Background:
Many player have missed the great posts throughout the forums, showing all the cool things developers are working on currently. These screens were post over the last couple months - so, there's quite of work since.
I've also included screen captures from various Star Trek Series as a frame of reference (some of the screenshots are dead on).
Just click on the Number to the right of the topic, i.e. 1, 2, 3, etc.
These shots mostly come from developers like:
dstahl,
mhighison, and
CapnLogan
Enjoy! Remember, good things come to those who wait.
Cryptic's Development Screens/News/Video:
New SCREENS!:
Morn 1
KDF Starbase Interiors 1, 2
Armitage Class Heavy Escort Carrier 1, 2, 3
Starbases (Federation) 1, 2, 3, 4, 5, 6, 7
Caitian Carrier 1, 2
Caitian Hairstyles 1, 2, 3, 4, 5
Hearts & Minds (Fri. 13th Event) 1, 2, 3
Alpha (KDF Mission) 1, 2, 3, 4
Memory Alpha Improvements 1
Mining Minigame 1, 2, 3, 4, 5, 6, I7, 8
Featured Series 4, Episode 5 "Boldly they Rode" 1
This Door Leads Somewhere... 1
Odyssey Class Bridge 1, 2, 3
Jem'hadar Full Set 1
Featured Series 4, Episode 2 "Of Bajor" 1, 2, 3, 4, 5, 6
Bajor: Hathon Social Zone 1, 2, 3, 4, 5
DOFF Assignment Chains UI 1
Defiant "Belfast" Bridge 1, 2, 3
Defiant "Belfast" Interior 1, 2
Featured Series 4, Episode 1 1, 2, 3, 4, 5
Featured Episode Screen: Negotiations 1
New Shuttlebay 1
Featured Episode 4 - Shuttle Interior 1
KDF Shipyard Bortas Class 1
Odyssey-Class (in-game; live server) 1, 2, 3, 4
Featured Series 4: DS9/Dominion Screens 1, 2
Klingon Flagship 1, 2
New KDF vessel 1
Mugato (Ape-thing) 1
New Skill User Interface (and Ground Skill revamp) 1
Ent-F Auxuiliary Craft (docked into Enterprise-F Hull) 1
VIDEO: Ent-F Aux Craft Animation 1
Enterprise-F Auxiliary Craft Comparison (to Defiant) 1
Separated Odyssey-class Main Hull 1
Rare/Unique DOFFs 1, 2
Borg Ground Invasion Zone
Forward Operating Base
1
Borg Cube in Low Orbit
1
Borg Invasion Pod
1
Isolinear Chip Minigame
1
KDF and Federation Co-operation
1
Klingon Academy
1,
2,
3,
4,
5
T4 raptor
1
"Moar" raptors
1
Console Icons
1
Comments
EDIT: Nevermind, I found the screenshot of Gre'thor within.
Uh, I think that's intentional...
It's meant to be upside down.
Oh wait... I see what you did there.
It shows the Gates of Gre'thor as a picture halfway down the page - on the right hand side.
Hotlinking to the specific image is banned, however.
EDIT: added link to my upload @ ImageShack of the screenshot.
He said they'd most likely have a non-combat version closer to scale but that a combat version would need to be bigger due to the camera.
Read the text next to the link. There will be combat (large) and non-combat (normal) versions for the sake of gameplay. I think adjusting camera peramiters would be alot simpler than making 2 sets of corridors to solve the issue, but hey.
lol lord forbid you and someone else can actually walk through them.
Fixing the camera might be harder then selecting all objects in the map editor and hitting scale, no?
(I'm only assuming Cryptic can do this).
Bah! I just can't keep up with this thread. lol
I dunno, considering the camera will already move into a first person view when backing up to a wall - I can't imagine it being all that difficult to implement, but I'm no game designer.
The screenshots are sexy, however. Considering they were all posted by dstahl (some months before he went on paternity leave), I'd say Season 2 is going to have the content the fans are looking for *waves hand like General 5 Kenobi).
Nah, you know the fans... you can't ever make them happy... you could have the whole cast from all the series doing voice work, playing live with everyone 24/7, and they would still not have everything the fans are looking for...
please....
Once again you brighten the forums with your insight and awesomeness! <--Serious!
Thank you for this thread, I knew of most everything being worked on. HOWEVER I missed 3 of those screen-shots being posted THANKS!
Cryptic--You owe this poster some props. He is doing your jobs for you. More flaunting of what you are working on would quiet the dissenters. As for me, just fix my bug.
These were all posted by dstahl before he went on paternity leave. dstahl's good at teasing content.
Now, if we could get Rehkan and the marketing guys to start circulating news about Season 2 and more screens.
I suspect we'll know more at E3 - eh, Cryptic?
Uh, I think that was sarcasm...
Nope. The bigger corridors are a blessing. Trust me on this.Fighting in narrow corridors is not fun. Especially if you crank the height slider to max. No amount of camera parameter tweaking will fix the fundamental problem. Cryptic learned a BIG lesson from their first game City of Heroes. Their initial cave/underground maps featured corridors/tunnerls even narrower than the corridors show in the screenshots. Fighting in them is horrendous. It's bad enough solo and having 3-4 NPC. But having a full 8 player teams and 17-34 NPCs in those tunnels.... You'll get camera whiplash and/or tunnel vision and Q help you if you are max height and near a low ceiling. Everyone that's played COH in those tunnels with agree 100% with me.
"Just say NO to combat in narrow corridors!!"
Toss up a cover shield in one of those corridors (or a force field dome in an intersection) and you'd find PvP either more strategic or unplayable (depending on the number of engineers).
http://i189.photobucket.com/albums/z105/williafx/fs5_4.jpg?t=1275692030
http://i189.photobucket.com/albums/z105/williafx/fs5_3.jpg?t=1275692031
http://i189.photobucket.com/albums/z105/williafx/fs5_2.jpg?t=1275692031
http://i189.photobucket.com/albums/z105/williafx/fs5_1.jpg?t=1275692031
http://i189.photobucket.com/albums/z105/williafx/fs5_5.jpg?t=1275692032
Strictly speaking, these are non-canon ships but the designer is improving them using his experience designing the more recent ships.
Two times in one thread, awww snap! (Thanks again!)
I think that's patly what the poll was to detrmine but my guess from developer posts is that everyone will have the same interiors but with textures that match the textures and color scheme of their bridge. Maybe a few features that vary like warp cores.
THEN DON'T CRANK THE HEIGHT SLIDER TO MAXIMUM ! ! !
I Love all the variability. If you make a "Balanced Character" (not too tall, not too short) you won't be hindered. It's only people whom exploit a given characteristic that will complain here.
ALL THE THE CHANGES ARE GREAT !
Looks like I'm gonna have a reason to use all my cryptic points.
The great part is only those Nomad screens would require C-Store Points. The rest are, in theory, part of the game with any subscription. w00t!
Am I just too much of a curmudgeon when I am unimpressed by these things by the way? I'm glad they're going to put it in the game but...damn, six+ months after release and you're just getting around to a map that isn't square and might be in some kind of reasonable proportions.