post Darren. One thing: Your 2nd Gates of Gre'thor link is incorrect. It just shows some information on TOS Klingons.

    EDIT: Nevermind, I found the screenshot of Gre'thor within. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Wow... Cryptic fails again! They have the Klingon emblem upside down on the Gates of Gre'thor! :P

    Uh, I think that's intentional...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Wow... Cryptic fails again! They have the Klingon emblem upside down on the Gates of Gre'thor! :P

    It's meant to be upside down.

    Oh wait... I see what you did there.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    thefrayl wrote: »
    Nice informative post Darren. One thing: Your 2nd Gates of Gre'thor link is incorrect. It just shows some information on TOS Klingons.
    Incorrect.

    It shows the Gates of Gre'thor as a picture halfway down the page - on the right hand side.

    Hotlinking to the specific image is banned, however.

    EDIT: added link to my upload @ ImageShack of the screenshot.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    fed curved hallways seem a bit BIG... >.>
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    lordkosc wrote: »
    fed curved hallways seem a bit BIG... >.>
    dstahl said they'd be reduced. Keep in mind those screenshots are fairly old (over 1 month).

    He said they'd most likely have a non-combat version closer to scale but that a combat version would need to be bigger due to the camera.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    lordkosc wrote: »
    fed curved hallways seem a bit BIG... >.>

    Read the text next to the link. There will be combat (large) and non-combat (normal) versions for the sake of gameplay. I think adjusting camera peramiters would be alot simpler than making 2 sets of corridors to solve the issue, but hey. :p
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    lordkosc wrote: »
    fed curved hallways seem a bit BIG... >.>

    lol lord forbid you and someone else can actually walk through them.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    thefrayl wrote: »
    Read the text next to the link. There will be combat (large) and non-combat (normal) versions for the sake of gameplay. I think adjusting camera peramiters would be alot simpler than making 2 sets of corridors to solve the issue, but hey. :p
    I added that due to his post. :)

    Fixing the camera might be harder then selecting all objects in the map editor and hitting scale, no?

    (I'm only assuming Cryptic can do this).
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I added that due to his post. :)

    Fixing the camera might be harder then selecting all objects in the map editor and hitting scale, no?

    (I'm only assuming Cryptic can do this).

    Bah! I just can't keep up with this thread. lol

    I dunno, considering the camera will already move into a first person view when backing up to a wall - I can't imagine it being all that difficult to implement, but I'm no game designer. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    thefrayl wrote: »
    Bah! I just can't keep up with this thread. lol

    I dunno, considering the camera will already move into a first person view when backing up to a wall - I can't imagine it being all that difficult to implement, but I'm no game designer. :D

    The screenshots are sexy, however. Considering they were all posted by dstahl (some months before he went on paternity leave), I'd say Season 2 is going to have the content the fans are looking for *waves hand like General 5 Kenobi).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    The screenshots are sexy, however. Considering they were all posted by dstahl (some months before he went on paternity leave), I'd say Season 2 is going to have the content the fans are looking for *waves hand like General 5 Kenobi).

    Nah, you know the fans... you can't ever make them happy... you could have the whole cast from all the series doing voice work, playing live with everyone 24/7, and they would still not have everything the fans are looking for...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Nah, you know the fans... you can't ever make them happy... you could have the whole cast from all the series doing voice work, playing live with everyone 24/7, and they would still not have everything the fans are looking for...
    I wonder if a developer could pull some Deus ex machina and save this thread with even more WIP screens...

    please.... :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Very nice screens, I like the side by side comparisons.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    ...OP...

    Once again you brighten the forums with your insight and awesomeness! <--Serious!

    Thank you for this thread, I knew of most everything being worked on. HOWEVER I missed 3 of those screen-shots being posted THANKS!

    Cryptic--You owe this poster some props. He is doing your jobs for you. More flaunting of what you are working on would quiet the dissenters. As for me, just fix my bug.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Once again you brighten the forums with your insight and awesomeness! <--Serious!

    Thank you for this thread, I knew of most everything being worked on. HOWEVER I missed 3 of those screen-shots being posted THANKS!

    Cryptic--You owe this poster some props. He is doing your jobs for you. More flaunting of what you are working on would quiet the dissenters. As for me, just fix my bug.

    These were all posted by dstahl before he went on paternity leave. dstahl's good at teasing content.

    Now, if we could get Rehkan and the marketing guys to start circulating news about Season 2 and more screens.

    I suspect we'll know more at E3 - eh, Cryptic?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    ManaByte wrote: »
    Uh, I think that's intentional...

    Uh, I think that was sarcasm... :o
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Okay, my big question is....will be only get one ship interior skin for Feds....or when I exit my Galaxy bridge to the rest of my interior is everything gonna be blue and grey and...cold looking? I dont need Cryptic to design a proper Galaxy interior...just put proper Galaxy interior colors onto the types of interiors at launch. I really dislike the feel those corridors put off, im a TNG fan...so I prefer warmer less cold lighting and colors.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    thefrayl wrote: »
    Read the text next to the link. There will be combat (large) and non-combat (normal) versions for the sake of gameplay. I think adjusting camera peramiters would be alot simpler than making 2 sets of corridors to solve the issue, but hey. :p

    Nope. The bigger corridors are a blessing. Trust me on this.Fighting in narrow corridors is not fun. Especially if you crank the height slider to max. No amount of camera parameter tweaking will fix the fundamental problem. Cryptic learned a BIG lesson from their first game City of Heroes. Their initial cave/underground maps featured corridors/tunnerls even narrower than the corridors show in the screenshots. Fighting in them is horrendous. It's bad enough solo and having 3-4 NPC. But having a full 8 player teams and 17-34 NPCs in those tunnels.... You'll get camera whiplash and/or tunnel vision and Q help you if you are max height and near a low ceiling. Everyone that's played COH in those tunnels with agree 100% with me.

    "Just say NO to combat in narrow corridors!!"
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    fuzun wrote: »
    Nope. The bigger corridors are a blessing. Trust me on this.Fighting in narrow corridors is not fun. Especially if you crank the height slider to max. No amount of camera parameter tweaking will fix the fundamental problem. Cryptic learned a BIG lesson from their first game City of Heroes. Their initial cave/underground maps featured corridors/tunnerls even narrower than the corridors show in the screenshots. Fighting in them is horrendous. It's bad enough solo and having 3-4 NPC. But having a full 8 player teams and 17-34 NPCs in those tunnels.... You'll get camera whiplash and/or tunnel vision and Q help you if you are max height and near a low ceiling. Everyone that's played COH in those tunnels with agree 100% with me.

    "Just say NO to combat in narrow corridors!!"

    Toss up a cover shield in one of those corridors (or a force field dome in an intersection) and you'd find PvP either more strategic or unplayable (depending on the number of engineers).
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Added CaptLogan's new screens on Nomad ship improvements he's working on for next patch's inclusion:

    Two times in one thread, awww snap! (Thanks again!)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Great stuff - maybe the coming the week will be "Screencap - when the forums flooded"
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Updated:
    • New Revised Galaxy Screens. They look ungodly awesome!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Agreed, CaptLogan's been doing *spectacular* work with the models. We can only hope that he, eventually, gets to all of them at some point. =)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    Morgomir wrote: »
    Okay, my big question is....will be only get one ship interior skin for Feds....or when I exit my Galaxy bridge to the rest of my interior is everything gonna be blue and grey and...cold looking? I dont need Cryptic to design a proper Galaxy interior...just put proper Galaxy interior colors onto the types of interiors at launch. I really dislike the feel those corridors put off, im a TNG fan...so I prefer warmer less cold lighting and colors.

    I think that's patly what the poll was to detrmine but my guess from developer posts is that everyone will have the same interiors but with textures that match the textures and color scheme of their bridge. Maybe a few features that vary like warp cores.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    fuzun wrote: »
    The bigger corridors are a blessing. Trust me on this.Fighting in narrow corridors is not fun. Especially if you crank the height slider to max.

    THEN DON'T CRANK THE HEIGHT SLIDER TO MAXIMUM ! ! !

    I Love all the variability. If you make a "Balanced Character" (not too tall, not too short) you won't be hindered. It's only people whom exploit a given characteristic that will complain here.

    ALL THE THE CHANGES ARE GREAT !

    Looks like I'm gonna have a reason to use all my cryptic points.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    910burns wrote: »
    THEN DON'T CRANK THE HEIGHT SLIDER TO MAXIMUM ! ! !

    I Love all the variability. If you make a "Balanced Character" (not too tall, not too short) you won't be hindered. It's only people whom exploit a given characteristic that will complain here.

    ALL THE THE CHANGES ARE GREAT !

    Looks like I'm gonna have a reason to use all my cryptic points.

    The great part is only those Nomad screens would require C-Store Points. The rest are, in theory, part of the game with any subscription. w00t! :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2010
    I see, like everything else, the Ready Room will be ridiculously spacious. At least they finally got around to a type of hallway that isn't square.

    Am I just too much of a curmudgeon when I am unimpressed by these things by the way? I'm glad they're going to put it in the game but...damn, six+ months after release and you're just getting around to a map that isn't square and might be in some kind of reasonable proportions.
This discussion has been closed.